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Superheroes of the Trust Game Thread II

Thessaly nods...she gives Hope's hand a quizzical look, but takes it.

"Okay, on three. Try to push the one on the right into the one on the left," she says.

"One...two...three!"
 

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The winds around one of the enemy planes suddenly begin swirling, and the combined power of Hope and Thess bash it into the other plane. the second plane's wing is badly damaged, and it starts to crash, and the first is somewhat damaged as well. Optic doesn't quite manage to hack into it an seize control. Meanwhile, Apollo, Nitro (with a roughly-baseball-sized mangetic (+4 to hit metallic objects) grenade borrowed from Carter), and Harriman and his really big gun go down into the airlock, and it partially opens, allowing them to attack from cover. The damaged plane manages to graze yours with some kind of blue laser weapon. Apollo hits the plane, blowing a hole in its nose but missing the pilot. Harriman misses. Nitro's mine actually hits, but only does minor damage to the plane. Carter, controlling one of the railguns on your plane's underside, rips into the fighter jet, nearly disabling it. A second round of telekinesis sends the plane spinning into the ground.

Meanwhile, D'Antoni says "I don't think we are up for much more combat up here. We'll need to get this thing repaired."

Wren lays his hands on the console, and his ring glows. The plane is enveloped in silver light, and mostly repairs itself.

Jacobson agrees, and adds "But it looks like we're going to get some. Sensors are detecting a very large object in the upper atmosphere. At this rate, it will land near the base."
 
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Hope looks surprised as the plan actually worked for once, she lets her powers dissapate, the winds returning to normal. She grinned at Thess. "Nice work," she then looks concerned at the idea of an object coming from the upper atmosphere.

"Christ.... That's probably Barrington's ship,"
 

DM_Matt said:
The winds around one of the enemy planes suddenly begin swirling, and the combined power of Hope and Thess bash it into the other plane. the second plane's wing is badly damaged, and it starts to crash, and the first is somewhat damaged as well. Meanwhile, Apollo, Nitro (with a roughly-baseball-sized mangetic (+4 to hit metallic objects) grenade borrowed from Carter), and Harriman and his really big gun go down into the airlock, and it partially opens, allowing them to attack from cover. The damaged plane manages to graze yours with some kind of blue laser weapon. Apollo hits the plane, blowing a hole in its nose but missing the pilot. Harriman misses. Nitro's mine actually hits, but only does minor damage to the plane. Carter, controlling one of the railguns on your plane's underside, rips into the fighter jet, nearly disabling it. A second round of telekinesis manages to send it spinning towards the ground.

Meanwhile, D'Antoni says "I don't think we are up for much more combat up here. We'll need to get this thing repaired."

Jacobson agrees, and adds "But it looks like we're going to get some. Sensors are detecting a very large object in the upper atmosphere. At this rate, it will land near the base."

Fangor the Fierce said:
Wren can only think of one thing that might help, a little bit of luck...

Turning to the captain, Wren says, "Let's hope this works. Those engines run on alien technology, so I might be able to give them a little 'boost' so to say. It's our best shot right now, so get ready to do some quick maneuvering..."

Turning to the plane, he rests his hands on the console near the cockpit, and hopes that a little more cosmic power surging through the failed drives will enable them to safely get their plane back online.

OOC - Using Hero Point to try and do some cosmic channeling to this plane, since it's part of the alien technology. It should have a chance to work, and it would use up a Hero Point from Wren to even have the possibility of working. That's all I got, besides a full workup of Stunt with some very lucky rolls.

So, what happened to my action???
 

Meanwhile, Star is brought to the regeneration chamber, and put down on a table that clearly can slide in. She is connected to some wireless monitors and an oxygen mask connected through the inside of the chamber. A woman in a lab coat with a heavy accent says "Hello, my name is Dr. R. I know you are probably frustrated and maybe a bit scared, but please trust me, you'll be alright. The regeneration process can be painful, so I'll have to make sure you sleep through it. You should be fully recovered in an hour or two. Any questions?" Meanwhile, the oxygen mask is now flowing with something that smells different, and Star starts fading into a sleepy euphoria again.
 





(sorry if you're waiting on me...I thought there was some big ship coming at us, and was waiting to see what it was...it sounded like that would happen as part of the same encounter. Hee)

Viridian realizes they're close enough and says to Hope, "Excuse me...I need to get to the cockpit again. I'll be right back!"

She hurries forward, puffing a bit from the day's exertions, and raises the binoculars hanging from a thong around her neck up to her eyes. The Israeli base leaps forward in her vision, and despite the slight jostles from the plane, she manages to keep the gate in her sight as she starts to chant the invocations of the spell.

In front of the gate, an image of a woman wreathed in, and obscured by, green light appears. It announces in a loud voice, "My name is Viridian...I'm not really here. This is a projected image, an attempt to communicate without broadcasting at random. I cannot hear or respond to what you may try to say to me. We are enemies of Barrington, and are trying to stop him. You recently captured one of our number and are holding her. We wish to talk more. I will create an image of a secure phoneline to contact us at. Please write it down, because cameras won't record it."

Between the illusory "Viridian's" hands appears in little flaming numbers her secure cellphone information. She then has the image repeat its message.
 

Into the Woods

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