DM_Matt
First Post
Well, it's one thing if villains do something...I mean, The Devil might be a good villain, but a poor hero.
If Life Control is nixed, then how about a character with a greater training component (although sadly, that means this character would actually have to make attack rolls). How about an ex-intelligence agent gifted with a nanite injection that gives him enhanced physical abilities and regeneration, combined with years of experience in the field? Main attack would probably be weapon/firearm-based, although obviously non-lethal (rubber bullets? a tazer-like projectile?). And he could help fill-in for Optic's amazing ability to know everything via Well-Informed.
From a mechanical perspective, some kind of main regeneration ability is incredibly attractive, so I'm pretty sure t/ whatever character I play is going to have it.
A variation on the Life Controller would be nanites granting Enhanced Constitution, Regen, and Shapeshifting, with a few basic powers that might be relatively common (like Enhanced Strength or Strike for some actual cheap attack).
Thoughts?
You know, the whole Shapeshifter idea would probably work better with something involving the Grue, the shapeshifting alien race. I thought the one spy the group was going to be looking for (before the huge fight against...everyone) had Grue DNA. Maybe some more advanced experiment along similar lines, or a renegade Grue (if that's even possible...my shapeshifting alien lore check is a little rusty).
The nanite guy and the Grue experiment guy are good, although I am wary of the actual Shapeshifting power (as opposed to Morph plus other abilities), since it involves massive reconfiguration of characters each time its used.
The renegade Grue isn't because I don't want to set up connections to active alien races.