Sunless Citadel 3.5e Campaign Recruiting!

Indy, thanks for the tip to ComDiv. I like Sacred Fist alot. If soulforge doesn't show and I'm in with the preist/cleric char, I might go that direction here. Thanks.

-jay
 

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Well FU(censored) me! I just was almost finished typing a long update--about an hour's typing--clicked very slightly the wrong spot to edit something, hit backspace--and lost the entire goddamned post when my browser switched pages. Mods, FIX YOUR INTERFACE to save posts that are typed!!! Other websites do that! (grumbles various unprintable things to himself)

Starting over. In a damned text file. :/

Soulforge, I haven't heard from you since you said 'I'm in', just under two days ago. That doesn't bode well for a campaign where I intend for everyone to post once a day. Still, in case something has come up, I'm going to give you until the end of today to respond with a concept. If you don't, I'm going to have to bump you out and let Jayaint take your place. I will also have to require you to take a (non-druid!) priest-based concept--unless Dr. Anomalous changes his mind and gets attached to a priest concept of his own. (Haven't forgotten about you, Scotley and Jimade--you're still next in line after Jayaint if anything else goes wrong.)

Jayaint, keeping in mind that you may still have to remain an alt if Soulforge does surface, I'd like to discuss your concept. While I have no problem whatsoever with a monk/cleric/SF concept, I do with your choice of god. Shaundakul is C/N. Now, in reading up on him, that's not nearly as much of an issue as I thought it would be; he leans much more towards good over evil in his neutrality. If you were just a (hopefully L/G!) monk who happened to worship a...chaotic neutral god...I might have allowed it. But clerics are their god's direct servants. (Also, rules-wise, they must be within one step of their god's alignment.) I just can't see your char actively being a cleric of a C/N god. I'm sorry, but I'm going to have to require you pick a different god, preferably a L/G or N/G one. One piece of good news though is that you can consider that whole 'monks never being able to raise monk again after raising another class' nonsense to be houseruled out. (You still suffer MC penalties to xp--if any--as usual, of course.) And I would (strongly!) recommend two levels of monk to qualify for the Sacred Fist PrC.

No worries Dr. Anomalous. These things happen. But with the above info in mind, and since you stated you didn't have a preference, I'm going to ask you to create the party's thief-type char. If you have the Complete Adventurer, you might want to look at the Scout; I've seen it and like the concept. (If you do take the scout though, I'm going to need you to write it up and email it to me, as I don't actually have the book.) If you prefer bards, I would be happy to houserule out that silly only-rogues-can-handle-over-20-DC bit for the relevant skills. And MCing and PrCing is of course fine (always assuming I approve the PrCs), so long as the important skills are covered. Just trying to give you as many options as possible, if the rogue doesn't appeal. : ) --And if you find yourself setting your heart on a priest concept after all, that's fine too--just please let me know as soon as you do, k?

Voadam, one thing occurs to me I should mention in advance, if you're going with a wildshape-spec'd concept: I tend to take a hard line with magic item use while wildshaped, i.e. nothing can be used at all. The druid is powerful enough as it is! If this is a big issue for you, we can probably work out some sort of compromise, and existing SRD rules that modify magic item use (like the Wild option for armour) are of course fine--but regardless, keep in mind you will likely never be able to use the majority of your magic items while wildshaped.

Sorrow, I have something you're going to like! You can use this to create your char if you want.

And finally, Two-Gun, a caution. While I think the Earth Genasi is *way* too weak for a +1 LA, I also think it's slightly overpowered for no adjustment at all. That's why I'm saying you will need to roleplay the racial flavour text to the hilt; consider that an additional restriction I'm imposing to compensate for the slightly stronger benefits this now-0LA-race provides. --And note that you are not necessarily stupid, just somewhat slower in thought. Nor are you necessarily slow in movement or reflexes--your base speed is 30 feet and you have no dex penalty--just somewhat 'ponderous' when you do things. If you'd rather play a different personality type, I might be able to hack and slash some abilities out--but if that's the case, I'd rather you play a different race. Just making that clear, just in case.

One last thing for everyone, and then I'm posting this: since I'm running a series of modules for this campaign anyways, and since those modules give guidelines as to what the characters' levels should be throughout, I'm thinking I'm just not going to post xp per encounter at all. I'm still going to keep track of awarded xp (just in case) on a general basis, but levelling will most likely happen at key moments ('you just defeated the sub-boss! You all gain a level!) and there will be no individual xp awarded (so everyone in the party will always be the same level, barring level draining effects of course). I'm not firm on this tho, so I wanted your feedback on the idea first. But unless you're all totally opposed to it, that's what I'll do.
 

