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Last weekend I started a ToA game and found the rules for survival/thirst/exhaustion while exploring the jungle deeply unsatisfying.
On the one hand RAW just seems too clerical (in the bookkeeping sense, not the Raise Dead sense). Who really wants to track whether every player finds 2 gallons of water a day?
On the other hand, we had a Ranger with Outlander background, and a Barbarian with Outlander background. Between the two of them the challenge seems to vanish completely. I was looking forward to the party getting lost while hexcrawling, but of course Rangers can't get lost in their favored terrain. Should Chult count as "forest" even though it's jungle/rainforest? (There is no "jungle" or "rainforest" listed as a terrain type for either Rangers or Druids...)
I finally just said, "Fine. You find plenty of food and water and never get lost...."
But that spoils some of the fun.
I like the direction CapnZapp is going with his house rule ("If you wear heavy armor you have a minimum exhaustion level of 1") but I don't like that no armor, light armor, and medium armor have zero penalties, and then suddenly heavy armor is an automatic 1.
I also think it goes too far in simplifying the survival mechanics. I want my players to sometimes have to think about some food/water/navigation, I just don't want it to be everybody literally keeping track of gallons of water every day.
So...anybody come up with any alternate systems?
On the one hand RAW just seems too clerical (in the bookkeeping sense, not the Raise Dead sense). Who really wants to track whether every player finds 2 gallons of water a day?
On the other hand, we had a Ranger with Outlander background, and a Barbarian with Outlander background. Between the two of them the challenge seems to vanish completely. I was looking forward to the party getting lost while hexcrawling, but of course Rangers can't get lost in their favored terrain. Should Chult count as "forest" even though it's jungle/rainforest? (There is no "jungle" or "rainforest" listed as a terrain type for either Rangers or Druids...)
I finally just said, "Fine. You find plenty of food and water and never get lost...."
But that spoils some of the fun.
I like the direction CapnZapp is going with his house rule ("If you wear heavy armor you have a minimum exhaustion level of 1") but I don't like that no armor, light armor, and medium armor have zero penalties, and then suddenly heavy armor is an automatic 1.
I also think it goes too far in simplifying the survival mechanics. I want my players to sometimes have to think about some food/water/navigation, I just don't want it to be everybody literally keeping track of gallons of water every day.
So...anybody come up with any alternate systems?
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