9th level Bard. He has 12 ranks of Perform, started with 16 Cha and
increased it twice to 18 (+4). He also has a masterwork instrument
(+2) and a Circlet of Persuasion (+3). His Perform modifier is now
12+4+2+3=+21. This means that, by taking ten, he nails a 31 every
time. According to the PHB, this means that by playing on street
corners, he will eventually attract the attention of extraplanar
beings. Gimble will be sitting around drinking and playing his lute
when a genie bamfs in and asks the gnome to perform at his kid's Bar
Mitzvah.
9th level Rogue. He has 12 ranks of Balance, started with 16 Dex and
boosted it twice to 18 (+4). He gets a +2 synergy bonus from Tumble
ranks, for a total modifier of 12+4+2=+18. Taking 10, he will, every
time, be able to move at full speed across a one inch wide
marble-covered beam. (18+10-5=23 for the check, 20+2(scree) =22 for
the DC.)
9th level Barbarian. 12 ranks of Climb, now has 18 (+4) Strength, for
a final modifier of 12+4=+16. Taking 10, he gets a 26. He can now
climb most mountains while raining, moving 40 feet every 6 seconds.
(Check is 26-5=21 for accelerated climbing, DC is 15+5=20 for climbing
a rough natural rock surface that's slippery.)
9th level Swashbuckler. 12 ranks of Jump, 12 (+1) Strength, +2 synergy
from Tumble. His modifier is 12+1+2=+15. Taking 10 gets him a 25. The
female world record for the long jump is (7.52 meters)*(3.28
feet/meter) = 24.7 feet. This character beats that every time he wants
to. The men's record is 8.95*3.28= 29.3 feet, which his character
could swing pretty easily if he so desired. When the character rolls
instead of taking 10, he can hit as much as 35 feet, blowing past the
world record by two yards.
9th level Beguiler. 12 ranks in Disguise, 14 (+2) Charisma, with a
disguise kit (+2). Total modifier is +16, taking 10 gets him a 26. He
can disguise himself as a woman's human husband (+10 for intimate
familiarity) as long as she has a Spot modifier of 6 or less.
Spoiler:
Because it's fun to pick on Fighters, let's say this woman is Fighter.
We'll generously give her a Wisdom of 14 (+2), which means she needs
4.5 ranks to beat the spread and win the check with a 26.5 (again
assuming taking 10). Since spot is cross-class, the soonest she could
get that many is at 6th level.
May the gods help you if this guy uses Disguise Self to boost his
check by another 10. Or if he's a Bard, kicking his Charisma up
another couple notches.
9th level Monk. 12 ranks in sense motive, 16 (+3) Wisdom. Final
modifier is 12+3=+15. Taking 10, he can instantly tell whether a
person is under the effects of Charm Person or not, every time. (DC
25) And that isn't "I've a sneaking suspicion that something is wrong
here" so much as it's "Hi, my name is Benedict Thelonious. Also,
you're charmed."
9th level Bard again. 12 "ranks" in Speak Language nets him 12
languages, because Bards are awesome like that. There are only 20 of
the things listed in the PHB, one of them is Druidic, and he starts
with a few because of race and intelligence. He learns this from
hanging out in bars, and in addition to everything else he can do. I
don't think there are many people in the world that can boast that
kind of repertoire, and finding one in his mid-20s that's also a
competent in battle, magic (which we can approximate to some degree
with science or technology), and whatever this guy is burning his
other 5+Int skill points on is fairly definitely impossible.
9th level Ranger goes tracking. 12 ranks in Survival, 14 (+2) Wisdom,
+4 from Search and Know: Nature synergy, and +2 from some manner of
tracking kit. Modifier is 12+2+4+2= +20, which means he takes 10 to
get a 30. To match this, the DC is going to look like this: 4+5+1+20.
That comes from tracking a single Toad (+4 DC for being Diminutive)
that is covering his tracks (+5) after an hour of rainfall (+1) over
bare rock (20).
By 9th level, you're pretty much past the point of being able to use
"It's not realistic!" as any sort of relevant complaint in a D&D
environment.