Rhun
First Post
Sorry I missed your "roll int" post SVZ. Got lost there at the bottom of the page. I think we are in trouble this time around with all the low rolls and the narrow tunnel.
Now it is time to kick some trog ass! Too bad my crit failed.
Sorry I missed your "roll int" post SVZ. Got lost there at the bottom of the page. I think we are in trouble this time around with all the low rolls and the narrow tunnel.
Hey SVZ saw the update wanted to make sure you saw my question. I was wondering if Dei can see the caster or not.
With the thing casting Shield of Faith though I figure it will be headed to combat so guessing he will when it moves.
HM
Hey SVZ saw the update wanted to make sure you saw my question. I was wondering if Dei can see the caster or not.
With the thing casting Shield of Faith though I figure it will be headed to combat so guessing he will when it moves.
HM
Dei cannot see the caster from where he stands.
first, what is the spontaneous casting about? how many times a day can he cast those spells? is it like the oricale and sorcerer and their spontaneous casting?Domains: Healing, Knowledge
Spontaneous casting 1 cure light, detect secret doors, 2 cure moderate, detect thoughts, 3 clairaudience/clairvoyance, cure serious wounds,
Spells prepared 5, 4+1, 4+1, 3+1 DC 13 + spell level
0 Cure Minor Wounds, Detect Magic, Create Water, Mending, Light
1 Cure Light Wounds, Bless, Comprehend Languages, Summon Monster I, X2, X3
2 Cure Moderate Wounds, Hold Person, Spiritual Weapon, Summon Monster II X2
3 Clairaudience/Clairvoyance, Speak With Dead, Summon Monster III X2
Ok, i need a bit of clarification on the original character sheet that i took over.
first, what is the spontaneous casting about? how many times a day can he cast those spells? is it like the oricale and sorcerer and their spontaneous casting?
SRD said:Spontaneous Casting
A good cleric (or a neutral cleric of a good deity) can channel stored spell energy into healing spells that the cleric did not prepare ahead of time. The cleric can "lose" any prepared spell that is not a domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with "cure" in its name).
An evil cleric (or a neutral cleric of an evil deity), can’t convert prepared spells to cure spells but can convert them to inflict spells (an inflict spell is one with "inflict" in its name).
A cleric who is neither good nor evil and whose deity is neither good nor evil can convert spells to either cure spells or inflict spells (player’s choice). Once the player makes this choice, it cannot be reversed. This choice also determines whether the cleric turns or commands undead.
second,
what is the x2 and x3 about at the end of the spell lists? these look to be the prepared spells.