CatharticMoment said:If the NPC has a really nice looking weapon then just sunder his armour![]()
Probably the only thing you *can't* sunder...
SRD said:You can’t sunder armor worn by another character.
CatharticMoment said:If the NPC has a really nice looking weapon then just sunder his armour![]()
SRD said:You can’t sunder armor worn by another character.
CatharticMoment said:And if it's available adamantium does a pretty neat job of getting through any hardness problems, and makes sunder very tricky to defend against.
Carpe DM said:Also, there's no reason sunder has to cost the party treasure. Just fix the items...
SRD said:DAMAGING MAGIC ITEMS
.......A damaged magic item continues to function, but if it is destroyed, all its magical power is lost.
Stalker0 said:I hate sundering in general.
Its a combat manuever that noone would try without the feats. Yet with the right feats it can become extraordinarily powerful.
ThirdWizard said:I'm 99% sure that a sundered +5 flaming sword of speed... is a broken masterwork sword.
SRD said:CRAFT MAGIC ARMS AND ARMOR [ITEM CREATION]
Prerequisite: Caster level 5th.
Benefit: You can create any magic weapon, armor, or shield whose prerequisites you meet. Enhancing a weapon, suit of armor, or shield takes one day for each 1,000 gp in the price of its magical features. To enhance a weapon, suit of armor, or shield, you must spend 1/25 of its features’ total price in XP and use up raw materials costing one-half of this total price.
The weapon, armor, or shield to be enhanced must be a masterwork item that you provide. Its cost is not included in the above cost.
You can also mend a broken magic weapon, suit of armor, or shield if it is one that you could make. Doing so costs half the XP, half the raw materials, and half the time it would take to craft that item in the first place.
SRD said:REPAIRING MAGIC ITEMS
Some magic items take damage over the course of an adventure. It costs no more to repair a magic item with the Craft skill than it does to repair its nonmagical counterpart. The make whole spell also repairs a damaged—but not completely broken—magic item.
SRD said:Repairing Items: Generally, you can repair an item by making checks against the same DC that it took to make the item in the first place. The cost of repairing an item is one-fifth of the item’s price.
Nail said:Well...it's exceptionally powerful against most PCs. That's a problem.