D&D 5E Survivor Classic Modules: THE SINISTER SECRET OF SALTMARSH WINS!

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A1-A4 Scourge of the Slave Lords 17
B2 The Keep on the Borderlands 22
C1 The Hidden Shrine of Tamoachan 22
C2 The Ghost Tower of Inverness 15

D1-D3 Drow 13
EX1-EX2 Dungeonland/Magic Mirror 21
G1-G3 Against the Giants 15
I1 Dwellers of the Forbidden City 24
I2 Tomb of the Lizard King 17
I3-I5 Desert of Desolation 26
L1 The Secret of Bone Hill 11
Q1 Queen of the Demonweb Pits 12
S2 White Plume Mountain 19
S3 Expedition to the Barrier Peaks 5

S4 The Lost Caverns of Tsojcanth 27
T1 Village of Hommlet 24
U1-U3 Saltmarsh Series 22
UK2 Sentinel 12
WG4 Forgotten Temple of Tharizdun 22
X1 Isle of Dread 20
X2 Castle Amber 20
 

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A1-A4 Scourge of the Slave Lords 17
B2 The Keep on the Borderlands 22
C1 The Hidden Shrine of Tamoachan 22
C2 The Ghost Tower of Inverness 15
D1-D3 Drow 13
EX1-EX2 Dungeonland/Magic Mirror 21
G1-G3 Against the Giants 15
I1 Dwellers of the Forbidden City 24
I2 Tomb of the Lizard King 17
I3-I5 Desert of Desolation 23
L1 The Secret of Bone Hill 11
Q1 Queen of the Demonweb Pits 12
S2 White Plume Mountain 20
S3 Expedition to the Barrier Peaks 5
S4 The Lost Caverns of Tsojcanth 27
T1 Village of Hommlet 24
U1-U3 Saltmarsh Series 22
UK2 Sentinel 12
WG4 Forgotten Temple of Tharizdun 22
X1 Isle of Dread 20
X2 Castle Amber 20

Friends don't let friends run a campaign that ends with your PC's rescuing a DMPC to beat the big bad in a cutscene battle. How is this turkey so loved?
 

A1-A4 Scourge of the Slave Lords 17
B2 The Keep on the Borderlands 22
C1 The Hidden Shrine of Tamoachan 22
C2 The Ghost Tower of Inverness 12
D1-D3 Drow 13
EX1-EX2 Dungeonland/Magic Mirror 21
G1-G3 Against the Giants 15
I1 Dwellers of the Forbidden City 24
I2 Tomb of the Lizard King 17
I3-I5 Desert of Desolation 24
L1 The Secret of Bone Hill 11
Q1 Queen of the Demonweb Pits 12
S2 White Plume Mountain 20
S3 Expedition to the Barrier Peaks 5
S4 The Lost Caverns of Tsojcanth 27
T1 Village of Hommlet 24
U1-U3 Saltmarsh Series 22
UK2 Sentinel 12
WG4 Forgotten Temple of Tharizdun 22
X1 Isle of Dread 20
X2 Castle Amber 20

@ ehren37: change the ending! Let PCs retrieve Martek's long-lost relic and have them fight the Efreet lord. Problem solved. The adventures are great.
 

A1-A4 Scourge of the Slave Lords 14
B2 The Keep on the Borderlands 22
C1 The Hidden Shrine of Tamoachan 22
C2 The Ghost Tower of Inverness 12
D1-D3 Drow 13
EX1-EX2 Dungeonland/Magic Mirror 21
G1-G3 Against the Giants 15
I1 Dwellers of the Forbidden City 24
I2 Tomb of the Lizard King 17
I3-I5 Desert of Desolation 24
L1 The Secret of Bone Hill 11
Q1 Queen of the Demonweb Pits 12
S2 White Plume Mountain 20
S3 Expedition to the Barrier Peaks 5
S4 The Lost Caverns of Tsojcanth 27
T1 Village of Hommlet 24
U1-U3 Saltmarsh Series 22
UK2 Sentinel 13 - Voting up because it set the scene for UK3 The Gauntlet, which was a rarely mentioned classic
WG4 Forgotten Temple of Tharizdun 22
X1 Isle of Dread 20
X2 Castle Amber 20
 

Friends don't let friends run a campaign that ends with your PC's rescuing a DMPC to beat the big bad in a cutscene battle. How is this turkey so loved?
Never understood the notion that he's a DMPC. He's an NPC who needs rescuing, similar to Mordenkainen in Curse of Strahd. Yes, he does destroy the Efreet Lord (that the PCs presumably set loose) in a cut scene, but how is that any different that if the PCs recover a special item (magic lamp) that allows them to unleash a Djinn Lord? Or a ritual that allows them to banish the Efreet Lord without combat? I think that the problem people have with it is that the PCs don't actually fight the Efreet Lord (even though they can, but will probably die). The first time I played, we killed him right after we released him (sheer luck), giving the Lost Tomb less meaning, but we freed him anyway.

UK2 Sentinel 13 - Voting up because it set the scene for UK3 The Gauntlet, which was a rarely mentioned classic
I've avoided voting for Sentiel because by itself it's not particularly good. Paired with The Gauntlet, it's a great story with an example of low level artifact use.

