AGGEMAM said:K, I think you're forgetting that a shield is also a weapon.
kreynolds said:
But a tower shield isn't a weapon, nor can it be used as a weapon.
Artoomis said:Nor is a Buckler, if you want to go down that road.![]()
kreynolds said:
But a tower shield isn't a weapon, nor can it be used as a weapon.
Sunder
Prerequisites: Strength 13, Power Attack.
Benefit: When the character strikes an object held or carried by an opponent, such as a weapon, the character does not provoke an attack of opportunity.
The character gains a +4 bonus on any attack roll made to attack an object held or carried by another character. The character deals double normal damage to objects, whether they are held or carried or not.
Normal: A character without this feat incurs an attack of opportunity when he or she strikes at an object held or carried by another character.
Artoomis said:Fascinating, no?
Artoomis said:I wonder if that's what it will be in D&D ed. 3.5?
Actually, I think it's a stretch to think that "striking an opponent's weapon" somehow means something other than "strike a weapon" as defined in 3e D&D action, "strike a weapon."
Hypersmurf said:
Careful - that's the logic I use to justify my stance that a rusty longsword can break a +5 longbow...
-Hyp.
Magic Weapons and Shields
The attacker cannot damage a magic weapon or shield that has an enhancement bonus unless his own weapon has at least as high an enhancement bonus as the weapon or shield struck. Each +1 of enhancement bonus also adds 1 to the weapon's or shield's hardness and hit points. If a combatant's shield has a +2 enhancement bonus, a combatant add 2 to its hardness and to its hit points.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.