KarinsDad said:
Actually, my exact words were "See how good it looks.". It helps your position if you don't claim that someone said something that they did not.
LoL! Talk about splitting hairs and a strawman arguement. You may like to quote chapter and verse of rules, but saying "see how good it looks" does not equal "neat handwriting" is semantics in the extreme. Argue with the wall all you like, you meant what I said, and you are now dancing around wordplay. Tsk tsk, I expected better of you.
kd said:
So, no move action to pick it up and no AoO. Even if you require it to use up a move action to reacquire it, it still has an advantage with no down side. A pro, but not a con.
So, if a party were fleeing across a gorge on a rope bridge, pursued by orcs, and once reaching the other side they cut the ropes, plunging the orcs to their death, they got a pro without a con? No xp for them? Because essentially you are saying there is no way you'd let a clever idea be all good, without balancing it with some con.
KD said:
A locked gauntlet does not state that it completely locks the hand. That is your own spin on it. It states that he has small chains to attach the weapon to it. Maybe you cannot use the hand because it has a weapon in it. Ever think of that?
But, having chains attached to the weapon sounds similar to a lanyard to me.
My own spin? Perhaps spun so because A) that's what they historically do (see
http://www.humanities-interactive.org/medieval/chivalry/ex018_11c.html ), and B)
SRD said:
While the gauntlet is locked, you can’t use the hand wearing it for casting spells or employing skills. (You can still cast spells with somatic components, provided that your other hand is free.)
?

Sounds like it's "locked shut" to me.
KD said:
Balance is about pros and cons, not just pros.
I never disputed the definition of balance, just your insistance on it.
KD said:
And note: grappling is not pinning until round two. In round one, you merely have someone grabbed. When pinned, you cannot cast somatic component spells at all.
Try again:
SRD said:
Grappling or Pinned: The only spells you can cast while grappling or pinned are those without somatic components and whose material components (if any) you have in hand. Even so, you must make a Concentration check (DC 20 + the level of the spell you’re casting) or lose the spell.
So, even when not yet pinned but yet still in a grapple, no difference as the RAW pertains to spell casting.
KD said:
Btw, after reading the Concentration rules, I would downgrade having a weapon swinging from your hand while casting a spell from being grappled to being entangled. This sounds more balanced. It's still a distraction, but not a major one.
So, you do admit your original premise was deeply flawed. I'm so glad you read the concentration rules to sway your opinion, instead of being swayed by the completely un-clever, un-original and non-unique ideas I put forth in opposition to your house rule. Gotcha.
KD said:
Actually, if you go back to my original post on the subject, I used the word "dangling". In other words, a swinging club could cause more of a distraction due to its motion, not just its weight.
And where praytell, does it state that somatic components demand grandiose gesticulations of the sort that would send a suspended, dangling weapon in such motion that it would be more unbalancing than, say, a buckler?
KD said:
Also, quote the rule that states that you can cast a spell with a buckler on your arm. It states that you can attack with it with bows and crossbows at no penalty and with a melee weapon at a -1 penalty, but it does not state that you can cast a spell with that hand with it on. In fact, both Light Shields and Bucklers are silent on what you can and cannot use that hand for except for carrying items and weapon use. Heavy shields are not. An omission in the rules does not mean that a given rule is allowed, it means that each DM decides for himself.
Ok.
SRD said:
Buckler: This small metal shield is worn strapped to your forearm. You can use a bow or crossbow without penalty while carrying it. You can also use your shield arm to wield a weapon (whether you are using an off-hand weapon or using your off hand to help wield a two-handed weapon), but you take a –1 penalty on attack rolls while doing so. This penalty stacks with those that may apply for fighting with your off hand and for fighting with two weapons. In any case, if you use a weapon in your off hand, you don’t get the buckler’s AC bonus for the rest of the round.
srd said:
Shield, Light, Wooden or Steel: You strap a shield to your forearm and grip it with your hand. A light shield’s weight lets you carry other items in that hand, although you cannot use weapons with it.
SRD said:
To cast a spell, you must be able to speak (if the spell has a verbal component), gesture (if it has a somatic component), and manipulate the material components or focus (if any).
So, where in there does it say you
CAN'T use the free hand to cast a spell? Other than ASF that is. All it says for heavy shields is that you can't use that hand for anything else, which I'll agree prohibits spellcasting.
KD said:
If a player was attempting this, then no. Creative thinking in an attempt to get past game penalties is called metagaming and is not allowed in my game.
Metagaming is using knowledge a character does not know but a player does. Usually this means knowledge of a rules system, but not always. So there is no way a character in your world could have such an idea? I'll agree, how one would implement the idea in the rules framework is for the DM, but you are saying that noone in a fantasy world could come up with such an idea, barring outside metagaming? And that you would require that balance be that harsh is your decision, of course, but it's not one I agree with.
KD said:
Allow lanyard knowledge in your game all you want. In my game, if a player wants to invent such a thing, it will have similar pros and cons to similar other actions. For example, similar to dropping a weapon and picking it back up = move action + AoO.
So, having the weapon attached to your wrist is just as dangerous as dropping it and then bending over to pick it up? No wait, I'm sorry, you amended your position to say that having a weapon dangling from your wrist is as distracting as being stabbed in the stomach with a dagger (concentration checks with DCs in the same range). Balance must be observed, so sayeth Mordenkainen!
At worst, I'd say a weapon on a wrist strap would add 5% to ASF, just like a buckler, but clerics are exempt from that anyway, so it's almost a non-issue.