Yeah and it's not like, super-challenging. Also I was terrified to hear ex-FFG designers, but if they've managed to limit themselves to one "funky die" being involved with the game, which can easily be translated to a d6, we may be okay.
(I do think it's dumb the GM chooses which of the three options for a complication - there's no real benefit to that - all it does is make the DM need to do more work, and make things feel more adversarial - particularly "put disadvantage on an another PC not the guy who fouled up the roll" thing is uh, not great. It would be much more interesting to have this choice in player hands - loads of RPGs do it that way, too, so we know it works well.)