the nature of hero games
Well, if you want to compare games, we can compare them. Take D&D, it is a beginner's game to roleplaying, same with the original marvel superheroes, and GURPS. Once you mastered those three, or one for that matter, its time to expand your ability to handle something a little more complicated. Enter Heroes Unlimited, which is more complicated than D&D and MSH. While it is fun, it has more options and HU does simulate the palladium system the best of all their products, its not the best. Okay, you made it to level two. On to level three, and to me that was DC, which to me was more complicated, but not in a fun way. In comparison, take into consideration M&M and DNW (deeds not words, I think) and put them equal to HU. Once you have mastered those, your ready for the ultimate challenge, which would be Hero System.
Hero System is what you graduate to after you have mastered all the other systems. As a system, Hero is easy, once you get passed the learning curve involved. The learning curve is steeped, the options are limitless, and the system is designed to handle any genre possible, not just superheroes. It can do fantasy, futuristic, modern, superhero. It is point based, not level based. And it has by far the most Acronyms of any hundred other rpg products put together (embellishment, but probably accurate), and that is what stumps new people when they first read the rules. Once you get passed the Acronyms (OAF, OIF, NND, DEF, OCF, DCF, TK, STR, DEX, SPD, HKA, RKA, HA, RA, ETC), you got it made.
Hero System is the best for superheroes because that is the main emphasis of the system. It has the most options available. It is THE game to learn, master and use. If you can use this game, and once you have truly played a real game of Hero with someone who knows the rules, you will only look at the other games out there and realize that they have nothing compared to Hero. Although from what I have read Mutants and Mastermines will be a good second.
