Super Hero RPG...


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Mutants & Masterminds (Green Ronin Publishing).*
Silver Age Sentinels d20 (Guardians of Order).
Blood and Vigilance: d20 Modern Super RPG (RPGObjects).
Four Colors to Fantasy: d20 Superhero Toolkit (ENWorld Press).

Power Overwhelming [PDF]
Paragon d20 [PDF]
 

Mutants and Masterminds is a very good Super Hero game, though I can't say it's simple unless you can easily translate over using its rules, which are similar to D&D, but can be drastically different. The book even looks very nice, with some of the art that's even better than in WotC books.
 

Mutants and Masterminds is a great hero RPG. Its D20 based and easy to learn. It's all point buy out for stats, feats, skills and powers. Nearly every super hero you can imagine can be created in one form or another. There is a forum specificly for the discussion of M&M. check it out here at www.mutantsandmasterminds.com
 

I know theres a few out there that are pretty good, can't think of them right now. Exalted, by White Wolf, is pretty good, its not Super Hero ish in the traditional sense, its more towards the superpowerful dude, but it has cool thinks like bonus dice when you describe an action cinematically and things like that...
 

I'll recommend Mutants and Masteminds...it's not as easy to learn as some would have you beleive (Character Generation is as much Voodoo as math:)) but gameplay is very, very easy, fast and Fun:)
 

What about 4 colors 2 fantasy ?

Is it easier than M&M, and is it as fun ?

Can you make about any super-hero with it ?
 

As its writer, I'm sure I'm required by some law somewhere to pimp my own - which is the pdf Comic Book Super-Heroes.

It functions hand in glove with D&D d20. Powers have Ranks as do Skills, and the more Ranks your PC has in a super-power the more versitile and powerful it is. There's a host of Feats to tweak your super-powers. Classes are power-based, but multi-classing is as easy as any other d20 game. The Super point makes things scalable to the power level you're comfortable with, and allows for a wide range of power levels in a single setting if you wish. It also helps balance things so a non-powered PC can stand toe to toe with a powered one.

I'll also point out Deeds Not Words by Scott Lynch's Cryptosnark games. He takes a radically different approach with lifestyle based classes and a super-power system based on what he calls the "Experience Tithe."
 


And in Non-D20, I enjoyed the Worlds of Wonder, and second edition Superworld put out by Chaosium. Simple percentile mechanics for everything, character generation may take a while, but play is simple. Superman may not be possible, but anything without Invulnerability probably is...

Some interesting stories: The big, dumb, Mighty Mauler in the sample adventure included with Superworld attacked PCs with giant chunks of concrete ripped up from the pavement. My PC had an 18 strength, but nothing near his... He did have good armor, though. So when the MM clobbered him, he was uninjured, but trapped beneath the weight, and unable to move! Fortunately, he had one level of Burrowing skill (his only power which required energy), and managed to dig his way out from under the pavement... AFTER the fight was over! :p

In another episode, he learned that being invulnerable didn't always solve the problem... The bad guys had a 50mm machinegun, hammering away at our heroes. My PC charged, and his armor easily absorbed the hits... Unfortunately, the Knockback rules made it so that, every time he ran forward, he got knocked back farther than he ran by the machinegun fire, so he couldn't ever reach the NPC Mooks. He was forced to play "distraction" while the other PCs sneaked in and clobbered all the baddies! :(

Such is life in Superworld...
 

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