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Storminator's bittersweet session

Storminator

First Post
In my Goblins of Eberron game, we had a near TPK. Rather than add new PCs to the shattered remnants of the group, we restarted, at Paragon tier, back where the campaign began.

It was essentially a brand new campaign. So we started with a round of DM questions to get to know the new PCs, and to get the players to mesh their characters. It went for 2 hours, and was an excellent grounding.

Then, because the new campaign is a political game, I had an exposition scene. It's the anniversary of the founding of Darguun, and there's a bunch of speeches, followed by a parade. The speeches (paraphrased all) and the NPC commentary outline the state of the politics in the campaign. The parade demonstrates the relative power of the various blocs. That took about an hour.

At the end of the parade is a party. I have NPCs drawn up that more or less exemplify each power group described during the speeches and parade. I'm ready for whichever pressure point the PCs want to apply themselves.

I started off running the party freeform, but quickly switched to formal Skill Challenge, as I recognized I was going to be overwhelmed by organizing the spotlight time. The energy at the table immediately picked up, and players started keying off each others' actions. I feel really, really good about this move - it saved the last hour of the game session.

One of the NPCs the players singled out for interaction was the focus of a kidnap attempt, and the session ended with everyone jumping thru the portal to who-knows-where.

The bitter? Looking at our schedule, we may not be able to play again until May. So much fantastic momentum, such a great cliffhanger, and now we wait . . .

PS
 

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Nothing can kill the inertia of a great game session like having to wait a long while to pick it back up again. Cliffhangers can be both awesome and terrible for that reason. I find they're great when your game is regular, especially weekly - players spend all week looking forward to it.

I have trouble setting up cliffhangers in an organic fashion; I find it either feels forced or it just lacks the sense of urgency that it should.

I hope your group is just as pumped about it when you next get to game! :)
 


We've been emailing a bunch, but one player is essentially never on email. :(

To keep myself fresh I'm summarizing the goblin politics the game is going to be immersed in - multiple pages so far!

PS
 



Oh wow! Having to wait until May sucks. I have felt this pain. (Kinda feeling it now, because everyone is so busy lately.) You said one of the PC's doesn't answer email so well. What about creating a wiki so the rest of the PC's could talk and write themselves back stories? We use a pbworks wiki, and it's really helpful for scheduling sessions and putting up info about NPC's and factions that PC's can read and re read as desired. There's a section for original poetry, songs, and stories about the campaigns too.
 


That's been my experience as well with continuations of in-person games via forums - they invariably lose something, and for precisely the reasons you cite. Some players will be on top of it, some will check in too infrequently, and others won't bother at all.
 

we got our May session in at the end of April, which was short and sweet and crunchy. Combat started with PCs Stunned (save ends). Combat ended with villains fleeing across the landscape. This weekend we go again!

PS
 

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