Sundering? Underrated?

Or, hell, pick up the weapon yourself!

Start off with a full attack. However, if you disarm on the first try, change your full attack to a normal, standard action to attack.

Use your move action to reach into his square and pick up his weapon. Normally, this would provoke an AoO, but since the fella's now disarmed, it's unlikely he threatens you.
 

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Ridley's Cohort said:
It is an artifact of the game mechanics that a solid hit on an opponent's weapon or two can be so much more effective than simply hitting the opponent outright.

I disagree. Stopping an enemy from damaging you is (almost) always more important than killing the enemy. The fact that most players view killing as the only way of stopping monsters and NPCs from hurting their characters is the artifact of the system.
 


shilsen said:
Considering that picking up one's weapon when disarmed takes a move action, draws an AoO and prevents one from making full attacks, I'd say it's far from a losing proposition.

Maybe. Maybe not.

If the target is dangerous enough to bother disarming instead of killing outright, then the likelihood of failing in the opposed check is significant. If you spend your full attack to get your successful disarm, then opponent provoking one AoO and getting his one full BAB attack is not a win for you.

If you can get an ally in on the AoO then you start doing well. If the DM gives you plenty of NPCs with one-handed weapon to pick on, I guess you do pretty well then also, but those NPCs are usually not the most dangerous IME.
 
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Deset Gled said:
I disagree. Stopping an enemy from damaging you is (almost) always more important than killing the enemy. The fact that most players view killing as the only way of stopping monsters and NPCs from hurting their characters is the artifact of the system.

I agree that a number of players on these boards seem too easily vexed by tactical problems not trivially solved by maximizing average damage per round. However "artifact of the system" used in this way seems to cover an awful lot of ground.

The game itself makes devastating lucky criticals a fact of life. So you do need means to "neutralize" those mooks efficiently...
 

Deset Gled said:
I disagree. Stopping an enemy from damaging you is (almost) always more important than killing the enemy. The fact that most players view killing as the only way of stopping monsters and NPCs from hurting their characters is the artifact of the system.

Destroying a weapon doesn't always do that though. Stopping an enmy from damaging is good and that is why many hold spells are very popular.
 

Hypersmurf said:
It depends if you're allowed to pick up an item in an adjacent square, or just your own...

If I thought my DM would let me get away with that, disarm, disarm, disarm!

I do not think the RAW were created with this kind of issue in mind. By the book, I can see why one would allow it. If I were DM, I would allow even the disarmed person to threaten his own square, or anyone reaching into it. YMMV.
 

Patryn of Elvenshae said:
Or, hell, pick up the weapon yourself!

Start off with a full attack. However, if you disarm on the first try, change your full attack to a normal, standard action to attack.
I'm not sure what the rules are on this, but if a character gets multiple attacks I require them to decide before rolling what sort of attack each one will be, and which opponent will be targetted.
 

MerakSpielman said:
I'm not sure what the rules are on this, but if a character gets multiple attacks I require them to decide before rolling what sort of attack each one will be, and which opponent will be targetted.

Full Attack
If you get more than one attack per round because your base attack bonus is high enough, because you fight with two weapons or a double weapon or for some special reason you must use a full-round action to get your additional attacks. You do not need to specify the targets of your attacks ahead of time. You can see how the earlier attacks turn out before assigning the later ones.


-Hyp.
 


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