5E Storm King's Thunder

FitzTheRuke

Adventurer
Aremus also bowed, just behind Tranio's shoulder. He also waved a hand near his hip, trying to subtly get Dren to do the same. Then, when he was standing up straight and Tranio was talking, he looked about quickly to see if any of the others had joined them, or if they had been lost to the tables.
 

Neurotic

Adventurer
Ordrar is with the group. But his attention is mostly on their vessel. He makes only perfunctory bow and returns to looking at the flying ship.
 

KahlessNestor

Explorer
Yartar/Casino boat
Afternoon
Round 0

Dren performed his bow. He preferred the honest and direct approach, as well. A dwarf’s mentality was usually straight ahead. He kept his eye on Bethany, though. She seemed...distracted.

Dren Rockfist Character Sheet
Action (Extra Attack):
Bonus Action:
Move:
Reaction: Deflect Missiles, Opportunity Attack, or Slow Fall
Object Interaction:
Conditions:
Abilities to remember:
  • Fangs of Fire Snake (10’ reach)
  • Elemental Attunement (Minor effects)
  • Gong of the Summit (Shatter)
  • Deflect Missiles
  • Slow Fall (5xL)
  • Stunning Strike
  • Unarmed strikes count as magical
  • Evasion (Dex saves, half damage on fail; no damage on success)
  • Stillness of Mind (Action: remove one charmed or frightened condition)

AC: 16
HP: 67/67+10 thp HD: 8/8d8+2
Ki: 8/8/R


Tranio - half-elf death cleric
Fistan - human wizard
Dren - dwarf monk
Bethany - human fighter
Aremus - half-elf paladin
Ordrar - dwarf eldritch knight
 
It is quite clear that Lord Drylund has had a few too many. His eyes grow wide with excitement when he sees his favorite Death Cleric from before.

"Trany, I knew you'd be back! " The lord of riverboat watches the group bow with a wide grin. "Yes, let us all head to the bar and catch up. How many years has it been now?"

He would place friendly a arm around the shoulder of cleric, but mostly it was for balance as they head over.
 

Kobold Stew

Adventurer
Tranio sits down with Drylund and any others who happen to be present. It's not private, but at least it's discrete.

Once drinks arrive (a wine made from a fermented fruit Tranio can't quite place; resumpably it is Lord Drylund's preference), he slaps the token down on the table. "We need your help," he begins.

"The giants have this in their possession, and things aren't right, and we've come to learn how they might have got it."

Tranio, drinking deeply from his beverage, is content for others to chip in.
 
Drylund nearly chokes on wine when Tranio slaps down the coin and explains what they know.

"I didn't want any part of it. Taking their King was one thing, but killing the Queen was uncalled for," he blabbered, believing the party knew far more than they actually did. " You know how it is. Once the Kraken Society has you tangled in tentacles then there is no escape."

Drylund looks around the group nervously.

"Look! I swear I didn't want any part of it. Give me a map. I can show you where The Storm King is being kept," the desperate man pleaded.

[ Feel free to make a history check on The Kraken Society too.]
 

Neurotic

Adventurer
Ordrar was keeping low profile for the last too many years. He didn’t even hear about Kraken society. And besides, his attention is more on those around then on the table. He stands behind 'Trany', but is half-turned toward the main body of the revelers

url=CoyoteCode Dice Roller : 1D20+2 = [5]+2 = 7
[/url]
 

KahlessNestor

Explorer
Yartar/Casino boat
Afternoon
Round 0

Dren listened to what Lord Drylund had to say. The Kraken Society? Kidnapped the Storm King and murdered the Queen! No wonder the giants were up in arms! “Aye, le’ me run up t’ the cabin,” he said, heading for the pilot house to get the maps.

History: 1D20+3 = [8]+3 = 11

Dren Rockfist Character Sheet
Action (Extra Attack):
Bonus Action:
Move:
Reaction: Deflect Missiles, Opportunity Attack, or Slow Fall
Object Interaction:
Conditions:
Abilities to remember:
  • Fangs of Fire Snake (10’ reach)
  • Elemental Attunement (Minor effects)
  • Gong of the Summit (Shatter)
  • Deflect Missiles
  • Slow Fall (5xL)
  • Stunning Strike
  • Unarmed strikes count as magical
  • Evasion (Dex saves, half damage on fail; no damage on success)
  • Stillness of Mind (Action: remove one charmed or frightened condition)

AC: 16
HP: 67/67+10 thp HD: 8/8d8+2
Ki: 8/8/R


Tranio - half-elf death cleric
Fistan - human wizard
Dren - dwarf monk
Bethany - human fighter
Aremus - half-elf paladin
Ordrar - dwarf eldritch knight
 

Kobold Stew

Adventurer
Tranio stays at the table, sitting across from Drylund. He doesn't know anything about the Kraken Society, but while Dren is getting a chart from the ship, he presses Drylund.

