D&D 5E Survivor Classic Modules: THE SINISTER SECRET OF SALTMARSH WINS!

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A1-A4 Scourge of the Slave Lords 19
B2 The Keep on the Borderlands 22
B4 The Lost City 8
C1 The Hidden Shrine of Tamoachan 22
C2 The Ghost Tower of Inverness 17
D1-D3 Drow 13
EX1-EX2 Dungeonland/Magic Mirror 20
G1-G3 Against the Giants 21
I1 Dwellers of the Forbidden City 25
I2 Tomb of the Lizard King 17
I3-I5 Desert of Desolation 26
L1 The Secret of Bone Hill 9
L2 The Assassin's Knot 6
Q1 Queen of the Demonweb Pits 15 - 3 = 12 Same reasoning as last time: Llolth as a goddess makes no sense to worship.
S2 White Plume Mountain 21
S3 Expedition to the Barrier Peaks 11 + 1 = 12 An obvious introductory vehicle to Gamma World, my favorite sci-fantasy game.
S4 The Lost Caverns of Tsojcanth 27
T1 Village of Hommlet 25
U1-U3 Saltmarsh Series 22
UK2 Sentinel 15
WG4 Forgotten Temple of Tharizdun 22
X1 Isle of Dread 20
X2 Castle Amber 19
 
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Which ones listed here don't you like? ;)
Of what's left? Not a huge fan of B4; or EX 1-2; Q1 is only any good once you apply a different endgame (I linked to this upthread); for some reason I've never got behind U1-3; and UK2 does nothing for me.

So you'll be upvoting these now at every chance, right? :)
 



A1-A4 Scourge of the Slave Lords 19
B2 The Keep on the Borderlands 22
B4 The Lost City 8
C1 The Hidden Shrine of Tamoachan 22
C2 The Ghost Tower of Inverness 17
D1-D3 Drow 13
EX1-EX2 Dungeonland/Magic Mirror 20
G1-G3 Against the Giants 21
I1 Dwellers of the Forbidden City 25
I2 Tomb of the Lizard King 17
I3-I5 Desert of Desolation 26
L1 The Secret of Bone Hill 9
L2 The Assassin's Knot 6 -3 = 3.
Q1 Queen of the Demonweb Pits 12
S2 White Plume Mountain 21
S3 Expedition to the Barrier Peaks 12
S4 The Lost Caverns of Tsojcanth 27
T1 Village of Hommlet 25 +1 = 26.
U1-U3 Saltmarsh Series 22
UK2 Sentinel 15
WG4 Forgotten Temple of Tharizdun 22
X1 Isle of Dread 20
X2 Castle Amber 19
 

Well- EX1 and EX2 are faves of mine; I enjoy the absurdist. Back before D&D was too serious
I enjoy the absurd too, but those modules just don't do it for me. At all.

And how can you hate on the Saltmarsh series?
It's not that I hate them as such, just more that they too just don't have anything that appeals to me enough to want to run them - compared to numerous others still on the list, which do.
 

A1-A4 Scourge of the Slave Lords 19
B2 The Keep on the Borderlands 22
B4 The Lost City 8
C1 The Hidden Shrine of Tamoachan 22
C2 The Ghost Tower of Inverness 17
D1-D3 Drow 13
EX1-EX2 Dungeonland/Magic Mirror 20
G1-G3 Against the Giants 21
I1 Dwellers of the Forbidden City 26
I2 Tomb of the Lizard King 17
I3-I5 Desert of Desolation 26
L1 The Secret of Bone Hill 9
L2 The Assassin's Knot 6 -3 = 3.
Q1 Queen of the Demonweb Pits 12
S2 White Plume Mountain 21
S3 Expedition to the Barrier Peaks 9
S4 The Lost Caverns of Tsojcanth 27
T1 Village of Hommlet 25 +1 = 26.
U1-U3 Saltmarsh Series 22
UK2 Sentinel 15
WG4 Forgotten Temple of Tharizdun 22
X1 Isle of Dread 20
X2 Castle Amber 19
 

A1-A4 Scourge of the Slave Lords 16 - a long and fairly repetitive railroad
B2 The Keep on the Borderlands 22
B4 The Lost City 8
C1 The Hidden Shrine of Tamoachan 22
C2 The Ghost Tower of Inverness 17
D1-D3 Drow 13
EX1-EX2 Dungeonland/Magic Mirror 20
G1-G3 Against the Giants 21
I1 Dwellers of the Forbidden City 26
I2 Tomb of the Lizard King 17
I3-I5 Desert of Desolation 26
L1 The Secret of Bone Hill 9
L2 The Assassin's Knot 3.
Q1 Queen of the Demonweb Pits 12
S2 White Plume Mountain 21
S3 Expedition to the Barrier Peaks 9
S4 The Lost Caverns of Tsojcanth 27
T1 Village of Hommlet 26.
U1-U3 Saltmarsh Series 22
UK2 Sentinel 15
WG4 Forgotten Temple of Tharizdun 22
X1 Isle of Dread 20
X2 Castle Amber 20 - my players enjoyed this more than any other module they've played thus far, and surely that is the single most important criteria
 

So many of these modules are excellent. In thinking about what to vote for, it really has brought back a flood of memories, of modules played, replayed, or only thought about.

They are indeed, and it can be hard trying to pick holes in them. Yes a few have flaws, but all of the them have the their own place in gaming history for different reasons. Those nostalgic memories are precisely why I'm run my group through a lot of them right now, and my votes are purely based on their feedback, and whether or not I've chosen to run them. We skipped L1 (I didn't fancy deciphering its shoddy presentation) and played UK2-3-4 at that level range instead, and it's unlikely I'll run them through A1-4 as the railroaded storyline does not appeal to me - hence those have been my main targets.

And I asked my group for feedback regarding their favourites - X2, UK2/3, T1 dominated the votes (along with the deceased UK1).
 

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