We compromised and are playing SWSE for now, but what happens when we want to do fantasy again? Play Pathfinder (my choice)? Stick with 3e? Convert to 4e? All these options are fraught with landmines...
Damon.
Solomon-like, I suggest you "split the baby," with some people running 3.X PCs, and others running 4Ed PCs in the same campaign, until one side or the other relents.
OK, maybe that won't work. But constantly butting heads over 3.X vs 4Ed falls under that popular definition of insanity- doing the same thing repeatedly and expecting different results.
Instead of continuing to argue about those games, try playing fantasy in another system.
Personally, given the different tastes, I'd choose HERO (using Fantasy HERO) as my next choice, but M&M would do just about as well. Green Ronin is going to be releasing a FRPG based on its game, too.
Here's the info for Warriors & Warlocks. We'll be talking more about it on mutantsandmasterminds.com as we get closer to release.
Warriors & Warlocks
A Mutants & Masterminds Sourcebook
Authors: Dale Donovan, Matthew E. Kaiser, Steve Kenson, and Aaron Sullivan
Format: 160 pages, full color, softback
MSRP: $29.95
Product Code: GRR2525
ISBN-10: 1-934547-19-0
ISBN-13: 978-1-934547-19-9
Not all comic books are about costumed heroes fighting crime; many classic comics have featured the fantastical adventures of sword-wielding and spell-casting heroes. Now Warriors & Warlocks takes the Mutants & Masterminds RPG to the realm of fantasy. This beautifully illustrated sourcebook includes information on character design, magic, equipment, villains, monsters, and more. It also includes a Mutants & Masterminds rules companion to Green Ronin's popular Pirate’s Guide to Freeport, along with an introduction and overview of Freeport as a setting for fantasy adventures. Warriors & Warlocks is your go-to guide for comic book sword & sorcery action.
Why should you try Fantasy HERO or Warriors and Warlocks?
Because with either of those systems, by using some creative PC design, you actually
could structure your PCs to run like 3.X or 4Ed PCs as was your preference.
That's right- you could have full Vancian 3.X style spellcasters adventuring beside Fighters who mark and use healing surges, daily, encounter and at-will powers. Or whatever.
Its not
quite splitting the baby, but its close.