jgbrowning
Hero
LivesForPain said:Since everyone's being so helpful, I'm gonna go ahead and ask another question. Hell I might as well be honest and admit I'll probably be around asking endless newbie questions in the weeks and months to come.
I've noticed that some modules start you out at a much higher level. One of the module's I have is the City of the Spider Queen (I told you I collected obsessively) where you are supposed to start at Lvl 10. Anyway, do you have to have a character run thru a campaign to get to that level or can you just start one out that high? I
f you do start the characters out that high how do you account for things such as equipment and gold and spells and anything else I'm not thinkling of.
Thanks some more.
Level 1! Level 1! *everybody chant* Level 1! Level 1!

You can start a character that high, but the game is much more complex and deadly to the players. I utterly recommend you starting at Level 1. It's exciting, lower levels of magic (magic adds complexity), and if your PCs live, its very gratifying.
In the DMG there is a chart for expected PC wealth at each Level. When starting at a higher level you assign that wealth and allow PCs to "purchase" equipment they need. Always, however, the DM has the final say in what can and cannot be purchased. The DM rules the rules, not the other way around.
joe b.