UngeheuerLich
Legend
I’d have a success with one 7 mean something extra, two 7’s something great, and three 7’s would be ungodly.
With at least two 7s you are quite close to 5%. So that will work well enough if you like the idwa of a bell curve.
I’d have a success with one 7 mean something extra, two 7’s something great, and three 7’s would be ungodly.
Triple 0s = fumble
For a uniform distribution like d20, +1 is always equivalent to 1/N, where N is the number of sides on the die. So long as failure remains an option, +1 is always an increase of 0.05 (5%) to the probability of success.I'm not a math person. Can you quantify how drastic the difference is for a DC10 (or DC11) and a DC15 or DC20 under a bell curve like this?
Wouldn't 3z7 make it less swingy and more predictable? Maybe I misunderstand what swingy means.In conclusion, 3Z7 would make the game very swingy. And the Adv/Dis mechanic would be less impactful.
And I haven't heard the question asked yet, but it's always something you should ask yourself when considering these things: What are you trying to accomplish? Is there a "problem" you want to fix? A mechanic you don't like?
So you have a preplanned encounter, you set the DC at 15 (or you have an NPC with an AC of 15, etc). Now take the average party that has a +5 on their skill check (or attack, etc). Great, they odds of success are basically 50%. But, now you take the average party that has a feat, magic item, or some combination that gives them a +6, they now have a 59% success chance. Or if they have a +7 they suddenly have a 68% chance. Swingy.Wouldn't 3z7 make it less swingy and more predictable? Maybe I misunderstand what swingy means.
Yes. Ignore anyone who says otherwise.Wouldn't 3z7 make it less swingy and more predictable? Maybe I misunderstand what swingy means.