Wombat
First Post
Not only have I grieved over certain PCs that have died in some of the games I have GM'd, but our group went as far as to hold a wake for one of them -- we got together the next week and each player, staying in character, raised a glass of preferred beverage, and told stories of the "deceased", ending with the person who played the character. It was actually a grand session.
For many years I ran Ars Magica -- due to the nature of the game, you tend to make multiple characters and develop what amounts to a small village. At the beginning of one of the campaigns we started keeping track of every character (PC and NPC alike) who died; eventually we also came to keep track of births. The sense of community that these lists created was staggering -- the players felt they were part of something much larger than just finding booty, vis, and books.
Deaths happen. I prefer games where deaths are special; this is why I severely limit Raise Dead and similar spells in my games. When someone dies, they die, except under extreme circumstances. Players work very hard to stay alive, but this has also led to amazing moments of sacrifice -- a player taking an action knowing it will result in the character's death, true, final, and only death, and still taking it for the good of the group.
For many years I ran Ars Magica -- due to the nature of the game, you tend to make multiple characters and develop what amounts to a small village. At the beginning of one of the campaigns we started keeping track of every character (PC and NPC alike) who died; eventually we also came to keep track of births. The sense of community that these lists created was staggering -- the players felt they were part of something much larger than just finding booty, vis, and books.
Deaths happen. I prefer games where deaths are special; this is why I severely limit Raise Dead and similar spells in my games. When someone dies, they die, except under extreme circumstances. Players work very hard to stay alive, but this has also led to amazing moments of sacrifice -- a player taking an action knowing it will result in the character's death, true, final, and only death, and still taking it for the good of the group.