"Where the Storm King is - that's a start," says Tranio. "And I understand you don't want things to affect business here, in spite of all that's happened." He looks around, and pours a drink from the decanter on the table, and places it in front of him. Tranio sees the octopus slide around the large man's neck, to appear on the other shoulder.

"You won't be able to keep this up, you know."
 
Dren: You wouldn't have great many details about The Kraken Society, but you would know that they are a nautical crime syndicate. Smarter pirates would be a good way to put it.

"I have no interest in keeping this up. I will turn legit. I promise," Drylund begged as he eagerly sips from the drink Tranio brought, desperate to calm his nerves.

When the dwarf arrives with the map, he places down the drink and grabs a pencil. Hands trembling, the drunk man circles a group of islands in the trackless sea.

" You'll find him here in The Purple Rocks on a ship called The Morkoth," Drylund explains. "You won't have any trouble spotting it, since it is shaped like a squid. The crew is armed and won't give him up without a fight though."
 

FitzTheRuke

Adventurer
Aremus smiled. This sounded like quite the adventure - a ship like a squid vs the airship. It was the stuff of bard's tales and Aremus loved every minute.

"We will return to check in on you." he warned Drylund, "Keep your nose clean."
 

Neurotic

Adventurer
Before leaving, Ordrar leans in over the table.
"You did something bad, dwarf-up, own to it and make reparations as you can. If the war breaks, offer transport to safety to any and all who ask even if you lose some business. Warn the authorities of what you hear or otherwise slow down or sabotage the bad guys." Ordrar nods to the casino owner.
 
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KahlessNestor

Explorer
Yartar/Casino boat
Afternoon
Round 0

“The Kraken Society,” Dren mused. “Bunch o’ jumped up pirates,” he said. “Smart, though. Canny. Clever. Wot wuild they want wi’ upendin’ giant society, though?” he mused, studying the islands Drylund had circled. “Ugh. First flyin’ t’rough de air, noo gaein’ oot on the water. Why couldn’t it be on or in a nice mountain?” The dwarf sighed.

Dren Rockfist Character Sheet
Action (Extra Attack):
Bonus Action:
Move:
Reaction: Deflect Missiles, Opportunity Attack, or Slow Fall
Object Interaction:
Conditions:
Abilities to remember:
  • Fangs of Fire Snake (10’ reach)
  • Elemental Attunement (Minor effects)
  • Gong of the Summit (Shatter)
  • Deflect Missiles
  • Slow Fall (5xL)
  • Stunning Strike
  • Unarmed strikes count as magical
  • Evasion (Dex saves, half damage on fail; no damage on success)
  • Stillness of Mind (Action: remove one charmed or frightened condition)

AC: 16
HP: 67/67+10 thp HD: 8/8d8+2
Ki: 8/8/R


Tranio - half-elf death cleric
Fistan - human wizard
Dren - dwarf monk
Bethany - human fighter
Aremus - half-elf paladin
Ordrar - dwarf eldritch knight
 
[Apologies for the delay, I started a new job last week.]

Travel: It will take several days to reach The Purple Rocks, which are east of Luskan in The Trackless Sea. If there is anything the party would like to do first, let me know.

Airship Weapons:
A spring-loaded harpoon gun, fashioned from burnished bronze with iron fittings, is bolted to the forward upper deck. It has a 90-degree arc of fire (side to side, as well as up and down). The gun comes with a winch, a 500-foot coil of rope, and ten steel-tipped harpoons.

Although it fires harpoons instead of bolts, the gun isconsidered a ballista (see the "Siege Equipment" section in chapter 8 of the Dungeon Master's Guide). Tying a rope to a harpoon, if desired, takes an action.
In addition to dealing 16 (3dl0) piercing damage on a hit, a harpoon impales its target. While impaled, the target can't take any action on its turn other than trying tofree itself from the harpoon, which requires a successful DC 15 Strength check.

If the check succeeds, the target takes 5 (ldlO) piercing damage as the harpoon is pulled free and is no longer impaled. If a harpoon is attached to the gun by a rope, a creature impaled on that harpoon can't move farther away from the gun or increase its altitude until it frees itself. A creature within reach of the gun's winch can use its action to reel in a harpooned creature, pulling it up to 20 feet closer to the gun.

Aditionally, a wooden ballista is mounted on an iron swivel on the aft castle. It has a 90-degree arc of fire (side to side, and up and down). Behind it rests a crate that holds a dozen bolts. For ballista rules, see the "Siege Equipment" section in chapter 8 of the Dungeon Master's Guide.

Level: Just double checking, the party should now be level 9.
 

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