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Superheroes of the Trust Game Thread II

Hey, I outlasted Nitro. I'm doing pretty well. // Oh :):):):), Nitro is down. We're in trouble. Megan pauses, assessing the situation. Oops, one of us should have grabbed that weapon. The ugly one is almost out, but the boss still seems okay. Hmm...
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Delay to go after Wren.

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If Ares has been disarmed, but his weapon hasn't been neutralized somehow:


Okay, let's not screw this up a second time. Now's my chance! Star disengages from Ares, and slips around to his weapon. She calls out "Pass it!" in case Viridian is still exerting some kind of power on the weapon, and snags the device, clutching it close

(Move Action: Grab the weapon.)
(Standard Action->Move Action: leave the ship, fly away at max speed (~10000ft for single move). Skim the surface after clearing the ship, but angle upwards near the end of her move)
(Free Action: Let go of the weapon).

(Def: 22/14. Toughness +9. Fatigued. HP 2. Masterplan (final).

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If Deimos hasn't been finished off yet:

Let's take care of this loose end... Shooting Star flings out an arm towards the stunned Deimos and a burst of plasma spheres streak out from a foot in front of her hand and fly towards the downed bruiser. "Let's see if I can't apply the knockout shot to both of your sons," she taunts Ares, dodging around him. Dumb. The way he's swinging that thing, I won't even take one hit. So don't get nailed? That worked so well against Barrington and Asad... Whatever. If I don't die instantly, then Wren will be able to save me. And if I do, then at least I don't suffer.

>>Standard Action: Shoot Deimos. Plasma Orbs: Plasma Control +8 Autofire 2 (1 for 1, max 4), Penetrating 3 (4/rank, +3) Triggered 2 (any trigger), Reversible (on latent triggers, not for undoing effects), Homing 2 (2 extra chances), Indirect 3 (any angle), Precise

Defensive Attack +-5. Attack +9. 28 (Shoot, I wrote Ares instead of Deimos at invisible castle.)

Move Action: Feint Ares (for next round). Acrobatics +15 (20-1 fatigue+1 Masterplan, -5 move action). 34

Def: 27. T: +9. Fatigued. HP 2. Masterplan final. Elusive Target.
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Otherwise:

Megan blurs, manuevering around the immortal alien at lightning speed, trying to dodge any possibly deadly swings of his morphing weapon and get a shot into one of Ares's blindspots. "Two down, one to go," her voice sounding strange in the air (but fine over the comm) from doppler shifting. Dumb. The way he's swinging that thing, I won't even take one hit. So don't get nailed? That worked so well against Barrington and Asad... Whatever. If I don't die instantly, then Wren will be able to save me. And if I do, then at least I don't suffer.
>>
Move Action: Acrobatic Feint against Ares. +15.

Standard Action. Shoot Ares. Plasma Orbs: Plasma Control +8 Autofire 2 (1 for 1, max 4), Penetrating 3 (4/rank, +3) Triggered 2 (any trigger), Reversible (on latent triggers, not for undoing effects), Homing 2 (2 extra chances), Indirect 3 (any angle), Precise

Defensive Attack +-5 (whether or not the feint succeeds). Attack +9 (+14-1 fatigue, +1 MP, -5 Defensive Attack.). Angle any knockback straight down.

Def: 27. T: +9. Fatigued. HP 2. Masterplan final. Elusive Target.

You can use different rolls for this action choice if you want, or take the really lucky ones above.
 

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(Unless people actively delay until after someone in particular, I'll be adjudicating actions as they come when that makes sense. I'll get Black out of the way first.)

Seeing Deimos bash Nightweaver across the room makes Black visibly angry, and he makes up his mind long before Ares takes down Nitro and incurs vengeance for himself as well..

He turns to the beleaguered Deimos and says "Why. Won't. You. Crazy. Aliens. Stay. DOWN!," and shoots through his clips again. (Full PA, Autofire 2). Deimos goes down in a hail of bullets as Mr. Black blasts holes in his torso and lights him on fire (staggered again, disabled, knocked out by the second staggered). Black reloads, thinking to finish him for real (with EE), but instead runs over to where Nightweaver fell to make sure Ares doesn't try to finish her off (prepares an interpose).
 
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(Well, I was just having Star delay to see if Wren would nail Deimos or not. If Black has already dropped him, then there's no need to delay.)
 

Victim said:
(Well, I was just having Star delay to see if Wren would nail Deimos or not. If Black has already dropped him, then there's no need to delay.)

(Her action is still contingent on disarm attempts though)
 



Apollo dashes forward towards Ares, his light bow transforming into a wicked golden guitar/axe, he forgoes any grace or elegance and opts for shear power as he tries to bring down the alien would-be-god with a final and powerful blow of his golden instrument!

Attack +9 melee for Strike +11, plus Auditory Dazzle of +10 on Deimos. Apollo will spend an HP if the roll is below 10.

“This is the part where you lose,” Apollo smirks.
 
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Depending on if someone grabs Ares weapon first:
Hope, now joined by the powerful and really hacked off Furies, aims another powerful blast at Ares at full, lethal power. "You enjoy the screams of the dying and dead? Well, enjoy your own!" she shouts, her voice a combination of her own and three really irritated entities.

If she grabs the weapon first:
Hope fills her hands with the strange weapon, her eyes meeting the would be alien conquerer. "I sense the lives of many dead by this." she says, her voice grating, doubling and trippling upon itself.

There is no mercy in her voice, only deadly anger and an unceasing hate, beyond time itself. In her mind, the dead scream in anguish and rage, their lives dancing before her mental sight. It wrenches her heart and stabs at her soul and tears trickle down her face and the grief simply adds to her determination to see this monster brought down.

"The innocent scream for justice, the dead for vengence." she smiles, but it is a grim, rictus grin, without humor and less warmth. Around her, the air is ripe with the scents of autumn, of fall and winter, when things come to die and go to sleep for months on end.

"Your time has come round at last," she growls in the voice of many and lashes out with the fell weapon, her own abilities of postcognition and the knowledge the Furies have given her the insight on how to use it.

Effectively.

ooc:
Hero point used to handle the weapon effectively, using the furies and her own abilities as the 'in game' explination. This is also contingent on whether or not Viridian can successfully take the weapon away again, or if she can grab it herself. Otherwise, she'll make do with a lightning attack
 
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Viridian clenches her fists angrily, but brushes it off. It was her fault for not coordinating, not warning them.

"Give me strength," she murmurs to the force she has felt so strongly within and around her, "Give me the power I need to stop this..."

She closes her hands around an imaginary haft in front of her, then with both arms struggles to wrench the axe away. Her magically projected will mirrors her movements, giving Ares' weapon a titanic wrench, this time aiming to hurl it towards Hope (in a non-destructive manner :)).

(WAUGH! TK Disarm: 34! http://invisiblecastle.com/roller/view/1535017/ Natural 19!)
 

CRAP! I had posted, but then ENWorld apparently lost my post, and I didn't have a chance to act... appropriately. I was only going to Interpose on the next attack to Nitro or whomever moved next to him, as that would be the easiest action. Anyways, here's his action:

Seeing the fact that the weapon was his greatest advantage, Wren decides that Viridian's action to remove it was best suited. When he catches her trying to accomplish the same effect as last time, so he turns his attention to the most injured, Nitro. With a quick act of healing, Wren makes sure that Nitro is still in this fight.

Heal Nitro of his worst condition, as he's the most injured. I still have one HP left, but I am saving that for a last minute action I will take, if it's needed...

"How far out is this thing? How much time do we have?"]
 

Into the Woods

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