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Storms of Change [IC]


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-- Round 5 (cont) --

Alan thinks he doesn't need no stinking torch, there is plenty of light now! He advances towards the ogres, wielding his bastard sword in both hands.

Driver 3 shoots at Ogre 3. The bolt hits, but not deeply. Ogre 3 was injured badly to begin with, but manages to keep standing.
Driver 5 can’t shoot at Ogre 3, so he shoots at Ogre 2, missing.
Driver 7 is down.

Mirena fires at Ogre 1. She misses. She pouts. She hates missing.

Dunathar puts his sword away and pulls out his crossbow.

Zanock scowls at the cowardly hobgoblins and rounds the caravan to join Darien and his mounted fighters.

Bert fires at Ogre 1. The bolt looks like it’s going to hit, but in the end just bounces off the ogre’s hide.

Braveheart and Sabala snap their jaws at Hobgoblin 1's worg as it starts to run, but both miss.
Hobgoblin 7 retreats to the east.
The other hobgoblins are also retreating.

Braveheart can’t keep up with the escaping Hobgoblin 1, but keeps trying.

Ogre 1 sees an opening between Wagons 9 and 10, and runs through into the center of the caravan circle. Driver 10 does not get an AoO because he is kneeling in his wagon, with cover. The ogre scowls menacingly in a tongue no one understands.
Ogre 2 sees the biggest orc he's ever seen riding to join the humans with lances! The ogre charges the orc, swinging his huge club. Zanock twists in his saddle hoping the blow will glance off his armor, but the club hits powerfully, crunching against his chest, knocking the wind out of him. Zanock loses consciousness and falls to the ground, taking further damage.
Ogre 3 steps in and swings its massive club at Darien, connecting. Darien won’t survive another hit, and was lucky to have survived that one!
Ogre 4 is down.
Ogre 5 steps towards Guard 6, swinging his heavy club. Luckily for Guard 6, he misses!

Driver 1's bolt flies at Ogre 1, sinking deeply into its brownish-yellow hide.
Driver 2 takes a 5’ step on top of her wagon to take a point blank shot at Ogre 1, but misses.
Driver 4 takes a shot at Ogre 1 from the darkness, but misses.
Driver 6 is down.
Driver 8 fires at Ogre 3, missing.
Driver 10 fires at Ogre 2, missing.

Rowyn carefully she pours the contents of the vial down Driver 7's throat. Driver 7 regains consciousness, and is now more alive than dead.
Sabala continues her chase, but isn’t fast enough to catch the worg.

Guard 1 forgets about grabbing his lance when he sees Ogre 1 enter the caravan circle. Rekar charges the ogre, attacking with his horse. Before he can attack, Ogre 1 attacks Rekar’s horse with his club, hitting it solidly, almost knocking the horse off its legs! (The horse has 1 hp now). Guard 1 succeeds in his ride check to keep the horse fighting. Rekar’s horse hits the ogre with 1 hoof.
Guard 2 yells at his horse to attack Ogre 1 as he does the same. Mirik circles around the ogre, flanking him. His sword hits. Guard 2’s horse charges in, hitting solidly with both hooves. Ogre 1 goes down!
Guard 3 wheels his horse around to attack the injured Ogre 3. Before he can attack, Ogre 3 swings his club at the horse, missing. Guard 3’s horse hits, just a glancing blow, but its enough to topple the teetering Ogre 3.

Mavdeno is peeking out of her tent

Thevin holds her ground.

-- Round 6 --

Etherial rides around to the outside, and casts a spell at Ogre 2. Ogre 2 does not seem affected (successful save against Cause Fear)

Glendrake is peeking out of his tent.

Darien swings his horse around and attacks Ogre 5. Before he can attack, Ogre 5 swings at Darien’s horse. His club hits with a tremendous smack against the horse’s side (maximum damage). The heavy warhorse retains its legs, and Darien keeps his horse from fleeing. The horse hits the ogre with one hoof, and Darien follows up with his lance, stabbing the ogre deeply (maximum damage). Ogre 5 looks almost dead.

The Hobgoblin Archers see the ogres falling and turn to flee

Guard 4 moves forward and attacks Ogre 2. Before he can attack, Ogre 2 gets a swing at his horse. The club glances off the animal’s barding. The horse retaliates, but misses. Guard 4 hits with his lance, piercing the ogre deeply.
Guard 5 rides out to attack Ogre 2 from a flanking position. Both it’s horse’s hooves hit, and one lance hits. Ogre 2 is barely standing.
Guard 6 turns to attack Ogre 5. Both its horse’s hooves and his lance hit. Ogre 5 goes down.

Alan (autopilot) sees that Ogre 2 is barely standing (and has no AoO). He moves up and swings his sword two handed. Alan gives it a huge gash, nearly slicing the ogre in half (took it to –10 hp)

Combat Over!

Status
Hobgoblins 1 and 13 are injured.
Worg 1 is injured
Hobgoblins 2, 3, 4, 5, 6, 8, 9, 11, 12, 14, 15, 16, 20 and 22 are down.
Ogres 1, 2, 3, 4 and 5 are down
Drivers 5, 7 and 9 are injured.
Driver 6 is down.
Darien and his horse are injured badly.
Guards 2 and 6 are injured.
Guard 1’s horse is injured badly.
Alan has 1 point of damage.
Bert has 3 points of damage and Entropic Shield
Etherial has Mage Armor
Rowyn’s Inspire Courage is in effect.
Zanock is unconscious and bleeding (14 damage from the club, 1 from the fall) and is at –3 hp

Edit: We can continue combat if you want to give chase to the hobgoblins
 
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OOC: Giving chase to them would be almost impossible. Each one flew in a direction, and they would see our torches in the dark and avoid us easily.

