• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Superheroes of the Trust OOC Thread II

Well, it's one thing if villains do something...I mean, The Devil might be a good villain, but a poor hero.

If Life Control is nixed, then how about a character with a greater training component (although sadly, that means this character would actually have to make attack rolls :(). How about an ex-intelligence agent gifted with a nanite injection that gives him enhanced physical abilities and regeneration, combined with years of experience in the field? Main attack would probably be weapon/firearm-based, although obviously non-lethal (rubber bullets? a tazer-like projectile?). And he could help fill-in for Optic's amazing ability to know everything via Well-Informed.

From a mechanical perspective, some kind of main regeneration ability is incredibly attractive, so I'm pretty sure t/ whatever character I play is going to have it.

A variation on the Life Controller would be nanites granting Enhanced Constitution, Regen, and Shapeshifting, with a few basic powers that might be relatively common (like Enhanced Strength or Strike for some actual cheap attack).

Thoughts?

You know, the whole Shapeshifter idea would probably work better with something involving the Grue, the shapeshifting alien race. I thought the one spy the group was going to be looking for (before the huge fight against...everyone) had Grue DNA. Maybe some more advanced experiment along similar lines, or a renegade Grue (if that's even possible...my shapeshifting alien lore check is a little rusty).


The nanite guy and the Grue experiment guy are good, although I am wary of the actual Shapeshifting power (as opposed to Morph plus other abilities), since it involves massive reconfiguration of characters each time its used.

The renegade Grue isn't because I don't want to set up connections to active alien races.
 

log in or register to remove this ad

Short term plan: Since we don't seem to be under attack at the moment, Wren spends 3 rounds healing Skylark of staggered and Hope of disabled and staggered.

Taking back the hotel will be tough, since the Animus Queen could probably Mind Control most of us. Helping out Star might be good, since there's likely to be a lot of villains over there and we know what happened the last time we took on Killer Bee outnumbered...
 

Short term plan: Since we don't seem to be under attack at the moment, Wren spends 3 rounds healing Skylark of staggered and Hope of disabled and staggered.

Taking back the hotel will be tough, since the Animus Queen could probably Mind Control most of us. Helping out Star might be good, since there's likely to be a lot of villains over there and we know what happened the last time we took on Killer Bee outnumbered...

On the other hand, leaving a mind controller alone when she has a bunch of targets just lets the enemy build some momentum. If taking back the hotel is tough now, what will it be like if you give the enemy more time to spread the spores and prepare?

Also, she didn't try mind control on Wren, instead going for some sort of Possession(?).

Healing on our injured people seems like a good move.

I was thinking that Star might spend a few rounds setting up triggered attacks from hiding if she's fighting by herself. Attacking just once right away seems like it'd make her a huge target to all the helicopters outside, plus any guys there, so it'd be better not to reveal herself until she can attack the most dangerous things outside.
 

On the other hand, leaving a mind controller alone when she has a bunch of targets just lets the enemy build some momentum. If taking back the hotel is tough now, what will it be like if you give the enemy more time to spread the spores and prepare?

Also, she didn't try mind control on Wren, instead going for some sort of Possession(?).

Healing on our injured people seems like a good move.

I was thinking that Star might spend a few rounds setting up triggered attacks from hiding if she's fighting by herself. Attacking just once right away seems like it'd make her a huge target to all the helicopters outside, plus any guys there, so it'd be better not to reveal herself until she can attack the most dangerous things outside.

The healling is a good suggestion. I know pbp's bog down like crazy when the group is faced with a tough decision, as everyone hopes someone else will work it out. Your choices have pros and cons, but hopefully it will be fun no matter what you do. However, doing nothing is presumably less fun than any of your options. :)

Meanwhile, Hammerhead, what are your current thoughts on a character?
 

The healling is a good suggestion. I know pbp's bog down like crazy when the group is faced with a tough decision, as everyone hopes someone else will work it out. Your choices have pros and cons, but hopefully it will be fun no matter what you do. However, doing nothing is presumably less fun than any of your options. :)

Meanwhile, Hammerhead, what are your current thoughts on a character?


Hope can at least help with the fires and whatnot, superbreath and her own wind/rain powers would be great with this. Well, once they heal her that is.
 

Well, I've come up with a couple of ideas, and created several build skeletons. Why don't you let me know what idea you think is best (and other players, please chime in :)).

The first idea is a Life Controller, but with a change in the power source and FX. The character uses Enhanced Con, Regeneration, and Life Control; he hits with a lot of exotic Perception attacks like Nauseate, Stun, Fatigue, and Emotion Control, and probably has some Healing capability as well. The character would be a geologist working for a natural resource exploration/extraction company, invested with supernatural powers by some Earth spirits (although he's pretty unsuited for such a gift, given that his modus operandi is to exploit natural resources, not protect them). I assume that with the change in FX from creepy nanites to more conventional Alien/Magical powers, the character is acceptable? The characters stats are mostly done, I have ten or so points to spend but got most of the core powers that I want.

