Sultans of Smack


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**bangs on Jeremy's rock**

gtJormungand said:
Use Magic Device has a note in the Retry entry that says that rolling a 1 automatically fails and that you can't activate the magical item again for a day.

Yeah, that's what I had always thought, too. It's not what it says, though -- it says that if you roll a one and fail, you can't try again for one day.
 

Arcane DC Smack

The *Almost* Insane DC Smack


Intro:
Caliban reaching DC 48 was good, me getting it to 57 was better. Sollir beat us both by getting DC 72. However, those saves could be made by the Save Smackdown Character. Using this Smack, even that character just has a 5% chance to save against any 0th level spell.

Summary:
Using Oriental Adventures and taking the Maho-Tsukai class, it is easy to get a very high DC. The trick is getting your Taint skyhigh, and for that, you need lots and lots of Wisdom.

The Smack:

Classes:
Maho-Tuskai 14 / Archmage 2

Important Stats:
Wisdom 18 (start) +2 (Racial from being Vanara) +6 (Periapt of Wisdom) +5 (Inherent) +4 (level) +3 (Age) = 38 Wisdom.

Level progression:
Start as a arcane spellcasting class. When you reach 6th level trade your levels in whatever casting class for levels in Maho-Tsukai.

Go up to 14th level in Mho-Tsukai. Make sure you aren't very tainted, since you need to make the will save to switch classes.

Take two levels of Archmage for Spellpower 1 and 2.

Acquire, by using spells 75 Taint (and thus getting a 37 pentaly on your Wisdom, making you almost insane).

Items:
Periapt of Wisdom +6
Tome of Wisdom +5
Amulet of the Arcanist
Other DC boosting items to raise your DC even further.

DC so far:
10 (base) + 75 (Taint) + 3 (Spellpower) + 2 (Amulet) + Spell Level.

Final DC's:
Level 0: 90
Level 1: 91
Level 2: 92
Level 3: 93
Level 4: 94
Level 5: 95
Level 6: 96
Level 7: 97
Level 8: 98
Level 9: 99

Note: This is the DC for *all* your spells. Using Spell Focus (required for Archmage PrC anyway) and Greater Spell Focus, you have a DC of 103 in those schools.
 
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Ah those crazy Aku's... Akutenshi's and Maho-Tsukai's and ali baba's have absolutely crazy unbalanced abilities just to provide inhumanly uber bad guys. There should be a rule against them being smackdowns. :) But there isn't! So kudos for another DM there's-always-someone-bigger-and-badder smack! :D
 

Chop, slice, hack, mince, whack, death.

Hey, finally found this thread again! Couldn't remember where it was...

Anyway, has anyone on this thread pondered the fun of a Flaming-Burst-Mercurial-Greatsword-wielding, monkey-gripping, Tempest-PrC-levelling, power-attacking, hasted, really-lucky-with-criticals thri-kreen character? Toss on Girallon's Blessing for two extra arms, and that's a LOT of big swords headed one's way...

Just an idle thought. Anyone think I should spend the time to post stats on this?

P.S. And then it could go epic and finish out the tempest class and have 10 levels of Weapon master at level 31 (not a valid smackdown but still FUN), for somewhere in the region of 26 attacks, a full 25% of which can be expected to critical, and that's only on average. Whee!
 

Endarire's "Got Mana?" Strat

Effectively Titled: "Got Mana?"

(This works best with a Wizard as it can be done at L17, but it can be done with a sorcerer at later levels, perhaps to greater effect.)

Required Materials:
Tome & Blood
Book of Eldritch Might

Recommended Materials:
Time Stop scroll
Wish scroll
Cleric with Restoration, True Resurrection and Regeneration spells
Greater Quickening/Empowering/Maximizing metamagic rods
High spell resistance vs Dispel
Wands of any spell you currently can't cast
A forgiving DM

Warnings:
-Hide Life costs 5000 EX a casting; beware.
-Arcana Form makes you disappear in antimagic fields until the AMF or AF ends, whichever is shorter.
-Arcana Form only lasts 10 minutes/level.
-Blood Magus officially requires being ressed which is why I recommend taking it at L18 after being True Resurrected.
-Your DM will probably brand you as a munchkin.

Using the spells Hide Life (T&B) which makes you invincible so long as one part of you isn't destroyed and Arcana Form (BoEM) which allows you to cast spells without removing them from spells per day, but at 5 HP/spell level.

Official Minimal Procedure:
1: Learn Hide Life and Arcana Form, preferably at L17. Hopefully you can procure Time Stop and Wish scrolls from previous roleplaying or other party wizards.
2: Cast Hide Life and place your part in a very secure place.
3: If you have no more L9 spell slots for the day, wait a day and prepare Arcana Form.
4: Prepare your favorite list of spells, preferably highly metamagicked.
5: Cast Arcana Form.
6: Say the famous powergamer phrase, "Got MILK, Mr. Dragon?" right before you lay the smack down.

Additions:
-Have the cleric cast Regeneration on you to regain the lost part.
-Taking a level in Blood Magus will allow you to increase spell DC by 1 by taking 1 damage as well as take damage instead of using material components.
-Metamagic rods allow you to do nasty things with Time Stop, especially when using a rod each of greater Empower/Quicken/Maximize. (This is subject to DM approval.)
-Arcana Form allows you to use wands without expending charges at the cost of temporary 1 CON point per charge. Just have the Cleric restore you as needed.

Notes on Epic Games:
You can use Persistant Spell to make Arcana Form last all day. Add in Improved Metamagic (Metamagic feats require 1 less level to use to a minimum of 1), Auto-Quicken, and Multispell for more magnificient magical massacring.

Game away.

-EE
 
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Re: Chop, slice, hack, mince, whack, death.

Deaths_Fist said:
Anyway, has anyone on this thread pondered the fun of a Flaming-Burst-Mercurial-Greatsword-wielding, monkey-gripping, Tempest-PrC-levelling, power-attacking, hasted, really-lucky-with-criticals thri-kreen character? Toss on Girallon's Blessing for two extra arms, and that's a LOT of big swords headed one's way...

Actually yes. But I can't figure out a way to do it at sixteenth level and with the available funds. Anything can be crazy by 31st level so it's not as fun. 16th level before the money has sky rocketed is much more challenging. However, maximizing number of attacks, with high mulitplier crits, flaming burst multipliers, and girallon's blessing is a great combination. Tempest would be better left out for fighter feats using improved multiweapon fighting and the like though ECL may limit you before 16.

As for the Arcana Form/Hide Life combination, that is very cool. Unfortunately, as ninth level spells they are generally not good spell to build smacks off of. The 16th level cap on smackdowns is there because some people feel that game balance breaks down somewhat at 17th level and beyond. But that is an incredibly clever combination! Kudos!
 

Has this already been done?

Concept: Imbue Familar with Spell Ability, quicken spell, haste, and Share Spells with familar.

First round: wizard casts haste on himself and it also affects the familar on his shoulder. Then the wizard cast an offensive spell and a quickened offensive spell, the familar casts a standard, haste, and quickened offensive spells.
 

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