If Warner is just now discovering that an entire genre exists that has nothing to do with Potter that's on them.Warner will be not happy if they discover now there is a potential rival for their Harry Potter's franchise.
taking notesIf Warner is just now discovering that an entire genre exists that has nothing to do with Potter that's on them.
The Magicians went 65 episodes, 3 books, and 2 comic books.
The Order is up to 20 episodes.
The Wynx Saga 208 cartoon episodes, 4 cartoon specials, 6 live action episodes so far.
Not remotely.Strixhaven could become the "Harry Potter-kiler".
I mean more I can't roll play and emotion I am fairly certain I lack not that nobody can.Hey, if it's not for you, it's not for you, and I respect that. But about being unrollplayable.... You know there are rollplaying games where romance is the main thing the game does, right?
it is more what I want to learn is how to roll play well but the good groups for it tend to have nothing in common with me and also have emotions I can't replicate hence my displeasure that this advancment.Sorry it brings pain to you. Like I said, I've never used it my games - but I have seen people use it and do well with it. It just not my cup-of-tea for RPGs. But I understand that everyone roleplays differently - that is the beauty of it (and D&D) IMO.
That's just an amplification of a very British structure, and not a unique thing to Potter.Wizard schools have a long history in fantasy--all the way back to Dracula, and probably further--but Strixhaven's Harry Potter vibe extends well beyond simply being a wizard school:
Of course, the division into factions, and the association of each faction with an ethos, is very natural for a Magic setting. The color system almost requires it; you'd have trouble creating a wizard school setting in Magic that didn't look at least a bit like a Harry Potter pastiche. But Strixhaven leans into that resemblance hard. The sport of Mage Tower, in particular, is hard to see as anything other than a shout-out to Quidditch.
- The school is divided into long-established factions, each with a legendary founder.
- Each faction is defined by a particular ethos, and recruits students who are drawn to that ethos.
- Virtually everyone joins a faction. They aren't like college fraternities where most students never pledge.
- There is a popular magical sport, played in a stadium, with each faction fielding a team.
Ah, got you. I also have trouble being confortable roleplaying that.I mean more I can't roll play and emotion I am fairly certain I lack not that nobody can.