I want to see the characters that you always wanted to play, but knew a home DM would never allow.
I would like to collect some 10th level (non-riding based) smackdown/cool build characters. Allowed sources are 3.5 PH, DMG, Complete Warrior, Complete Divine. Allowed alignment is any non-evil. Use 22 pt buy (yeah I know that's low but them's the breaks for me too.) Use PH races, with the addition of Wood Elf and Gray Elf being available. No templates, although all PrCs from the above sources are fair game.
Don't worry about a 200 pts threshold, but build a solid character. Good luck!
Elder Basilisk has forced the issue
I'm building an LG cohort here. That means no core feats until 3rd level, and some classes are banned like Kensai, Hulking Hurler, Purple Dragon Knight, Whirling Dervish, and a few others.
Here are my contributions to cohort building that I have been considering.
Master Thrower throwing 16 shuriken a round as touch attacks, each shuriken can trip, and stacking flame arrow damage on each one.
Melee Druid 8/Bar 1/Warshaper 2 Hits for 1d10 +29 on three attacks at +24/+24/+19 w/ Boots of Speed.
With heavy buffing from his cleric (leader, master?) the Druid is a combat machine. Yes, this requires heavy buffing to be optimal, but since spikes gives a +2 Enhancment you could get by w/o GMW (see below) Here is the Melee Druid, Step by Step:
1) Take off all your equipment.
2) Wildshape to Dire Ape
3) Cast Reduce Animal on yourself, lasts 1 hour/lvl
4) Put equipment back on. You are now Medium Size with base 20 Str, 17 Dex.
5) Add Gauntlets +2, Warshaper +4, and Rage +4.
6) Have the cleric cast Greater Magic Weapon (GMW) on your Greatclub, and either you or cleric cast spikes on weapon. I'm the cleric in this scenario with a Bead of Karma that I paid through the nose to keep, so I get +4 GMW.
Damage while raging: 1d10 (Greatclub base) + 15 (Str) + 4 (GMW) + 10 (Spikes if cleric casts on you) or +8 (if you cast spikes on yourself=
1d10+29
To hit bonus:
8 BAB
10 Str
4 GMW
1 Heroes Feast (I cast Extended Heroe's Feast so it lasts all day)
1 Haste (From aforementioned Boots of Speed)
=+24/+24/+19
AC (Again this requires heavy buffing, no way around this)
10 base
3 Dex
5 Buckler (One of his feats is Improved Buckler Defense, so he'll retain the AC while swinging his club. Buckler has +4 Magic Vestment) Editing Note: There is a debate in this thread as to whether Improved Buckler Defense lets you fight with a two handed weapon and retain your AC bonus. The feat has been explained to me as working this way, but I need someone with a copy of Complete Warrior to clarify.
9 (Breastplate w/ Magic Vestment)
4 Natural Armor from Dire Ape form.
=31 You could get more from a Ring of Protection (or Barkskin), but since he needs to buy a Belt of (can't remember name) from AE&G that gives +2 Constitution Enhancment & Great Fortitude Feat for 10,000 he is strapped for cash.
Btw in case you are curious, his feats are Improved Buckler Defense at 3, Natural Spell at 6, and Extra Rage at 9. I don't remember offhand what his two level 1 feats were, but I think I threw in Improved Init for +7 Init mod. Raging 3/day prevents this from being a 1/day pony.
I would like to collect some 10th level (non-riding based) smackdown/cool build characters. Allowed sources are 3.5 PH, DMG, Complete Warrior, Complete Divine. Allowed alignment is any non-evil. Use 22 pt buy (yeah I know that's low but them's the breaks for me too.) Use PH races, with the addition of Wood Elf and Gray Elf being available. No templates, although all PrCs from the above sources are fair game.
Don't worry about a 200 pts threshold, but build a solid character. Good luck!
Elder Basilisk has forced the issue

Here are my contributions to cohort building that I have been considering.
Master Thrower throwing 16 shuriken a round as touch attacks, each shuriken can trip, and stacking flame arrow damage on each one.
Melee Druid 8/Bar 1/Warshaper 2 Hits for 1d10 +29 on three attacks at +24/+24/+19 w/ Boots of Speed.
With heavy buffing from his cleric (leader, master?) the Druid is a combat machine. Yes, this requires heavy buffing to be optimal, but since spikes gives a +2 Enhancment you could get by w/o GMW (see below) Here is the Melee Druid, Step by Step:
1) Take off all your equipment.
2) Wildshape to Dire Ape
3) Cast Reduce Animal on yourself, lasts 1 hour/lvl
4) Put equipment back on. You are now Medium Size with base 20 Str, 17 Dex.
5) Add Gauntlets +2, Warshaper +4, and Rage +4.
6) Have the cleric cast Greater Magic Weapon (GMW) on your Greatclub, and either you or cleric cast spikes on weapon. I'm the cleric in this scenario with a Bead of Karma that I paid through the nose to keep, so I get +4 GMW.
Damage while raging: 1d10 (Greatclub base) + 15 (Str) + 4 (GMW) + 10 (Spikes if cleric casts on you) or +8 (if you cast spikes on yourself=
1d10+29
To hit bonus:
8 BAB
10 Str
4 GMW
1 Heroes Feast (I cast Extended Heroe's Feast so it lasts all day)
1 Haste (From aforementioned Boots of Speed)
=+24/+24/+19
AC (Again this requires heavy buffing, no way around this)
10 base
3 Dex
5 Buckler (One of his feats is Improved Buckler Defense, so he'll retain the AC while swinging his club. Buckler has +4 Magic Vestment) Editing Note: There is a debate in this thread as to whether Improved Buckler Defense lets you fight with a two handed weapon and retain your AC bonus. The feat has been explained to me as working this way, but I need someone with a copy of Complete Warrior to clarify.
9 (Breastplate w/ Magic Vestment)
4 Natural Armor from Dire Ape form.
=31 You could get more from a Ring of Protection (or Barkskin), but since he needs to buy a Belt of (can't remember name) from AE&G that gives +2 Constitution Enhancment & Great Fortitude Feat for 10,000 he is strapped for cash.
Btw in case you are curious, his feats are Improved Buckler Defense at 3, Natural Spell at 6, and Extra Rage at 9. I don't remember offhand what his two level 1 feats were, but I think I threw in Improved Init for +7 Init mod. Raging 3/day prevents this from being a 1/day pony.
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