"Actually Mr. Black, if it's alright with you, can we just get started right away?" Star asks. "I think it's better if I stay busy right now."
"I can ask around a few circles see what I can find," Apollo adds.
Nitro pulls out his cell phone.
"I don't know, Jack, I think you'll have an awfully hard time getting any info out of those guys quickly. My wrestling buddies are probably a surer bet."
With that, Nitro pulls out his phone to see what The Rock's one minute insight is as to the current state of affairs. It's probably not the best insight as to what's happening, but at least it's something quick.
[sblock="OOC"]
Jemal, you dropped the Contacts feat from your most recent build. But Nitro has Contacts, making this statement wholly accurate.
gather info (1d20+11=17)[/sblock]
"All right, some of us need time to greive, but we don't all HAVE that time." Jack said to White and Black quietly, off to the side. "Get in touch with the League, and lets see if we can find some 'proof' that we're NOT an 'Imperialist government task force'.. you guys ARE independant, right? Anyways..I'll get ahold of as many of my contacts as I can and see what kind of positive coverage and spin they can put on this while you guys work your end."
That having been said, Jack whips out his phone and gets to work. As he's walking away though, he stops and turns back to them "OH, and could one of you tell Mr Blue I'd like to talk to him about some tech problems?"
[sblock=Details]
First off: Mr Blue is the scientist division right? I wrote them all down, just hoping I got it right (Optic'd remember with his photographic memory, but being not-so-good with memory, I require some assistance).
Gather Info +18: Using a combination of Datalink/Status to search databases (Including those of the trust and Op-Tec, as well as anything I can access on the internet), Taking 20 for a total of 38.
Also, I use the phone and my status/wealth as a businessman to do things the old-fashioned way to find out what the more 'important' people (Politicians/businessmen, etc) REALLY think about Barrington and about the Trust Super Heros. Also see if I can pinpoint anybody of note who seems to be on 'his side'.
Diplomacy +12 (Connected, Calling in favours*willing to use Hero Point if required*): start getting some influential people to 'take our side', saying good things about us or bad things about Barrington (Or at the very least, NOT saying bad things about us or good things about them).
Also using Status & Wealth from Op-Tec to pay for some of these 'damages' WS&D is claiming we've caused. It's known that Optic works closely with Op-Tec, so having them handle the payments on his behalf, and him using his own resources on the Trust's behalf should hopefully be a sign that we're not trying to hide anything, and aren't being funded by the government. As the payments are open and in response to WS&D's demands, they can't claim it's a pay-off, or a cover-up. (Especially since I'll hopefully have some contacts working on spinning it up in our favour). They said reparations or arrests had to be made, as such Optic has begun the reparations.
*Can anybody else think of anything Jack's connections/wealth/etc could do to help? Hire a speech writer maybe?*
[/sblock]
Hope presses her fingers against the bridge of her nose. "I'll see what my contacts can dig up on whatever Barrington is buying in terms of materials and whatnot. That may give us an idea on what he's planning next."
I need to contact Foreshadow too. Maybe he has some insight. I'm running on empty here, she thought, looking inward, trying to find out if there was anything at all about Barrington she could use.
ooc
using precognition and postcognition to find out any clues.
"Sure. I have a little time. So what is it you have in mind? Reviewing past missions? Simulations? Tactical practice?"
The Rock says:
"Maybe you should broaden your appeal a bit. Can you get some cute and endearingly bratty kids to hang around you? That's seemed to work pretty well for me. Either that or grab a 2 by 4 and go around bashing people's faces for two hours. That's worked pretty well for me, too."

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.