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Superheroes of the Trust OOC Thread II

If she's that upset, then blasting straight through with her cone attack might inflict some damage and open up a straight path.
 
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The variable equipment does sound kind of cool, but my character isn't really gear based, and should suffice from just the free goodies the Trust gave him, plus his own innate abilities. He's more the kind of spy who uses his cunning and interaction skills more than bugs and trackers; HUMINT, if you will.

The codename I'm now leaning towards is Errant, which should refer to the heroic underpinnings of the knight-errant of ye olden times. And of course, it doesn't refer to any kind of shapeshifting abilities (it doesn't pay to advertise your deceptive abilities, Kirinke). How does the color look, by the way?

I had meant to write up my background tonight as well, but it took me a little too long to finish my other writing. Here's the new character sheet.

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Christopher Dodgson – Errant
PL 11 – 172 PP


Abilities:

Strength 14
Dexterity 14
Constitution 18/32
Intelligence 10
Wisdom 10
Charisma 14

20 points

Skills:
Acrobatics +10 (8 ranks)
Bluff +18 (16 ranks)
Disable Device +12 (12 ranks)
Disguise +6/+31 (4 ranks)
Gather Information +14 (12 ranks)
Notice +12 (12 ranks)
Search +4 (4 ranks)
Sense Motive +10 (10 ranks)
Sleight of Hand +14 (12 ranks)
Stealth +12 (10 ranks)

25 points

Feats: All-Out Attack, Benefit: Alternate Identity, Contacts, Distract, Improved Initiative, Luck , Power Attack, Uncanny Dodge (mental), Well-Informed

9 points


Saves:
Toughness +11
Fortitude +11
Reflex +9
Will +11

18 points

Attacks and Defenses:
Base Attack +2
Base Defense +3
Attack Focus: Melee +4
Dodge Focus +8

22 points

Powers:

Morph 5 (all humanoid shapes) - Precise
-AP: Concealment 5: All Visual, Hearing – Close –Passive

12 points

Enhanced Constitution 14
Regeneration 18 – Bruise no action, Injured no action, Staggered 1 rnd, Disabled 1 min

32 points

Grue Powers Array:
Telepathy 10 – Subtle + Comprehend 2
-AP: Mental Blast 11 – Distracting, Full Round Action
-AP: Strike 8 – Penetrating 2 - Mighty – Enhanced Feat: Attack Focus 6, Improved Grapple, Improved Pin, Improved Critical 2 – Elongation 2 (Free Action)

27 points

Movement Array:
Speed 1, Leaping 2
-AP: Swim 2, Immunity Drowning
-AP: Super-Movement: Wall Climbing 1, Speed 1
-AP: Flight 2 – Limited (Wings)

6 points

Super Senses: Low Light Vision

1 point

Devices and Equipment:
1 multitool , 1 set of masterwork handcuffs (2ep), 1 commlink (1ep), 1 iPhone (masterwork computer, cell phone, camera 4ep), 1 flashlight (1ep), 1 SigSaur P226 9mm masterwork heavy pistol w/silencer, laser sight, and ammo (11ep, +4dmg, +2 to attack), 1 set of lockpicks

0 points, from the Trust

Complications

Addiction – Medical drugs

Enemy – The Foundry

172 points
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Everything look good? Background coming tomorrow.

Yeah, though once the background is completed, it might change how exactly you want his stats to look.
 

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Vital Stats
Name: Christopher Marion Dodgson
Alias: Errant
Age: 35
Birthplace: Washington D.C.
Gender: Male*
Height: 5'10"*
Weight: 180 lbs.*
Hair: Black*
Eyes: Brown*
IQ: 103
Myers-Briggs Type: ESTP
*Variable due to shapeshifting

Early Life
Mr. Christopher Dodgson was born the only child of Richard and Mary Dodgson of Washington D.C. Christopher's mother left Washington D.C. three years after her birth for unknown reasons; her current whereabouts are unknown. Richard Dodgson, a pharmaceutical lobbyist in Washington, raised his son as a single father. Descriptions of his childhood and father by Christopher indicate that his father was a largely disinterested and absentee parent who often left Christopher to fend for himself while he concentrated on his work. Christopher was accepted to Georgetown University and majored in a Communications. He spent two semesters on academic probation, but graduated from Georgetown with a 2.8 GPA.

Career with the CIA
After his graduation, Christopher Dodgson was recruited by the Central Intelligence Agency; he underwent and passed field agent training at the Farm, receiving favorable recommendations from many of his instructors. He was highly rated for long-term undercover infiltration. One instructor remarked that he excelled in manipulating others even outside the training, and inspired trust unconsciously.