The second idea is a nanite-powered superspy, someone sort of like J.C. Denton (I know you've played Deux Ex...now that was a great game). Probably uses a combination of good skills/feats, a Nanite powered Container, and one or two Devices...like a gun. Basically a retired agent given a new chance to kick terrorist ass by some experimental nanites. I made one version already, but I don't really like it too much, so that's probably going to get a rewrite.

The third idea, currently unwritten, is some kind of spy subject to some Grue experiment to give them cool shapeshifting powers. Probably uses Strike and Protection for defense, with both Morph and a few ranks of Shapeshift for versatility. I realize that using Shapeshift is going to be a bit of a pain, but I'd probably use a standard configuration most of the time, and only change it in specific instances. It's still a helluva lot less annoying than Nemesis. :) The problem with just relying on Morph is that it's not much of a power...Mystique seems pretty cool in the X-Men movies, but she's also pretty weak. A hero using Shapeshift, instead of just Morph, seems to be more on the level of the other PCs.

The fourth, as of yet unmentioned, is an ex-con turned hero using object mimicry. But not the actual power Object Mimicry. Basically he would use a Container similar to Alternate Power, and could turn into Solid (Titanium ring), Liquid (carries Water bottle), Particulate (pocket full of sand), Gaseous (he's breathing, right), or Energy (there's light, right?) with the power Complication (Must touch matter). One question I have is could this character have use different tradeoffs for each form. The other real difference from Alternate Power would be that I would just use Super Strength, Enhanced Strength, and Protection for the Solid form (instead of Density, which is just...weak. Very weak. It's impossible to efficiently hit your limits).
 

I like the Life Controller. Basically, our group doesn't have an exotic attack specialist - Viridian was mostly covering that. Sure, pretty much everyone has at least one non damaging attack, but that's not really their go to thing. We could use sort of mentalist type to screw up our enemies.

Instead of using Shapeshift, you could use an array with your preset forms. And then just power stunt any one off shapes.

The agent seems like a good background concept, but the power set doesn't seem very interesting. I mean, you shoot people, and then regenerate? And that's pretty much it? We could use the attitude of that sort of character though.

The alternate form idea just seems blah to me. It's sort of like playing several characters.
 

I like the Life Controller. Basically, our group doesn't have an exotic attack specialist - Viridian was mostly covering that. Sure, pretty much everyone has at least one non damaging attack, but that's not really their go to thing. We could use sort of mentalist type to screw up our enemies.

The people have spoken? Anyways, here's the draft of my character:

[sblock]
Life Controller PL 11

Abilities:


Strength 12
Dexterity 10
Constitution 18/36
Intelligence 14
Wisdom 14
Charisma 10

18/172 points

Skills:
Bluff +12 (12 ranks)
Drive +4 (2 ranks)
Knowledge: Earth Sciences +14 (12 ranks)
Knowledge: Life Sciences +14 (12 ranks)
Medicine +10 (8 ranks)
Notice +12 (10 ranks)
Sense Motive +10 (8 ranks)
Survival +10 (8 ranks)

36/172 points points

Feats: Dodge Focus 6, Endurance, Improved Initiative 2, Luck 2

47/172 points

Saves:
Toughness +13
Fortitude +13
Reflex +8
Will +12

65/172 points

Attacks and Defenses:
Tradeoffs: -2 Defense, +2 Toughness;

Base Attack: +2
Base Defense +3

Melee/Ranged Attack +2
Defense 19/12

75/172 points

Powers:

Enhanced Constitution 18

Immunity 3: Aging, Disease, Poison

Regeneration 16 – Bruise – 1 rnd, Injured – 1 rnd, Staggered – 1 rnd, Disable – 1 min, Ability Damage – 1 hr

Super Senses 3-DNA Awareness

Flight 3

Life Control 11- Reversible
-AP Stun 11 – Perception Range; Reversible
-AP Suffocate 11- Perception Range
-AP Fatigue 11- Perception Range, Reversible
-AP Emotion Control 11 – Area, Selective, Subtle
-AP Healing 9 – Total, Perception
-AP Drain 11 – Perception, All Physical Ability Scores, Reversible

172/172 points
[/sblock]
 


That's what I remember reading, way back when. However, Perception Healing is the recommended AP for Life Control, and I don't even think that Perception is worth it for the power. I mean, it's not like I would need to make an attack roll to hit an ally, right?

Also, Healing default is a Full-Round Action, so either I can heal from long range, or I just move in and spend a standard action to heal. No biggie.
 

Into the Woods

Remove ads

Top