D&D 5E Survivor 5E - Rules Options and Variants - FEATS WINS!

Action Options 29
Automatic Success 14
Building Strongholds 24
Crafting Magic Items 23
Encumbrance 27
Facing 13
Feats 21
Healer's Kit Dependency 26
Hitting Cover 18
Initiative Variants 21
Injuries 18
Inspiration 29
Level Advancement without XP 9
Massive Damage 22
Mixing Potions 31
Morale 32
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 13
Plot Points 19
Proficiency Dice 27
Rest Variant - Gritty Realism 27
Scroll Mishaps 31
Selling Magic Items 13
Skill Variants 20
Slow Natural Healing 12
 

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Action Options 30
Automatic Success 14
Building Strongholds 24
Crafting Magic Items 23
Encumbrance 27
Facing 13
Feats 21
Healer's Kit Dependency 26
Hitting Cover 18
Initiative Variants 21
Injuries 18
Inspiration 29
Level Advancement without XP 9
Massive Damage 22
Mixing Potions 31
Morale 32
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 13
Plot Points 19
Proficiency Dice 27
Rest Variant - Gritty Realism 27
Scroll Mishaps 31
Selling Magic Items 11
Skill Variants 20
Slow Natural Healing 12
 


Action Options 30
Automatic Success 14
Building Strongholds 25
Crafting Magic Items 23
Encumbrance 27
Facing 13
Feats 21+1 = 22
Healer's Kit Dependency 24
Hitting Cover 18
Initiative Variants 21
Injuries 18
Inspiration 29
Level Advancement without XP 9
Massive Damage 22
Mixing Potions 31
Morale 32-2 = 30
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 13
Plot Points 19
Proficiency Dice 27
Rest Variant - Gritty Realism 27
Scroll Mishaps 31
Selling Magic Items 11
Skill Variants 20
Slow Natural Healing 12
 

Action Options 30
Automatic Success 14
Building Strongholds 25
Crafting Magic Items 23
Encumbrance 27
Facing 13
Feats 22-2=20
Healer's Kit Dependency 24
Hitting Cover 18
Initiative Variants 21
Injuries 18
Inspiration 29
Level Advancement without XP 9
Massive Damage 22
Mixing Potions 31+1=32
Morale 30
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 13
Plot Points 19
Proficiency Dice 27
Rest Variant - Gritty Realism 27
Scroll Mishaps 31
Selling Magic Items 11
Skill Variants 20
Slow Natural Healing 12
 

Action Options 30
Automatic Success 14
Building Strongholds 25
Crafting Magic Items 23
Encumbrance 27
Facing 13
Feats 21
Healer's Kit Dependency 24
Hitting Cover 18
Initiative Variants 21
Injuries 18
Inspiration 29
Level Advancement without XP 9
Massive Damage 22
Mixing Potions 32
Morale 30
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 13
Plot Points 19
Proficiency Dice 27
Rest Variant - Gritty Realism 27
Scroll Mishaps 31
Selling Magic Items 11
Skill Variants 20
Slow Natural Healing 10
 

Action Options 30
Automatic Success 14
Building Strongholds 25+1=26
Crafting Magic Items 23
Encumbrance 27
Facing 13
Feats 21
Healer's Kit Dependency 24
Hitting Cover 18
Initiative Variants 21
Injuries 18
Inspiration 29
Level Advancement without XP 9-2=7
Massive Damage 22
Mixing Potions 32
Morale 30
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 13
Plot Points 19
Proficiency Dice 27
Rest Variant - Gritty Realism 27
Scroll Mishaps 31
Selling Magic Items 11
Skill Variants 20
Slow Natural Healing 10
 

Action Options 30
Automatic Success 14
Building Strongholds 26
Crafting Magic Items 23
Encumbrance 27
Facing 13
Feats 21
Healer's Kit Dependency 24
Hitting Cover 18
Initiative Variants 21
Injuries 18
Inspiration 29
Level Advancement without XP 7+1=8
Massive Damage 22
Mixing Potions 32
Morale 30
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 13-2=11
Plot Points 19
Proficiency Dice 27
Rest Variant - Gritty Realism 27
Scroll Mishaps 31
Selling Magic Items 11
Skill Variants 20
Slow Natural Healing 10
 

Action Options 30
Automatic Success 14
Building Strongholds 26
Crafting Magic Items 23
Encumbrance 27
Facing 13 - 2 = 11
Feats 21 + 1 = 22
Healer's Kit Dependency 24
Hitting Cover 18
Initiative Variants 21
Injuries 18
Inspiration 29
Level Advancement without XP 8
Massive Damage 22
Mixing Potions 32
Morale 30
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 11
Plot Points 19
Proficiency Dice 27
Rest Variant - Gritty Realism 27
Scroll Mishaps 31
Selling Magic Items 11
Skill Variants 20
Slow Natural Healing 10
 

Action Options 30
Automatic Success 14
Building Strongholds 26
Crafting Magic Items 23
Encumbrance 27
Facing 11
Feats 22
Healer's Kit Dependency 24
Hitting Cover 18
Initiative Variants 21
Injuries 18
Inspiration 29
Level Advancement without XP 8
Massive Damage 22
Mixing Potions 32
Morale 30
More Difficult Magic Item Identification 30
Multiclassing 25
Playing on a Grid 11 +1 = 12
Plot Points 19 - 2 = 17
Proficiency Dice 27
Rest Variant - Gritty Realism 27
Scroll Mishaps 31
Selling Magic Items 11
Skill Variants 20
Slow Natural Healing 10
 

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