A1-A4 Scourge of the Slave Lords 14
B2 The Keep on the Borderlands 22
C1 The Hidden Shrine of Tamoachan 22
C2 The Ghost Tower of Inverness 12
D1-D3 Drow 10 - Hate down voting this, but I recently re-ran it in 5E. Totally forgot how much additional stuff the DM needs to add to make it work
EX1-EX2 Dungeonland/Magic Mirror 21
G1-G3 Against the Giants 15
I1 Dwellers of the Forbidden City 24
I2 Tomb of the Lizard King 17
I3-I5 Desert of Desolation 25
L1 The Secret of Bone Hill 11
Q1 Queen of the Demonweb Pits 12
S2 White Plume Mountain 20
S3 Expedition to the Barrier Peaks 5
S4 The Lost Caverns of Tsojcanth 27
T1 Village of Hommlet 24
U1-U3 Saltmarsh Series 22
UK2 Sentinel 13
WG4 Forgotten Temple of Tharizdun 22
X1 Isle of Dread 20
X2 Castle Amber 20
 

A1-A4 Scourge of the Slave Lords 14
B2 The Keep on the Borderlands 22
C1 The Hidden Shrine of Tamoachan 22
C2 The Ghost Tower of Inverness 12
D1-D3 Drow 13
EX1-EX2 Dungeonland/Magic Mirror 21
G1-G3 Against the Giants 15
I1 Dwellers of the Forbidden City 25
I2 Tomb of the Lizard King 17
I3-I5 Desert of Desolation 24
L1 The Secret of Bone Hill 11
Q1 Queen of the Demonweb Pits 9
S2 White Plume Mountain 20
S3 Expedition to the Barrier Peaks 5
S4 The Lost Caverns of Tsojcanth 27
T1 Village of Hommlet 24
U1-U3 Saltmarsh Series 22
UK2 Sentinel 13
WG4 Forgotten Temple of Tharizdun 22
X1 Isle of Dread 20
X2 Castle Amber 20​



 

A1-A4 Scourge of the Slave Lords 14
B2 The Keep on the Borderlands 22
C1 The Hidden Shrine of Tamoachan 22
C2 The Ghost Tower of Inverness 12
D1-D3 Drow 13
EX1-EX2 Dungeonland/Magic Mirror 21
G1-G3 Against the Giants 15
I1 Dwellers of the Forbidden City 25
I2 Tomb of the Lizard King 17
I3-I5 Desert of Desolation 24
L1 The Secret of Bone Hill 12
Q1 Queen of the Demonweb Pits 9
S2 White Plume Mountain 20
S3 Expedition to the Barrier Peaks 5
S4 The Lost Caverns of Tsojcanth 27
T1 Village of Hommlet 24
U1-U3 Saltmarsh Series 22
UK2 Sentinel 12
WG4 Forgotten Temple of Tharizdun 22
X1 Isle of Dread 20
X2 Castle Amber 20
 

A1-A4 Scourge of the Slave Lords 14
B2 The Keep on the Borderlands 22
C1 The Hidden Shrine of Tamoachan 22
C2 The Ghost Tower of Inverness 9
D1-D3 Drow 13
EX1-EX2 Dungeonland/Magic Mirror 21
G1-G3 Against the Giants 15
I1 Dwellers of the Forbidden City 25
I2 Tomb of the Lizard King 17
I3-I5 Desert of Desolation 24
L1 The Secret of Bone Hill 12
Q1 Queen of the Demonweb Pits 9
S2 White Plume Mountain 20
S3 Expedition to the Barrier Peaks 6
S4 The Lost Caverns of Tsojcanth 27
T1 Village of Hommlet 24
U1-U3 Saltmarsh Series 22
UK2 Sentinel 12
WG4 Forgotten Temple of Tharizdun 22
X1 Isle of Dread 20
X2 Castle Amber 20
 

A1-A4 Scourge of the Slave Lords 14
B2 The Keep on the Borderlands 22
C1 The Hidden Shrine of Tamoachan 22
C2 The Ghost Tower of Inverness 12
D1-D3 Drow 13
EX1-EX2 Dungeonland/Magic Mirror 21
G1-G3 Against the Giants 15
I1 Dwellers of the Forbidden City 25
I2 Tomb of the Lizard King 17
I3-I5 Desert of Desolation 24
L1 The Secret of Bone Hill 12
Q1 Queen of the Demonweb Pits 9
S2 White Plume Mountain 20
S3 Expedition to the Barrier Peaks 2
S4 The Lost Caverns of Tsojcanth 28
T1 Village of Hommlet 24
U1-U3 Saltmarsh Series 22
UK2 Sentinel 12
WG4 Forgotten Temple of Tharizdun 22
X1 Isle of Dread 20
X2 Castle Amber 20
 

Just noticed that we had two submissions at almost the same time - I have collated the two previous submissions (where S3 got a +1 and -3) and added my own.

A1-A4 Scourge of the Slave Lords 14
B2 The Keep on the Borderlands 22
C1 The Hidden Shrine of Tamoachan 22
C2 The Ghost Tower of Inverness 9
D1-D3 Drow 13
EX1-EX2 Dungeonland/Magic Mirror 21
G1-G3 Against the Giants 16
I1 Dwellers of the Forbidden City 25
I2 Tomb of the Lizard King 14
I3-I5 Desert of Desolation 24
L1 The Secret of Bone Hill 12
Q1 Queen of the Demonweb Pits 9
S2 White Plume Mountain 20
S3 Expedition to the Barrier Peaks 3
S4 The Lost Caverns of Tsojcanth 28
T1 Village of Hommlet 24
U1-U3 Saltmarsh Series 22
UK2 Sentinel 12
WG4 Forgotten Temple of Tharizdun 22
X1 Isle of Dread 20
X2 Castle Amber 20
 
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