Lanefan
Victoria Rules
And with that the (perceived) problem lands right on the shoulders of the player. Don't just let others talk - talk anyway!I was always bored with plain old Fighters.
DM: (Sets up the adventure). What do you do?
FIGHTER: Let others talk. Wait for something to kill.
No problem here: kill the orc, take its pie, and move on.Later that day . . .
DM: There is an orc attacking you. What do you do?
FIGHTER: I swing my sword. (Rolls d20 and maybe damage)
Player still hasn't figured it out...5 levels later . . .
DM: (Sets up adventure) What do you do?
FIGHTER: (Playing with phone until combat starts) Huh?
Which you can always do. But you need to approach it from a "what would this character try now" aspect, ignoring the game mechanics, rather than just waiting for the game mechanics to give you an option.Later that night . . .
DM: There is an Ogre attacking you. What do you do?
FIGHTER: Swing my sword TWICE! (Gleefully rolls 2 x d20s and damage)
I know that you can RP more, but I just don't find the lack of decision points for the typical Fighter to be interesting or compelling. I need to have something going on outside of combat, and I need to have interesting tactical decisions to make in combat.
What goes on outside of combat is completely determined by you the player.
Lan-"some of the most memorable characters I've seen have been basic Fighters"-efan