D&D 5E Strixhaven Table of Contents

Strixhaven's table of contents has appeared on Reddit. The book contains 7 chapters, plus an appendix, including four adventures.
  1. Basic setting information, about 20 pages
  2. Character options, about 22 pages
  3. 4 adventures organized in a unified campaign, about 32 pages per adventure (plus general campaign organizational tools which take up about 20 pages)
  4. NPCs & monsters, about 42 pages

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I find this really disappointing actually. I was genuinely looking forward to this as a setting book, but over half the page count is adventures. This isn’t a setting book, it’s an adventure path. I’m a player rather than a dm, I don’t want to read something I might be playing through later.

It’s gone from a must-buy to a maybe-at-best for me. 🙁
We did already know this but yeah, this is what you get if a setting book and and an adventure path have a baby.
 

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Parmandur

Book-Friend
We did already know this but yeah, this is what you get if a setting book and and an adventure path have a baby.
It's a bit of a blurry line: any "Adventure Path" is going to have Setting details, and Setting books should provide the tools for running Adventures. This book is a bit of an awkward hybrid to market, it seems to me.
 


We did already know this but yeah, this is what you get if a setting book and and an adventure path have a baby.
It's possible I missed or misinterpreted some of the more recent information, but before seeing the ToC i was under the impression (I believe from one of the videoes etc that came out a month or so back?) that the adventure would be about a quarter of the book. Which didn't make me happy, but a quarter is a world of difference to 120 pages out of 220.

Mind you, if Strixhaven is what you get when a setting book and an adventure path have a baby, then it's a baby with a couple of elder siblings. Candlekeep and (especially) Witchlight have followed a lot of the same beats.
 

It's possible I missed or misinterpreted some of the more recent information, but before seeing the ToC i was under the impression (I believe from one of the videoes etc that came out a month or so back?) that the adventure would be about a quarter of the book. Which didn't make me happy, but a quarter is a world of difference to 120 pages out of 220.
They described it as a campaign, said it took place over four years, and (I think) went from level 1 to 10. That seems to me to be enough to indicate it was a significant portion of the book. I don't think they said anything at all about page count.
 


whimsychris123

Adventurer
I figured this would be a hybrid of setting and adventure, based on what was said, but this feels more like an adventure, as others have stated. We only get about 27 pages (27!) describing the setting. Here’s the breakdown:

setting details: 27 pages
Player material: 12 pages
NPCs and monsters: 42 pages
Adventure material: 142 pages

This feels like a disappointment for those who might want to use the setting and develop their own adventures. What makes Eberron so great is that you feel you could spend countless campaigns there. This feels like you get just enough info for a single campaign.

I guess I’m fine with it as it sounds like a lot of fun, but I think they should have advertised it as an adventure rather than a setting. It makes me question what is going to be meant by future “settings” books. For example, if we get a Spelljammer book, is it going to be a couple hundred pages detailing D&D in space and space travel, or is it going to be a little bit of that along with a big space adventure?
 
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Remathilis

Legend
This feels like a disappointment for those who might want to use the setting and develop their own adventures. What makes Eberron so great is that you feel you could spend countless campaigns there. This feels like you get just enough info for a single campaign.
To be honest, I felt the same about Ravnica and Theros to a degree; there is scant enough world info beyond the Gods/Guilds to tell more than one solid story. This is not the feeling I got from the equally small amount of info in Eberron, Wildmount or Ravenloft, where even using just the 5e guides I feel I couldn't run through all the settings/villains/adventures I'd want to in one campaign.

I think the inherent issue with the MTG settings is they tend to be small in scope; We've been to Ravnica three times and each of them mostly fixated on the ten guilds vs. the actual city of Ravnica. (Only War of the Spark, which showed the Guilds and all the Planeswalkers united against an invasion, felt like a worthy story to adventure through). Theros has been about the plots of the gods, Strixhaven about the colleges, etc. What works for a CCG (a bunch of well-defined rival groups) doesn't translate well to a TTRPG (where PCs make characters out of the well-defined rival groups and... do... stuff...).

Honestly, the only set so far that felt like it could have been a good setting for multiple types of adventures is Innistrad, where in three sets they delt with the Return of the Angels, the Corruption of the Moon, and now the Endless Night all being separate but equally epic horror adventures. Of course, Innistrad is basically Ravenloft with a tighter focus anyway, so I can see why they didn't bother with a second Gothic Horror setting...
 


darjr

I crit!
I’m good with both styles if done well. I do love getting to know a setting but experiencing it through play. Especially when the setting is designed to be new and strange to the players like first going to college. Then we can explore the setting in play after, graduate and become PHD candidates doing field research.
 

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