Stupidest things PCs/DMs have done

I've got a few, one fairly long and involved. I'm DMing in all sessions.

1. Things are getting rough for the party. They're low-level (3rd or 4th) and the skeleton horde they've picked a fight with is mixing it up, trying to surround the fighters and get at the Wizard in the back rank. Getting worried and unsure what to do (and, I assume, afraid of using his dagger and leery of wasting magic), the Wizard utters the deathless phrase: "I use my snake familiar as a whip." Naturally I ask why and get the answer: "It can bite and poison them." So I point out that his snake is a constrictor (like he specifically asked for at the beginning of the campaign) and patiently explain that constrictors aren't venomous. Cursing his 'misfortune', he then 'realizes' that this is "better because the snake can entangle".

So, trying to be the merciful god that DMs are supposed to be, I pointedly ask him "Is he sure?" He says yes. The other, more experienced, players then try to talk him out of it. They fail. In a last ditch attempt, I have the snake try to bite the Wizard to indicate his displeasure at being manhandled by the tail, dealing one point of damage. Still not taking the hints, the Wizard continues to, literally, "Swing it (the snake) around my head and flick it at the skeleton." Of course I ruled that the rough treatment snapped the snake's spine, killing it instantly. And, naturally, no other familiar would ever sign on with him after that.

Same Wizard got punched in the face (in game, not RL) when he tried to shoot a Melf's Acid Arrow through the party's fighter and failed the attack roll, hitting the fighter instead.

Edit: I didn't mention he dealt more damage to the fighter than the low-level mooks he'd been fighting managed to do in the entire battle.


2. Descending into the second level of the Gygaxian 3E adventure 'Maure Castle' from Dungeon Magazine after encountering several severly nasty traps, the Cleric offers words of wisdom: "Before we do ANYTHING down here, we have to check for traps." Five minutes and one fight later, he says: "I rip down the tapestries and stick them in my Bag of Holding." An experienced player who should know better, particularly after his declaration not minutes before, I give him a hint asking him the pointedly "Are you sure?" question. Nudge-nudge, wink-wink, know what I mean. He's oblivious to my warning, so the party Rogue comes to his rescue and I let him. "Don't you want me to check for traps first?" The answer: "They're just tapestries, what could go wrong?" The irony being that the Cleric was, luckily, the only character that didn't fail the save or die effect that was unleashed. I say luckily because he was the only character capable of resurrection at the time.


3. In a different campaign, the Barbarian wanted to take the leadership feat so that he could have an army to battle against the BBEG since a war was looming. As luck would have it, this co-incided with a subplot that had the BBEG negotiating with the northern barbarian tribes to side with him in the upcoming battle. So the party sets out to the town of the barbarian High King in order to present a counter-proposeal, gaining a new ally while denying one to the enemy. The town is two week's travel over harsh wilderness, which they eventually make after a few run-ins with wandering monsters and ambushes sent by the BBEG.

A suitably machiavelian plot later, the PCs expose the High King's brother's collusion with the emmisary of the BBEG to assassinate him and put the more easily controlled brother on the throne. Impressed, and childless, the High King proposes to make the Barbarian PC his heir, thus gaining him his leadership feat and a base of operations (such as it is being a long way from anywhere). To do so, however, the PC must become blood brothers with the monarch.

Informed that he must supply his own ritual dagger in order to perform the ritual, the Barbarian selects what he considers to be the best one he owns for the task: a minor artifact Dagger of Wounding he looted from the corpse of an assassin previously in the campaign. The dagger was only slightly more powerful than usual, requiring a remove curse to be performed before the bleeding could be staunched.

In full knowledge of this, the Barbarian proceeds with the ritual, cutting his own palm and bleeding very impressively for the yokels. Naturally, the bleeding doesn't stop and he asks the Cleric to perform a remove curse.

The train wreck naturally occurs when the Cleric informs him that he hasn't memorized it for the day. After feverish searching through equipment lists, it's discovered that no-one has a scroll of remove curse either. Asking the High King with no small ammount of embarassment, it's learned that the local priests simply aren't high enough level to cast remove curse at all.

Usually you lose 1hp/round from a sword of wounding, but I take pity on the Barbarian and rule that by staunching the flow, they can reduce this to 1hp/minute. So all the Barbarian has to do is survive the 9 hours for the Cleric to sleep and pray for his spells. Out comes all the healing potions as the Barbarian quaffs every single one available (borrowing some off the High King as well) in order to stave off his demise. Despite the attempt, he dies 3 minutes before the Cleric can cast remove curse on him.

This isn't as bad as it seems, since the party had invested (at great expense) in a scroll of Raise Dead which they eventually agreed to use on him. The Barbarian then almost gave the rest of the party a collective corronary when he said that his character was unwilling to come back to life due to embarassment. Fortunatly, they talked him out of it. Unfortunately, he lost the level, taking him down to 5th and thus inelegable for the Leadership feat.