His first assignment sent him to Eastern Europe, where he gathered intelligence on arms dealers, freelance mercenaries, ambitious warlords, and underground war criminals. After 9/11, Christopher was quickly reassigned to Afghanistan: he made deals with regional military leaders, developed contacts within the populace, and spied on the workings of Al-Qaeda. His work in Afghanistan earned him an Intelligence star, and after returning to Langely for his promotion, he was again reassigned. With the War on Terror, officials at the DOD and CIA feared the use of next-generation technologies by traditional terrorist organizations. Christopher Dodgson infiltrated the arms-dealing organization known at the Foundry and was hired as an sales intermediary by the organization.

There he sent back large amounts of data about the Foundry's clients, locations, and technologies, preparing the CIA to destroy or subvert it. As part of his cover, he began dating the Foundry weapons and robotics genius Dr. Elira Kona. Shortly before a commando raid was organized to destroy much of the Foundry's operations within Europe, Christopher attempted to convince his girlfriend to leave the Foundry, suggesting that her life didn't have to be wasted in the employ of mercenary destruction. In his mission report, Dodgson reports that he did not ever actually break cover, but Dr. Kona was warned nonetheless, and carried this warning to her superiors. All Foundry operations were moved, and its clients warned of the impending danger. After this, the Foundry wasted no expense in discovering Christopher Dodgson's true identity, and placed a three million bounty for his capture. In addition, Dr. Kona, disgraced by Dodgson's seeming betrayal, began hunting him herself with her own suit of battle armor sporting the latest in Foundry antimatter technology.

Returning to the United States for a formal inquiry and possible psychiatric evaluation, Christopher Dodgson was demoted, and his talents largely wasted in mundane intelligence gathering. In Chile, Dodgson contracted an unknown illness and was flown home to the States once more due to his medical emergency. What was initially feared as an unknown toxin as later diagonosed at John Hopkins as a rare genetic disorder, a kind of muscular and nerve degeneration. He went on medical leave from the CIA, as modern medicine had only given him a year to live.

At the Trust

We had identified Dodgson's talents during his days in Afghanistan, and his medical leave offered the Trust a rare opportunity to recruit this field agent. Our scientists theorized that a modified Cold War-era Grue DNA treatment could possibly reverse the damages caused by his genetic disorder, as well as imbuing him with Grue telepathy and shapeshifting abilities. Assessments at the CIA had indicated was highly unlikely to ever make a similar mistake to the one that cost him the Foundry, and he was highly motivated to redeem his previous failures. Mr. Black approached Christopher Dodgson and offered him the chance to work for the Trust and extend his life; Dodgson readily agreed. He joined the Trust as a spy, took up the codename Errant, and underwent the Grue gene therapy.

The treatments were mostly successful, giving him traditional Grue abilities as well as very potent regenerative abilities. Further human/Grue mutations might lead to additional abilities, and we are excited by the scientific possibilities that Errant offers. However, one side effect requires the injection of a concoction of stabilizing drugs to prevent rejection and muscular/nervous degeneration. Errant carries a month's supply on his person at all times, and further drug kits when on long assignments. However, this is still a potential weakness.

Errant's three years with the Trust have proven that Mr. Black's recommendation to recruit Dodgson to be well-founded. He retains his interpersonal skills as well as those of a highly skilled CIA field agent, and still has many friends and acquaintances throughout the worldwide intelligence community. Given the severity of the Barrington situation and the personnel crises of our latest metahuman team, Errant is reassigned from his traditional assignments of espionage and sabotage to work directly with the unnamed team.


-From the Trust Personnel Files

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EDIT: Background Complete
 
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Or you could try for non-lethal damage, so you don't, you know, die? :)

By the way, in case you didn't notice the edit, my character's background is complete.
 

Or you could try for non-lethal damage, so you don't, you know, die? :)

By the way, in case you didn't notice the edit, my character's background is complete.

Ah, yes, there it is. Its great. In fact, your story accidently coincides with some buried plot lines I have hinted at. If you want, you can add roles for Red (Director of Medicine for the Trust), Mr. Blue (Director of Technological Services), Ms. White (Director of Personnel), and maybe Ms. Pink (Director of Psychological Services) in the Trust part in addition to Mr. Black.

You'll be transferred in as soon as they return to base, to help add needed skills to the team, just as Optic and Apollo get transferred out. Alternatively, an opportunity might arise for you to show up early.
 

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