Stormlight rpg

Squared

Explorer
I keep hearing that the magic in the books is really great, but what does that mean?

1. What are the physics of the magic? Is it like a magical wind that can pool and collect in areas possibly changing things in the physical world. Or maybe magical field projected by all living things. Or a corrupting force that we are not meant to know? Perhaps it involves manipulating nature spirits or beseeching gods for help. How about a well of inner power that only those highly trained in magic can access giving them incredible physical abilities.

2. What are the costs to using magic? Does is drive you insane, corrupt your soul, or body. Are you stealing life force from others, or from yourself. Maybe you anger gods or need to go on quests to keep their favor. Perhaps it is dangerous and can easily backfire causing everything from a cold breeze to a demon summoned.

3. How do people interact with the magic? Ancient words that the living magic field responds to. Perhaps to takes time and effort to stich strands of mana into a device that can be activated later. Talking with spirits and asking them to do things. Simply using your intense physical training to access your inner strength. You have a very personal relationship to an element, through family history or having been consumed by it and lived. Maybe everything is just magical science and requires a laboratory and the right substances mixed into potions or powering magical machines.

4. How does magic affect non-mages? Is there no hunger in the world. Teleportation circles take you anywhere you want to go. Is magitech normal and common. Does magic corrupt the land and mages are hunted down because they cause crop failures. Or maybe mages are just incredibly rare due to magical lottery and so if you see one they are probably either working for a king or emperor as their magical artillery or are trying to become the ruler of the land and you should probably start running now before you get caught in the crossfire.

5. Is the magic weird, does it have a sense of mystery or unnaturalness to it? Does understanding what is behind the magic cause you to lose just a little bit more of your sanity. Or the very existence of the magic causes unexplained phenomena such as milk going sour or plants rotting, frost to form in the area even on a hot day, etc. Do you have to interact with strange creatures that have weird rules like not feeding them after midnight. Or perhaps you have a space god locked up in your starships engine and it feeds on coal...

I guess my main beef is with D&D which looks at the above mentioned questions and gives a resounding shrug. I am just wondering if this is going to be another system with out any real flavor, or is it something that really drips with flavor and makes me want it.

Edit: Added #5
Note that I made this list largely due to brain dumping while working on my own magic systems. Probably accounts for the weirdness.

^2
 
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Reynard

Legend
Supporter
I keep hearing that the magic in the books is really great, but what does that mean?
Generally what it means with Sanderson is that the magic system is meticulously thought out and internally consistent with whatever rules Sanderson uses for that particular series. I don't think magic systems are consistent across the Cosmere (I have only read the first couple books of The Stormlight Archives and bounced off both Elantris and Mistborn). I am not sure whether that means they are going to shoehorn the systems into a single magical ruleset, or if each setting book is going to get its own magic system.
 

Parmandur

Book-Friend, he/him
I guess my main beef is with D&D which looks at the above mentioned questions and gives a resounding shrug. I am just wondering if this is going to be another system with out any real flavor, or is it something that really drips with flavor and makes me want it.
I'm going to link to a fan Wiki thst explains the Stormlight magic, but fair warning, spoilers and it is bananas without the context of the world IMO. What I will say is that Sanderson's claim to fame is building magic systems thwt ask exactly the sorts of questions in your post and pursues the answers to logical conclusions every time.

 

VenerableBede

Adventurer
Generally what it means with Sanderson is that the magic system is meticulously thought out and internally consistent with whatever rules Sanderson uses for that particular series. I don't think magic systems are consistent across the Cosmere (I have only read the first couple books of The Stormlight Archives and bounced off both Elantris and Mistborn). I am not sure whether that means they are going to shoehorn the systems into a single magical ruleset, or if each setting book is going to get its own magic system.
They've confirmed that each setting book will get a magic system that works best for that setting, and that they've already sketched something out for multiple settings to help ensure everything can work in their unique ruleset.

Off the top of my head, Surgebinding from Stormlight Archives will have everything skill-based. Allomancy from Mistborn will be skill-based. They were unclear whether or not Feruchemy and Hemolurgy will be skill-based or not (although—mild spoilers—I assume the latter will just give you access to Allomancy and thus be skill-based with extra steps). Awakening from Warbreaker will be skill-based. Aon-Dor from Elantris will not be skill-based, but will be something that feels more "formal wizard/sorcerer-y" (paraphrased wording). And so forth.

This they didn't explicitly state, but to me it appears that magic systems that can be skill-based will be skill-based (to maximize how often a player can use the magic, and how flexibly a player can use the magic), while other magic systems will receive a more unique treatment with more rigid rules.
 

Parmandur

Book-Friend, he/him
Aon-Dor from Elantris will not be skill-based, but will be something that feels more "formal wizard/sorcerer-y" (paraphrased wording)
Listening to Jonathan's livestream with Sanderson, Aon-Dor will be skill-based, but with potentially extended casting times: more powerful effects, but Elabtriabs will be classic D&D makes who need to be protected while they draw their Aons.
 


Parmandur

Book-Friend, he/him
Well, that's what I get for missing the livestream.

I quite like skill-based magic, so I am very onboard with this.
Oh, the whole thing is up on Sanderson's YouTube channel, it is less than an hour. Great discussion of Sanderson's history of running RPGs and the design theybwanted to go for with this system and their future plans.
 

Squared

Explorer
I'm going to link to a fan Wiki thst explains the Stormlight magic, but fair warning, spoilers and it is bananas without the context of the world IMO. What I will say is that Sanderson's claim to fame is building magic systems thwt ask exactly the sorts of questions in your post and pursues the answers to logical conclusions every time.

Thank you for the reply. I did read through the wiki, there is a lot of information there but I am not certain that it really tells me how people actually interact with it or how it affects the world.

I'm just not sure it is my cup of tea.

That being said, I am happy to see new fantasy IPs with well thought out magic systems that actually tie into their world. That is pretty rare and should be praised, I hope it does well and that more follow suit. In the fantasy genre all too many settings and RPGs follow the D&D model.

^2
 

Parmandur

Book-Friend, he/him
Thank you for the reply. I did read through the wiki, there is a lot of information there but I am not certain that it really tells me how people actually interact with it or how it affects the world.

I'm just not sure it is my cup of tea.

That being said, I am happy to see new fantasy IPs with well thought out magic systems that actually tie into their world. That is pretty rare and should be praised, I hope it does well and that more follow suit. In the fantasy genre all too many settings and RPGs follow the D&D model.

^2
Fair enough...but going too far into thst probavly entails spoilers, moreover even than reading that wiki. They have the first 7 hours of the first book up for free in audio form, if you want to see if the style is up your alley:

 

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