Berandor
lunatic
I think one way or the other, you did right here. You could also have the orcs fight among themselves, fall from the ledge, or what else. Averting the TPK in this instance was, I think, correct. The exact way and the amount of pain you deal out in the process might be debatable, but killing everybody wouldn't have been wise.Buttercup said:So I started fudging big time. Orc warriors that I had statted with 20 hit points, suddenly had 8. I "stopped" rolling criticals. They all managed to survive, but only because the orcs ignored any PC who was down, and concentrated on hacking up the ponies.
And hero points can make for a good way to get around this bad rolling.
I don't know exactly how they picked a fight, but the other behaviour doesn't seem too stupid to me. Someone asks for me, I go look him up, knock on his door, talk to him. You already described the players as "idiots" before they started the fight. I guess it's because you are mad at them for the latter, but perhaps you misinterpreted some of their actions?(snip) some scruffy guy had been asking about a party travelling with a woman and a newborn, (snip) well, the bard and the monk/cleric decided to go check the guy out.
So these two idiots (emphasis mine) inquire about the guy at the inn, then go upstairs to investigate. He is sleeping in his locked room. They knock on the door and ask to talk to him. And then they pick a fight with him.
He's a monk/cleric. Of course he's unarmed/unarmored.He almost died three times in one session, because he charges into battle with no weapons & no armor.
That's pretty harsh. If you do feel so strongly about a character or player, then I suggest you talk to him off-game about it.If he had died, I might not have minded so much. He actually deserves it.
I'd say that depends on the character in question.But anyway, he didn't heal his companion, instead choosing to save himself and let her die. I don't think that's the action of a good character.
Don't try to force an alignment on the player, btw. Note these things and gradually slide him over to neutral, of need be, with all consequences (lost spells?).
Also, it could still be in character without being a major alignment transgression.
O.k., that's pretty bad.I mean, he cast sanctuary on himself so he could rummage in his pack for a healing potion, which he then drank himself, instead of curing the bard. Then he threw something at the villain, thus cancelling the sanctuary spell, and ran. He could have swapped out another spell for a CLW and healed the bard before negating the sanctuary spell.
But it didn't need to. Imprisonment, stabilization, an intrepid maid/servant/innkeeper/guest saving him, etc.And now, I also have a dead bard, who until today, never did anything stupid. That one dumb decision killed her.
So, I feel what happened is tragic and a little stupid, but you had your part in it, too. Sorry if I come across as brash, no offense intended, just a little nudge

My suggestion: Talk to the monk's player, then talk to the bard's player, then decide what you're gonna do. Learn from this situation and grow to be an even better DM.
Of course. We're sentimental crying bastards.Do the other DMs out there grieve a little when a PC dies?

Or is that just me?
ETA:
Again, you should probably revisit your problems with the player/character and talk to the player about it. Meet for a coffee or something, and defuse this situation. It can only lead to certain doomThe main reason it galls is because it should have been the cleric who died

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