Being merciful, I allowed him to take it at the next level once his 'heroic deeds convinced the High King that he was indeed not as stupid as he acted.'
 
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I was DMing for the third time, and I had the PCs clearing out a fairly decently sized goblin tribe. All of the PCs were 12th level, and the fighter was bored because hey, they're just goblins. This is the kind of player who unless he has a serious challenge, he blows the rest of the game off. He learned a lesson that day.

I had just been hinting at the fact that this goblin looked a bit beefier than the rest of the 30 or so that were on our huge fight scene, and the fighter had just cleaved his way to the big one.

Fighter: Ok, my turn, right? I'm going to moon the goblin.
Me (flabbergasted): Um...okay, which one?
Fighter: *points* That one.
Me: Ok, that'll provoke an attack of opportunity from all 3 of the goblins around you.
Fighter: I know, they're just goblins, I'm not worried.

I should interject to tell you the two things that the Fighter didn't know.
1: The big goblin had 10 levels in fighter.
2: The big goblin had taken the entire featline for weapon focus, specialization, and whatnot with the longsword, and he had one. a +2 Flaming Burst Longsword, to be accurate.

Me: Okay, here's the attack of opportunity for the slightly bigger goblin. *Natural 20* *Confirms*

I love this part.

Fighter: What?! How much damage is it?
Me: I don't think it's quite as important as how much damage at the moment; I think the more prudent question is exactly where that sword is going to go. And that it bursts into flame right before it does.
Fighter: "YEARGH!!"

The goblin dropped that guy to -4 from almost full HP as a level 12 fighter. Ahh, sweet bliss. He learned the hard way that in a medieval setting, there is no Preparation H. Hurtins' in the hind quarters do nothing but burn, sting, itch, and build character.
 

This one is from last session. I described a cupboard in the dungeon as pretty rickety, like it was barely staying upright. The Favoured Soul in the party decides to give it a shove.

Predictably the cupboard topples over from his shove. He fails the DC 10 Reflex save so the cupboard and the clay crockery within it fall down on top of him, doing 8 points of damage and knocking him out. Got to love 1st level. You can knock out PC's with inanimate cupboards! :)

Olaf the Stout
 

In the haunted manor of newly deceased Lord Coldwelle: "Come, friends, and sit at the famed table of House Coldwelle. You'll find no finer cuisine!"
two of five sit down. Insert animated chairs, table, and (just for lols) animated silverware and a zombie boar with apple still in mouth, dripping tender rotting flesh and honey glaze.

To the yuan-ti pureblood imitating Duke Alendor, "You are under arrest for the abduction and murder of the Duke Alendor and for the attempted murder of every citizen of this fair land. You shall not have your ill-begotten war. Guards, sieze this man!"
*Dispel magic, centered on the impostor duke*
*Duke's appearance remains the same. Four royal guards morph, twist, and show their true form: yuan-ti purebloods wielding wicked, curved swords oozing with poison*
Not stupid per se, but poorly planned (they could have brought the local paladin order with them, but oh, the hubris of players.)

*under his breath during a campaign governed by a "you say it, you do it" DM*
"That dragon's a tard."
*d20*
"Clayton Bentbranch, you feel a sudden urge to embrace the dragon as though it was your mother."


And for all those willy little mishaps (cursing the god in whose temple you stand, charging headlong four giants WITH CLASS LEVELS, things of that nature) those seven words:
"You're dead. Roll up a new character."
 



Snakes are practically nothing but spine and rib, but breaking the spine doesn't kill you. Depending on the nature of the break (cracked vertebra? Damage to the all-important nerves the bones of the spine protect?) it incapacitates you in the area around the break or separated from the brain by it.

I would have had the familiar rebel and attack the guy maltreating him, myself.

How big was this snake, anyway?
 

I would have just said "rule of cool", and let him do it. After all, it's not overpowered, and if it became a specialty (share spells on the familiar to deliver touch attacks), it could be nifty.

Besides, it is a *magic* snake, so it's possible to handwave the issue.
 

The snake was small, breaking your neck will actually kill you and mistreating your pets is NOT cool. Double that if your pet is sentient.

If he'd just thrown the snake at the dude, I'd accept that, I even gave him the option. If he'd come to me and said 'hey, I'd like to make it so that my familiar could be used like a whip', I'd have worked something out with him (like a cross between the drow snake-whips, a staff of the serpent and a familiar) and that'd have been cool. But his little stunt broke the suspension of disbelief of everyone at the table.

Maybe if we'd have been playing a more monte haul/action comedy style game. If we'd have been playing Feng Shui I'd not just let him do it, the move would have taken out 16 mooks. But DnD, IMO, works because it has one foot in the ground, even if the other six are anywhere but.
 

I would have just either said the snake was injured and had to be nursed back to health, or, more likely, "The moment the thought enters your mind, the snake slithers away from you, leaving you to fend for yourself."

Empathic link can be a **** ;)
 

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