Stormlight rpg

Parmandur

Book-Friend, he/him
I was more talking about things that are standard and DO NOT (IMO) need to be in every line, like reach if it is standard, one target, Attack, etc.
This is, of course, just on person's opinion.....
I've also never quite understood why we need to name the creature in so many traits and abilities, say "they". So many words (I'm a big believer in simplifying blocks).
Probably a desire ro avoid confusion at all costs. I tend to agree with you.
 

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Reynard

Legend
Supporter
Looks like the Stormlight RPG is actually a full Cosmere RPG. As of this posting it has raised almost $1million already.
 





Anon Adderlan

Adventurer
The Avatar RPG's KS success was mostly due to tapping into an audience outside of the typical RPG sphere.
I agree. However I suspect there's far more overlap between the two spheres here.

But it is going to be essentially the same thing all over again with the Stormlight rpg.

Just with less millions...
Oh ye of little faith.

If this game is as successful as avatar it may be popular but that’s far short of taking out interest in other games for years
Well we're about to find out.

Looks like the Stormlight RPG is actually a full Cosmere RPG.
As was foretold!

So, there is a cosmere ttrpg coming next year.
 

dead

Explorer
How baked in is the setting? Could you pick up the game just for the mechanics and run it with a more generic fantasy world like Greyhawk or Forgotten Realms?
 


VenerableBede

Adventurer
From my reading of the rules, fairly baked in... But that only matters so far as you care about flavor or light homebrew. Most of the basic heroic paths appear to be general enough that you could put them on any world without tweaking. Surgebinding is pretty specific to Roshar, which doesn't mean you can't slot it into another setting, but mileage/dissonance may vary from player to player. Fabrials are also pretty Roshar, but, then again, since they fill the space magic items would in most campaigns, they still could reasonably fit in any medium-to-high magic setting, with artifabrians being very similar to artificers in that regard. Same goes for Shards.

As for the rulebook, it's very, very specifically Roshar. They are not going for a generic setting. The same will apply for the Mistborn setting book, but for Scadriel, and so forth with future releases. If they do the "Worldhopper" book sooner rather than later, that's probably the closest you'd get to having a setting-generic sourcebook that uses this semi-unique TTRPG system—but generic in the sense that it's a sourcebook intended to be usable with tons of planets in a gigantic universe with lots of shared deep rules, rather than in the sense that DnD is "generic fantasy."
 

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