Stalker0 said:I hate sundering in general.
Its a combat manuever that noone would try without the feats. Yet with the right feats it can become extraordinarily powerful.
I fail to see the problemNail said:Well...it's exceptionally powerful against most PCs. That's a problem.
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
shilsen said:I fail to see the problem![]()
Ridley's Cohort said:I would note that even arrows are pretty good at damaging cloaks, belts, boots, and other soft goods that are likely to be magical.
Considering that picking up one's weapon when disarmed takes a move action, draws an AoO and prevents one from making full attacks, I'd say it's far from a losing proposition.Ridley's Cohort said:The problem with Disarm is that if I am so much better than with my favorite weapon then I darn well will pick it up again. In a one-on-one fight that makes Disarm a losing proposition unless you have means of picking up the weapon lying in my square. A very generous DM would let you just reach over and grab it with a MEA, but I would not count on that ruling...
shilsen said:Considering that picking up one's weapon when disarmed takes a move action, draws an AoO and prevents one from making full attacks, I'd say it's far from a losing proposition.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.