Oops *smack head*. I originally had forge Ring, but I dropped it since I already had so many item creation feats.
I'll change the skills first, that should be no problem. Dropping skill ranks from Spot, Listen, Craft(Jewelry) and Craft(Tailoring).
I'll also add the spells to my book, and swap around which items I made and which I bought. After the change, my Ring of Protection is +1, and I have Gloves of Dexterity +4. I haven't crafted the Ring of Shooting Stars, but I crafted Bracers of Armor, Gloves of Dexterity and a Mantle of Resistance. Ends up being the same cost.
As long as Knowledge (Legendary Lands) gives the the proper information about outsiders, I'm happy.
Here's the updated sheet.
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PC Name : Qalare
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Player Name : nameless
Email :
cnlmyou@yahoo.com
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Race : Human
Class : Wizard 8/Loremaster 6
Level : 14
XP's : 91,000
Age, gender : 25, Male
Alignment : Chaotic Good
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Strength : 9 (-1)
Dexterity : 12 (+1) +4 Gloves = 16(+3)
Constitution : 14 (+2)
Intelligence : 17 (+3) +3 level +6 Headband = 26 (+8)
Wisdom : 12 (+1)
Charisma : 8 (-1)
----Combat------------------------------------------------
Hit Points : 71 = 4 +3*13 +28
Armor Class : 21 = 10 +3(Dex) +1(Deflection) +5(Armor) +2(Natural)
Initiative : +1
Melee attack : +6 = +7(Base) -1(Str)
Ranged attack: +10= +7(Base) +3(Dex)
Speed : 30 feet
Saving Throws
Fortitude : +11 = +2(Wiz) +2(Lor) +2(Sec) +2(Con) +3(Resistance)
Reflex : +12 = +2(Wiz) +2(Lor) +2(Sec) +3(Dex) +3(Resistance)
Will : +15 = +6(Wiz) +5(Lor) +1(Wis) +3(Resistance)
Rod of the Python
Attack Bonus: +6/+1
Damage : 1d6
Critical : x2
Range : -
Type : Bludgeoning
Special : +1 magic weapon
----Feats & Special Abilities-----------------------------
Skill Focus - Knowledge (Arcana)
Empower Spell
Scribe Scroll
Craft Wondrous Item
Craft Arms and Armor
Craft Construct
Spell Penetration
Eschew Materials
Weapon Focus - Ray
Lore (Bardic Knowledge, +2 for Know(History))
The Lore of True Stamina (+2 Fort Save)
Secret Knowledge of Avoidance (+2 Ref Save)
Greater Lore (Identify at will as (Ex))
Applicable Knowledge
Summon Familiar - Raven +3 Appraise, speaks Common
-Alertness, Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells,
Speak with Master, Speak with Animals of its kind, +4 Natural Armor, Int 9
----Languages---------------------------------------------
Common
Elven
Draconic
Celestial
Anyssal
Sylvan
Giant
----Skills------------------------------------------------
Skill points per level : (2+4)*11 +5(int increase at 4) + (4+5)*6 +3(Int increase at 12)
Total (Ranks + Ability + Misc)
Listen (cc) : +5 ( 4 + 1 + 0) *+2 when Familiar near
Appraise : +11 ( 0 + 8 + 3) *+2 for weapons
Spot (cc) : +6 ( 5 + 1 + 0) *+2 when Familiar near
Knowledge (Arcana): +21 (10 + 8 + 3)
Knowledge(L.Lands): +18 (10 + 8 + 0)
Knowledge(History): +18 (10 + 8 + 0)
Spellcraft : +27 (17 + 8 + 2)
Concentration : +19 (17 + 2 + 0)
Craft(Jewelry) : +10 ( 2 + 8 + 0)
Craft(Tailoring) : +9 ( 1 + 8 + 0)
Craft(Weaponry) : +13 ( 5 + 8 + 0)
Use Magic Device : +16 (17 - 1 + 0)
Heal : +6 ( 5 + 1 + 0)
Gather Information: +9 (10 - 1 + 0)
----Magic-------------------------------------------------
Spell DC = 18+Spell Level
----Spells Per Day----------------------
Level 0: 4
Level 1: 4 +2
Level 2: 4 +2
Level 3: 4 +2
Level 4: 4 +2
Level 5: 3 +1
Level 6: 3 +1
Level 7: 2 +1
----Spells Known------------------------
Level 0: Resistance, Acid splash, Detect Poison, Detect Magic, Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation
Level 1: Alarm, Protection from Evil, Shield, Mount, Shocking Grasp, True Strike, Magic Missile, Disguise Self, Nystul's Magic Aura, Feather Fall, Comprehend Languages, Endure Elements
Level 2: Scorching Ray, Glitterdust, Alter Self, Detect Thoughts, Shatter, Bull's Strength, Blindness/Deafness, Invisibility, Gust of Wind, Fox's Cunning, Cat's Grace
Level 3: Lightning Bolt, Dispel Magic, Protection from Energy, Haste, Slow, Water Breathing
Level 4: Enervation, Polymorph, Dimension Door, Arcane Eye, Wall of Ice, Animate Dead
Level 5: Summon Monster V, Teleport, Telekinesis, Cone of Cold, Fabricate, Overland Flight
Level 6: Chain Lightning, Flesh to Stone, Greater Dispelling, Contingency, Disintegrate, Geas
Level 7: Summon Monster VII, Control Weather, Greater Scrying, Bigby's Grasping Hand, Reverse Gravity, Limited Wish
----Default Spells----------------------
Level 0: Detect Magic x3, Mage Hand
Level 1: True Strike, Disguise Self, Shocking Grasp x2, Magic Missile
Level 2: Scorching Ray x2, Glitterdust, Gust of Wind, Detect Thoughts, Invisibility
Level 3: Lightning Bolt x3, Dispel Magic, Haste, Protection from Energy
Level 4: Enervation x2, Polymorph, Dimension Door, Wall of Ice, Empowered Scorching Ray
Level 5*: Summon Monster V, Telekinesis, Overland Flight, Cone of Cold
Level 6*: Chain Lightning, Flesh to Stone+, Disintegrate
Level 7*: Reverse Gravity, Bigby's Grasping Hand, Control Weather
*Cast Overland Flight and Control Weather Daily
*Contingency cast when necessary: If I am attacked by an effect that deals energy damage, cast Protection from Energy against that type.
----Equipment--------------------------------
Boccob's Blessed Book (12500)
Flesh Golem (x2) (21000 + 1560)
-Masterwork Studded Leather for each golem
Circlet of Intellect +6 (18000 + 1440)
Ring of Shooting Stars (50000)
Ring of Protection +1 (2000)
Rod of the Python (13000)
Bracers of Armor +5 (12500 + 1000)
Amulet of Natural Armor +2 (8000)
Gloves of Dexterity +4 (8000 + 640)
Mantle of Resistance +3 (4500 + 360)
8 Sunrods
4 Smokesticks
----Coins on Hand------------------------
Platinum :
Gold : 400
Silver :
Copper :