OOC:
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Apologies, last week was unexpectedly busy IRL.
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Room 11: It contains a bloodstained wooden table of giant size, two crates of pig entrails, a barrel of filth, and two iron cages, each
containing a boar with a hankering for pig entrails. Each cage has a door on one side with a simple bolt latch.
Room 12: The hall takes you to a ledge looking over the room. The walls of this filthy room are made of packed mud with logs jutting out of them. The river seeps through a gash in the north wall and forms a stream that cuts across the eastern half of the area before spilling out through a hole in the south wall, tumbling down logs as it goes. A creaky wooden bridge spans the stream at one point. Smaller rivulets also seep into the room and connect
to the wider stream, but they are narrow enough to step over. Timber pillars caked in mud support the 30-foot-high ceiling, which has three circular holes
cut into it .
Two 10-Coot-high earthen ramps lead down to the chamber's sunken floor, with fences erected around lower tunnels that lead to areas 11 and 14. Scores of fat pigs snort, waddle about, wallow in the mud, and gorge themselves at wooden troughs overflowing with slop.
Tending the pigs are seven mud-covered bugbears and an ettin. The bugbears push the pigs around to make sure the stronger ones don't hoard all the food for themselves. They also shovel pig waste into the stream.
Sleeping Giants: Anyone who wants to make an attack against the 2 giants in bed may do so at advantage.