Dunathar walk cautelously to the east side of the wagon ring. What a mess! It must be a miracle that no one actually died. The dwarf (impatiently) waits to see what Darien has to say before looting the dead hobgoblins.
 

Someone said:
OOC: Giving chase to them would be almost impossible. Each one flew in a direction, and they would see our torches in the dark and avoid us easily.

OOC I'll assume this comment is for me :)

Despite all the talk the other day about not letting hobgoblins go, Darien isn’t giving chase. Maybe its not practical, since only the elves and gnomes can see in the distance with their low-light vision, and they would have to guide them. Or perhaps it’s just too dangerous. Or maybe he doesn't want the caravan left unprotected. Or maybe he's just too injured to pursue.
 

Having seen Zanock go down (OOC : I think so at least), Filbert will climb down the wagon side quickly and go to him. I guess he's part of the gang, despite being an orc. I can't just let him die. Beside, his strenght is useful to have around. Remembering Darien gave the orc an healing potion, Filbert looks quickly through Zanock's things, trying to find a potion that he can administer to the orc. If he finds none, he will use his own.
 

Bert watched in horror as he saw the big orc fall to the ogre's blow. The lights from the surrounding torches made the area almost as bright as day. As Bert sees the last ogre fall, he runs as fast as he can to the orc. When he gets there, he finds that the big orc had stabilized all on his own. He was still unconscious though. Going through the orc’s things, Bert finds the vial. He carefully administers the potion. Zanock is stabilized at –2 hp (potion cured 2 hp).
 

Alan cleans his blade of the creature's blood, and gives it a swift kick to the head. He turns to survey those nearest to him. When he doesn't see Darien, he goes looking for him, scanning the area for any place where he might be able to assist.

If no one approaches him to help with anything, Alan will begin going through the hobgoblins' and ogres' possesions, bringing whatever he finds to either the guards or - perferably - Darien.

However, if no one is watching, and he finds coinage, Alan will pocket a few of the more valuable pieces before giving the goods over.
 

Rowyn nods to the driver, hops down from the wagon, and stops singing and sheathes her short sword when she sees the combat is over. "Sabala!" she shouts. "Come back and guard here!" Not waiting to see if the dog heeds, she will wander the camp, looking for anyone she can help. She is out of Cures, so she will have to help in other ways.
 

Your hearts are still pumping furiously from the battle. You see or hear the hobgoblins running off into the distance. Rowyn calls out for Sabala to return, and she does, followed by Braveheart.

The guards and drivers make sure all the enemies are dead. They seem to have no interest in questioning them. Darien makes more notches in his saddle.

Alan and Dunathar help the others loot the bodies. Compared to the first hobgoblins you encountered, these are carrying quite a bit more gear (weapons, rations, water, blankets etc), coins (mostly silver, copper, and a few gold), and quite a bit of what looks like useless junk (pieces of leather with pictures etched on them, pieces of parchment with goblin writing, small wooden sculptures). The ogres have a bunch of coins, rations, and some more junk (mugs, plates, a broken human-sized longsword, a spool of string, some moldy cheese). Alan doesn’t have an opportunity to swipe anything (unless he wants to try doing it in clear view?). The dead creatures are stripped and the coins, weapons and armor are put on Darien’s wagon. Dunathar, who had injured both worg riders (one of them still has his dagger in him!), saw that the worg riders had finely crafted weapons and armor, some sort of magic arrows, and who knows what else. Too bad none of them were killed.

Now that you’ve seen the caravan guards in battle, you are amazed at their discipline and bravery. They must have learned that in the military, in the wars against Goruka and Pachen. Every single guard stood their ground, even when facing multiple hobgoblins, or ogres. In fact, they rode fearlessly out to meet the ogres. Not one of them doubted for a moment that their mates would back them up. It’s a good thing Darien only hires veterans! Less disciplined troops would have been thrown in a panic, or fled. Seeing the power of the ogres’ blows, you can tell that just one blow would easily knock out one of the guards. And combined with the fall from the horse, that one blow would have more likely killed the guard than knocked him unconscious. And yet they battled on. One blow could have killed Zanock too, even though the orc is sturdier than the guards. It was very lucky they all survived.

One driver is dead. A hobgoblin slew him with a coup-de-grace. All the drivers and guards are deeply affected. If only they could have done something, they say. Darien says there is no time for mourning now, but everyone mourns quietly. They have lost a friend and a long-time companion. Watching them, you get a sense of how close these men and women are to each other. As they travel from town to town, spending all their days and nights together, eating together, fighting together, they have formed bonds as tight as those in any family. You wonder what it would be like to form bonds like that, or to have a family like that.

Glendrake is not pleased. He berates Darien “How could you have allowed one of my drivers to die?! What were your guards doing? That was really careless of you! At least my wagons and my cargo are safe. Have you checked the horses yet?”

Some of the horses had scattered, but the hobgoblins had not taken any of them.

Driver 7 thanks Rowyn and gives her a potion of cure light (1d8+1). Zanock lies unconscious. He was unlucky to have been targeted. The ogres hadn’t gotten many attacks off, but the attacks they did get off were focused on the riders. “Well?” Darien asks, looking at the conscious members of the rear guard. “Zanock’s just unconscious, not dead. You should revive him, don’t you think?” He's a little snappy. Maybe he doesn't appreciate Glendrake yelling at him.
 

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