Mistwell said:Are you guys saying that a cleric cannot generally use a shield and mace while casting spells...that you require them to put down either the shield or the mace to "manipulate" their holy symbol for every spell cast?
SRD said:Buckler: This small metal shield is worn strapped to your forearm.
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Shield, Heavy, Wooden or Steel: You strap a shield to your forearm and grip it with your hand. A heavy shield is so heavy that you can’t use your shield hand for anything else.
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Shield, Light, Wooden or Steel: You strap a shield to your forearm and grip it with your hand. A light shield’s weight lets you carry other items in that hand, although you cannot use weapons with it.
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Shield, Tower: This massive wooden shield is nearly as tall as you are. In most situations, it provides the indicated shield bonus to your AC. However, you can instead use it as total cover, though you must give up your attacks to do so. The shield does not, however, provide cover against targeted spells; a spellcaster can cast a spell on you by targeting the shield you are holding. You cannot bash with a tower shield, nor can you use your shield hand for anything else.
Mistwell said:Are you guys saying that a cleric cannot generally use a shield and mace while casting spells...that you require them to put down either the shield or the mace to "manipulate" their holy symbol for every spell cast?
Mistwell said:Are you guys saying that a cleric cannot generally use a shield and mace while casting spells...that you require them to put down either the shield or the mace to "manipulate" their holy symbol for every spell cast?
SRD 3.5 said:To cast a spell, you must be able to speak (if the spell has a verbal component), gesture (if it has a somatic component), and manipulate the material components or focus (if any). Additionally, you must concentrate to cast a spell.
FAQ 3.5 said:Creatures that have hands indeed need at least one free hand to cast spells with somatic or material components (or both).
Li Shenron said:Nevertheless, this has been one of the ol' school areas of the rules (the other is Spellbooks) which have caused confusion to us, up to the point that players have often taken the Eschew Material feat just because they are bothered to keep discussing...
Quicken Spell makes a spell quick; you still need all the components normally required for a quickened spell. If you want help casting spells while grappled, you need Still Spell.
FAQ 3.0 said:Q:Can a spellcaster, arcane or divine, cast a spell requiring somatic or material components if he has a weapon in one hand and a buckler in the other? A small shield? A large shield?
A:No in all cases. You must have at least one free hand to use a somatic component (see page 151 in the Player’s Handbook). You could drop the weapon (or the buckler or shield) as a free action and then cast the spell.
Q:Many cleric spells have both a somatic component and a divine focus. With a somatic component you must have a free hand to cast, but what about a spell with a divine
focus? Do you need to have a divine focus in your hand to cast spells? Could a divine focus be worn around you neck? Or do clerics just need both hands to cast spells?
A:Any character needs one free hand to cast a spell with a somatic component, no matter what other components the spell has. In the case of a divine focus, it is sufficient to simply wear the focus (usually a holy symbol). Other kinds of focus components are manipulated during spellcasting along with any material components the spell has, or they are simply carried on the caster’s person.
It's in the SRD, under Components.Li Shenron said:Not that in the case of Somatic component, the PHB says clearly that you need "a free hand", an explanation cleverly kept out of the SRD!