Actually, last night it occurred to me that my god of choice was CN.... whoops. figured i'd go mute and see if it slipped.. lol... but as a good DM you are on top of it. And I agree completely with your rationale. I will dig out faiths and pantheons tonight and see what I can come up with. Thanks for keeping me in check. I will re work the concept/backstory a little with whatever new choice I make, and have it ready to post for tomorrow morning in case we have lost soulforge (hope everything is okay).

Thanks for the chance.

-jay
 


I have the character sheet for my gnome almost finished but I thought I'd go ahead and put backstory up and see if it fit properly in the realms. :)

Heirmund Vottar was born to a rich merchant family in a fairly large town. He was taught in many things he would need in any line of work he might want to take up, or so his family thought at the time. When he was old enough to learn a trade he was put to work as a clerk in one of his family's shops, a pawn shop to be exact.

Heirmund did quite well there but felt unfulfilled. Heirmund spent all his free time trying
to find some other proffesion. He eventually decided to apprentice to an alchemist who lived in the city a began learning that proffesion. Over the next 8 years Heirmund worked very hard and not only at the craft of alchemy but at learning spells from his master.

Heirmund found he despised spells that dealt with the very essence of life and the flashy
spells some of the alchemist's other apprentices liked. He developed quite a bit of skill
at creating illusions.

Once Heirmund's time as an apprentice was over he went back to work for his family making various alchemical item's. After a time he grew bored of simply creating these item's like some kind of factory. Heirmund's family could not understand their son's need for something more, in their mind he had everything a gnome could want, rich men would be knocking on his door soon if he made a good name for himself.

Heirmund found all the prospects his family told him about utterly dull. He wanted something more than a life of work in a lab spent for nothing. Heirmund couldn't put his finger on what he *did* want to do but he was sure it wasn't what he was doing now.

(I'm thinking here may be a good link to one of the other characters. They might come in for some supply's after they are adventurers or some such. And Heirmund would finally figure out what it was he wanted to do that was more exciting than what he was doing now. That's just a basic idea that might work I'm not all that attached to it so If someone wants to work out a common background we can make it go further back than that.)
 

IndyPendant said:
If you have the Complete Adventurer, you might want to look at the Scout; I've seen it and like the concept. (If you do take the scout though, I'm going to need you to write it up and email it to me, as I don't actually have the book.)

Very, very digworthy. Just tell me where to send the information. :)
 

Since this is from the Dalelands, albiet slightly, I am thinking that while he may be accepted by the Dalesfolk, he will still feel like an outsider among them. Perhaps raised by an honorary Uncle/Aunt, they will only tell him that his parents were good people and wanted their son to be raised where none would try to exploit him for who/what he is.

When he came of age, he trained with the local militia and enjoyed the structured life that it provided him. With his tour almost over, he is wondering if he will stay on or take his Uncle/Aunt up on his/her offer to travel on their merchant route. It is a tough decision to make, and change is not something that comes easily to him.

That is just the rough draft idea, and I will go back over my FRCS to reread all the flavor text, to make sure I can capture the spirit of the char fully.

More to follow...

TGK
 


IndyPendant said:
Voadam, one thing occurs to me I should mention in advance, if you're going with a wildshape-spec'd concept: I tend to take a hard line with magic item use while wildshaped, i.e. nothing can be used at all. The druid is powerful enough as it is! If this is a big issue for you, we can probably work out some sort of compromise, and existing SRD rules that modify magic item use (like the Wild option for armour) are of course fine--but regardless, keep in mind you will likely never be able to use the majority of your magic items while wildshaped.

Understood and no sweat. I don't get wild shape for another four levels anyway and can't qualify for either prc until level 7. I'm thinking until I get there I'm pretty safe to classify as fully priest and not multiclass fighter priest as far as capability.

I'm thinking of a patron of either Silvanus or Mielikki off the top of my head. In FR Mielikki as patron of rangers allows her druids to wear ranger armors in addition to druid ones (under the classes in the realms descriptions near the beginning this is specified). Both Mielikki and Silvanus fit my conceptions of appropriate patrons for going into Nature's Champion.

I'm going to read my 2e stuff on them a little more before I make my decision though for appropriate roleplaying.
 

Are you familiar with the book of exalted deeds and the vow of poverty and nymph's kiss exalted feats? Should I get specifics for you or are these no gos?
 

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