Victim
First Post
Hey, I outlasted Nitro. I'm doing pretty well. // Oh 


, Nitro is down. We're in trouble. Megan pauses, assessing the situation. Oops, one of us should have grabbed that weapon. The ugly one is almost out, but the boss still seems okay. Hmm...
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Delay to go after Wren.
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If Ares has been disarmed, but his weapon hasn't been neutralized somehow:
Okay, let's not screw this up a second time. Now's my chance! Star disengages from Ares, and slips around to his weapon. She calls out "Pass it!" in case Viridian is still exerting some kind of power on the weapon, and snags the device, clutching it close
(Move Action: Grab the weapon.)
(Standard Action->Move Action: leave the ship, fly away at max speed (~10000ft for single move). Skim the surface after clearing the ship, but angle upwards near the end of her move)
(Free Action: Let go of the weapon).
(Def: 22/14. Toughness +9. Fatigued. HP 2. Masterplan (final).
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If Deimos hasn't been finished off yet:
Let's take care of this loose end... Shooting Star flings out an arm towards the stunned Deimos and a burst of plasma spheres streak out from a foot in front of her hand and fly towards the downed bruiser. "Let's see if I can't apply the knockout shot to both of your sons," she taunts Ares, dodging around him. Dumb. The way he's swinging that thing, I won't even take one hit. So don't get nailed? That worked so well against Barrington and Asad... Whatever. If I don't die instantly, then Wren will be able to save me. And if I do, then at least I don't suffer.
>>Standard Action: Shoot Deimos. Plasma Orbs: Plasma Control +8 Autofire 2 (1 for 1, max 4), Penetrating 3 (4/rank, +3) Triggered 2 (any trigger), Reversible (on latent triggers, not for undoing effects), Homing 2 (2 extra chances), Indirect 3 (any angle), Precise
Defensive Attack +-5. Attack +9. 28 (Shoot, I wrote Ares instead of Deimos at invisible castle.)
Move Action: Feint Ares (for next round). Acrobatics +15 (20-1 fatigue+1 Masterplan, -5 move action). 34
Def: 27. T: +9. Fatigued. HP 2. Masterplan final. Elusive Target.
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Otherwise:
Megan blurs, manuevering around the immortal alien at lightning speed, trying to dodge any possibly deadly swings of his morphing weapon and get a shot into one of Ares's blindspots. "Two down, one to go," her voice sounding strange in the air (but fine over the comm) from doppler shifting. Dumb. The way he's swinging that thing, I won't even take one hit. So don't get nailed? That worked so well against Barrington and Asad... Whatever. If I don't die instantly, then Wren will be able to save me. And if I do, then at least I don't suffer.
>>
Move Action: Acrobatic Feint against Ares. +15.
Standard Action. Shoot Ares. Plasma Orbs: Plasma Control +8 Autofire 2 (1 for 1, max 4), Penetrating 3 (4/rank, +3) Triggered 2 (any trigger), Reversible (on latent triggers, not for undoing effects), Homing 2 (2 extra chances), Indirect 3 (any angle), Precise
Defensive Attack +-5 (whether or not the feint succeeds). Attack +9 (+14-1 fatigue, +1 MP, -5 Defensive Attack.). Angle any knockback straight down.
Def: 27. T: +9. Fatigued. HP 2. Masterplan final. Elusive Target.
You can use different rolls for this action choice if you want, or take the really lucky ones above.




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Delay to go after Wren.
-----------------------------------
If Ares has been disarmed, but his weapon hasn't been neutralized somehow:
Okay, let's not screw this up a second time. Now's my chance! Star disengages from Ares, and slips around to his weapon. She calls out "Pass it!" in case Viridian is still exerting some kind of power on the weapon, and snags the device, clutching it close
(Move Action: Grab the weapon.)
(Standard Action->Move Action: leave the ship, fly away at max speed (~10000ft for single move). Skim the surface after clearing the ship, but angle upwards near the end of her move)
(Free Action: Let go of the weapon).
(Def: 22/14. Toughness +9. Fatigued. HP 2. Masterplan (final).
-------------------------------------------------------------
If Deimos hasn't been finished off yet:
Let's take care of this loose end... Shooting Star flings out an arm towards the stunned Deimos and a burst of plasma spheres streak out from a foot in front of her hand and fly towards the downed bruiser. "Let's see if I can't apply the knockout shot to both of your sons," she taunts Ares, dodging around him. Dumb. The way he's swinging that thing, I won't even take one hit. So don't get nailed? That worked so well against Barrington and Asad... Whatever. If I don't die instantly, then Wren will be able to save me. And if I do, then at least I don't suffer.
>>Standard Action: Shoot Deimos. Plasma Orbs: Plasma Control +8 Autofire 2 (1 for 1, max 4), Penetrating 3 (4/rank, +3) Triggered 2 (any trigger), Reversible (on latent triggers, not for undoing effects), Homing 2 (2 extra chances), Indirect 3 (any angle), Precise
Defensive Attack +-5. Attack +9. 28 (Shoot, I wrote Ares instead of Deimos at invisible castle.)
Move Action: Feint Ares (for next round). Acrobatics +15 (20-1 fatigue+1 Masterplan, -5 move action). 34
Def: 27. T: +9. Fatigued. HP 2. Masterplan final. Elusive Target.
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Otherwise:
Megan blurs, manuevering around the immortal alien at lightning speed, trying to dodge any possibly deadly swings of his morphing weapon and get a shot into one of Ares's blindspots. "Two down, one to go," her voice sounding strange in the air (but fine over the comm) from doppler shifting. Dumb. The way he's swinging that thing, I won't even take one hit. So don't get nailed? That worked so well against Barrington and Asad... Whatever. If I don't die instantly, then Wren will be able to save me. And if I do, then at least I don't suffer.
>>
Move Action: Acrobatic Feint against Ares. +15.
Standard Action. Shoot Ares. Plasma Orbs: Plasma Control +8 Autofire 2 (1 for 1, max 4), Penetrating 3 (4/rank, +3) Triggered 2 (any trigger), Reversible (on latent triggers, not for undoing effects), Homing 2 (2 extra chances), Indirect 3 (any angle), Precise
Defensive Attack +-5 (whether or not the feint succeeds). Attack +9 (+14-1 fatigue, +1 MP, -5 Defensive Attack.). Angle any knockback straight down.
Def: 27. T: +9. Fatigued. HP 2. Masterplan final. Elusive Target.
You can use different rolls for this action choice if you want, or take the really lucky ones above.