Rhenny
Adventurer
Here is another crack at creating summoning powers for the game. This gives Wizards, Warlocks and Clerics the ability to summon creatures. I tried to balance it a bit, but I realize that these powers may give these classes a little more power.
I used generic summoning powers so that pcs wouldn't have to keep swaping out new powers as they level up. This version is much more in 4e spirit (more streamlined) than my other attempt.
What do you all think?
Summoning Powers (Wizard, Warlock or Cleric) – Replacement Daily Powers
Any summoned creatures are Astral or Shadow Creatures that return to their own plane when the spell is dismissed, or the creature gets bloodied (except for minions, which are sent back when they take any damage), or another caster counters the summoning by successfully using Dispel Magic.
Only evil casters can summon undead, devils or demons.
Summoning 1 * Wizard, Warlock or Cleric Attack 1
You conjure one creature to engage your foes for you.
Daily * Arcane, Summoning
Standard Action * Range 10
Target: empty square
Effect: You summon 1 creature from summoning list at your level divided by 2 (no less than 1). It acts on your initiative, under your control. Sustain Standard: You can sustain this power until the end of the encounter.
Summoning 2 * Wizard, Warlock or Cleric Attack 4
You conjure two creatures to engage your foes for you.
Daily * Arcane, Summoning
Standard Action * Range 10
Target: two empty squares
Effect: You summon 2 creatures from summoning list at your level divided by 4. They on your initiative, under your control. Sustain Standard: You can sustain this power until the end of the encounter.
Summoning 3 * Wizard, Warlock or Cleric Attack 12
You conjure three creatures to engage your foes for you.
Daily * Arcane, Summoning
Standard Action * Range 10
Target: three empty squares
Effect: You summon 3 creatures from summoning list at your level divided by 6. They act on your initiative, under your control. Sustain Standard: You can sustain this power until the end of the encounter.
Summoning 4 * Wizard, Warlock or Cleric Attack 24
You conjure four creatures to engage your foes for you.
Daily * Arcane, Summoning
Standard Action * Range 10
Target: four empty squares
Effect: You summon 4 creatures from summoning list at your level divided by 8. they act on your initiative, under your control. Sustain Standard: You can sustain this power until the end of the encounter.
Summon Minions * Wizard, Warlock or Cleric Attack 1
You conjure four creatures to engage your foes for you.
Daily * Arcane, Summoning
Standard Action * Range 10
Target: four empty squares
Effect: You summon 4 minions from summoning list at your level divided by divided by 4 (no less than 1). They act on your initiative, under your control. Sustain Standard: You can sustain this power until the end of the encounter.
Summoning List
1. Kobold Skirmisher
Kobold Minion
Decrepit Skeleton (minion)
2. Gray Wolf
Human Rabble (minion)
Zombie
3. Orc Raider
Hobgoblin Grunt (minion)
Skeleton
Zombie Rotter (minion)
4. Fey Panther
Orc Drudge (minion)
Rotwing Zombie
5. Dire Wolf
Wraith
Wight
Vampire Spawn Fleshripper (minion)
6. Shadow Hound
Sahuagin Guard (minion)
Mad Wraith
Chillborn Zombie
7. Razorclaw Stalker
Human Lackey (minion)
Crimson Acolyte
8. Ogre Skirmisher
Hobgoblin Warrior (minion)
Zombie Hulk
9. Displacer Beast
Orc Warrior (minion)
Battle Wight
10. Wyvern
Skeletal Tomb Guardian
11. Firelasher
Mezzodemon
12. Banshrae Warrior
Battle Wight Commander
13. Dragonborn Warrior
Vrock
Bearded Devil
14. Cyclops Rambler
Boneclaw
15. Angel of Battle
Immolith
I used generic summoning powers so that pcs wouldn't have to keep swaping out new powers as they level up. This version is much more in 4e spirit (more streamlined) than my other attempt.
What do you all think?
Summoning Powers (Wizard, Warlock or Cleric) – Replacement Daily Powers
Any summoned creatures are Astral or Shadow Creatures that return to their own plane when the spell is dismissed, or the creature gets bloodied (except for minions, which are sent back when they take any damage), or another caster counters the summoning by successfully using Dispel Magic.
Only evil casters can summon undead, devils or demons.
Summoning 1 * Wizard, Warlock or Cleric Attack 1
You conjure one creature to engage your foes for you.
Daily * Arcane, Summoning
Standard Action * Range 10
Target: empty square
Effect: You summon 1 creature from summoning list at your level divided by 2 (no less than 1). It acts on your initiative, under your control. Sustain Standard: You can sustain this power until the end of the encounter.
Summoning 2 * Wizard, Warlock or Cleric Attack 4
You conjure two creatures to engage your foes for you.
Daily * Arcane, Summoning
Standard Action * Range 10
Target: two empty squares
Effect: You summon 2 creatures from summoning list at your level divided by 4. They on your initiative, under your control. Sustain Standard: You can sustain this power until the end of the encounter.
Summoning 3 * Wizard, Warlock or Cleric Attack 12
You conjure three creatures to engage your foes for you.
Daily * Arcane, Summoning
Standard Action * Range 10
Target: three empty squares
Effect: You summon 3 creatures from summoning list at your level divided by 6. They act on your initiative, under your control. Sustain Standard: You can sustain this power until the end of the encounter.
Summoning 4 * Wizard, Warlock or Cleric Attack 24
You conjure four creatures to engage your foes for you.
Daily * Arcane, Summoning
Standard Action * Range 10
Target: four empty squares
Effect: You summon 4 creatures from summoning list at your level divided by 8. they act on your initiative, under your control. Sustain Standard: You can sustain this power until the end of the encounter.
Summon Minions * Wizard, Warlock or Cleric Attack 1
You conjure four creatures to engage your foes for you.
Daily * Arcane, Summoning
Standard Action * Range 10
Target: four empty squares
Effect: You summon 4 minions from summoning list at your level divided by divided by 4 (no less than 1). They act on your initiative, under your control. Sustain Standard: You can sustain this power until the end of the encounter.
Summoning List
1. Kobold Skirmisher
Kobold Minion
Decrepit Skeleton (minion)
2. Gray Wolf
Human Rabble (minion)
Zombie
3. Orc Raider
Hobgoblin Grunt (minion)
Skeleton
Zombie Rotter (minion)
4. Fey Panther
Orc Drudge (minion)
Rotwing Zombie
5. Dire Wolf
Wraith
Wight
Vampire Spawn Fleshripper (minion)
6. Shadow Hound
Sahuagin Guard (minion)
Mad Wraith
Chillborn Zombie
7. Razorclaw Stalker
Human Lackey (minion)
Crimson Acolyte
8. Ogre Skirmisher
Hobgoblin Warrior (minion)
Zombie Hulk
9. Displacer Beast
Orc Warrior (minion)
Battle Wight
10. Wyvern
Skeletal Tomb Guardian
11. Firelasher
Mezzodemon
12. Banshrae Warrior
Battle Wight Commander
13. Dragonborn Warrior
Vrock
Bearded Devil
14. Cyclops Rambler
Boneclaw
15. Angel of Battle
Immolith