5E Storm King's Thunder

FitzTheRuke

Adventurer
Aremus began to steer for a bend in the river that he felt was concealed from the vantage of the casino and called to Tranio, "I would like to swoop down to the river without terrorising the local trade! Can you spot any civilian vessels around that bend to the north?"

And he called to the others, "Prepare for our descent!"
 

KahlessNestor

Explorer
Maelstrom
Afternoon
Round 0

With the descent immanent, Dren could slack off a bit from shoveling coal into the furnace. He wiped sweat and coal dust from his forehead. He was going to need a dip in the river. “D’we need t’ be presentable again?” he asked.

Dren Rockfist Character Sheet
Action (Extra Attack):
Bonus Action:
Move:
Reaction: Deflect Missiles, Opportunity Attack, or Slow Fall
Object Interaction:
Conditions:
Abilities to remember:
  • Fangs of Fire Snake (10’ reach)
  • Elemental Attunement (Minor effects)
  • Gong of the Summit (Shatter)
  • Deflect Missiles
  • Slow Fall (5xL)
  • Stunning Strike
  • Unarmed strikes count as magical
  • Evasion (Dex saves, half damage on fail; no damage on success)
  • Stillness of Mind (Action: remove one charmed or frightened condition)

AC: 16
HP: 67/67 HD: 8/8d8+2
Ki: 8/8/R


Tranio - half-elf death cleric
Fistan - human wizard
Dren - dwarf monk
Bethany - human fighter
Aremus - half-elf paladin
Ordrar - dwarf eldritch knight
 

Neurotic

Adventurer
"Sure. If you want to gamble. I would stay on this boat. But I will clean up in the river regardless of being presentable." Ordrar banks the fires and takes his equipment heading up.
 

KahlessNestor

Explorer
Yartar/Casino boat
Afternoon
Round 0

Dren went to the water bucket. With a wave of his hand, he caused the water to flow a bit, up his arm, over his muscled, hair torso, beard, and hair, washing off the coal dust. He dipped his shirt in the water, which flowed off and left it clean. Then he followed Ordrar up to the deck to join the others as they discussed just what they wanted to do next.

Dren Rockfist Character Sheet
Action (Extra Attack):
Bonus Action:
Move:
Reaction: Deflect Missiles, Opportunity Attack, or Slow Fall
Object Interaction:
Conditions:
Abilities to remember:
  • Fangs of Fire Snake (10’ reach)
  • Elemental Attunement (Minor effects)
  • Gong of the Summit (Shatter)
  • Deflect Missiles
  • Slow Fall (5xL)
  • Stunning Strike
  • Unarmed strikes count as magical
  • Evasion (Dex saves, half damage on fail; no damage on success)
  • Stillness of Mind (Action: remove one charmed or frightened condition)

AC: 16
HP: 67/67 HD: 8/8d8+2
Ki: 8/8/R


Tranio - half-elf death cleric
Fistan - human wizard
Dren - dwarf monk
Bethany - human fighter
Aremus - half-elf paladin
Ordrar - dwarf eldritch knight
 
The descent goes with out problem and it is a thrilling experience to see the tiny dots below grow into ships and villages. In no time at all the impressive airship has dipped into the deep river and gently sails toward the casino boat.

The casino boat does not change course, nor do you see any gaurds scrambling to ready for a battle. A plethora of casino patrons lean against the railings and gawk at the strange vehicle you ride in though.
 

FitzTheRuke

Adventurer
"Ho! Officer of the Casino!" called Aremus over the rail, "We have a crew thirsty to try their luck at your tables! Would you be troubled at all if we came alongside? If that is inconvenient to you, we would be happy to follow you to your next anchorage and come aboard then!"
 

Neurotic

Adventurer
"Nice trick, that. I still prefer honest water"
With that. Ordrar moves up and, leaving his equipment on the boards simply jumps into the water. In seconds he rinses the sweat and soot and returns to the deck wringing water out of his beard.
"We should tie the boats together or if they don't allow that one or two of us should remain onboard."
 
"All are welcome to test Tymora here," shouts a guard across the river, his focus still more on the bizaree vessel than the party.

"We would normally offer to to tie your boat to ours, but that balloon is a concern. Don't want anyone to get too greedy and try to fly away with our riches, ship and all. I can ask the captain to stop for a moment if you'd wish to board," they'd offer.

[ Feel free to try to persuade them to tie boats too.]
 

FitzTheRuke

Adventurer
"Oh this?" said Aremus as if he had only just noticed the baloon, "It's a fancy decoration to be sure. Your ship is much larger than ours; it would be a simple thing indeed for you to tow us. We could, perhaps, compensate you for the trouble. And of course, all of us could then join your tables. Otherwise, we would need to leave enough to crew her, and we've just paid out our wages."
 
Aremus has no problem persuading the guards to trust them and a rope is tied from the air vessel to the casino boat. Many gawkers also applaud the unexpected dwarf cannon balling into the river water below.
 

Kobold Stew

Adventurer
The first to disembark is Tranio, who accepts the guard at his word.

He's smiling and keen to watch the gambling, but nobody ever wants a death cleric standing over their shoulder, and so people keep clear, as he helps the others aboard the Casino.
 

FitzTheRuke

Adventurer
Aremus quickly began to forget his mission as he experienced all the sights and sounds of the casino once more.

OOC: So have I. Aside from the Giant Princess showing us a casino chip, I can't remember what we're looking for. Anyone? Edit after looking back: Ah yes, we are looking for clues in the death of the Giant Queen. Chip was found on her body. Not much to go on.
 
Last edited:

KahlessNestor

Explorer
Yartar/Casino boat
Afternoon
Round 0

Dren made his way over to the casino boat. He wasn’t a gambler, and the last time around he hadn’t done much, but now he needed to keep his eyes open for something. Somehow that casino chip got on the dead giant queen’s body.

Dren Rockfist Character Sheet
Action (Extra Attack):
Bonus Action:
Move:
Reaction: Deflect Missiles, Opportunity Attack, or Slow Fall
Object Interaction:
Conditions:
Abilities to remember:
  • Fangs of Fire Snake (10’ reach)
  • Elemental Attunement (Minor effects)
  • Gong of the Summit (Shatter)
  • Deflect Missiles
  • Slow Fall (5xL)
  • Stunning Strike
  • Unarmed strikes count as magical
  • Evasion (Dex saves, half damage on fail; no damage on success)
  • Stillness of Mind (Action: remove one charmed or frightened condition)

AC: 16
HP: 67/67+10 thp HD: 8/8d8+2
Ki: 8/8/R


Tranio - half-elf death cleric
Fistan - human wizard
Dren - dwarf monk
Bethany - human fighter
Aremus - half-elf paladin
Ordrar - dwarf eldritch knight
 

FitzTheRuke

Adventurer
Perhaps we should talk to Lord Drylund." suggested Aremus to Dren when he caught the dwarf looking as directionless as he himself felt.
 
The inside of the river boat is just as boozy and smoke filled as you all remembered it being. Lord Drylund, isn't hard to find. For one, the man loves being the center of attention, more of a wandering mascot than an actual authority figure on the ship. The pet octopus on his shoulder and jewel covered rapier are easy to spot as well.
 

Kobold Stew

Adventurer
Tranio grunts, and with his empty hands runs them beside his head, pulling his hair back over his ears. There are tangles form his time in the crow's nest, and he does not look as smooth as he hopes he does.

"Yes," he says to Aremus. "Good idea."

He approaches Lord Drylund. "Milord," he begins with an elaborate bow, "it's a pleasure to see you again. Would you be willing to favour us with your company for a drink?"
 

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