Gothmog
First Post
Hmm. I read it differently. I think of page 42 as being about the level of the challenge, not the level of the party. So your inn door might be level 3 (and thus have a DC of 5, 10, or 15 depending on its quality). The door guarding Vecna's treasure room will probably be level 30, though.
It took me a while to wrap my head around this, because I'm used to only PCs having levels. But this idea that everything has levels is prevalent throughout 4e. Diseases have levels, poisons have levels, monsters have levels, skill challenges have levels... and I quite like it, because it makes it easy for me to compare the PCs level to the difficulty of the challenge.
Now, that said, I don't think p.42 actually says that it's about the level of the challenge. But I've chosen to interpret it that way so my need for verisimilitude is satisfied. I also wish there were more examples of how skill levels & DCs map to real-world objects.
You know, this is a GREAT point, and something I hadn't considered before. While the table seems to be written in reference to character level, it makes more sense to read it from the perspective of the hazard or obstacle, since traps, diseases, curses, etc all are given levels in 4e.
So, for example, trying to climb up a crumbling brick wall with some handholds, but covered in slime and moss might be a moderate level 7 hazard. Add 5 to the DC for a skill check from page 42, and you have a final DC of 19. While a 1st level character might have some trouble with this (say a trained Athletics of +7), a 7th level character would find it MUCH easier (Athletics +10), and a 15th level character would find it trivial (Athletics +14). If the character has optimal climbing conditions (rested, good lighting, climbing gear, etc) it could be an easy challenge (DC 13). If the character were climbing in rain, was bloodied, or while dodging arrows while climbing, make it a hard challenge (DC 24). Wow, thats cool!
Hmm, something to consider. I really like this- it gets around the cumbersome aspect of reading the table from the PC's point of view, and instead from the level of the challenge. Plus, it also is a little easier to extrapolate challenges above and below the level of the PCs, and makes the simulationist side of me happy!
