D&D 5E Survivor Worst Spells: FIND TRAPS IS THE WORST!

  • Thread starter Thread starter lowkey13
  • Start date Start date
Abi-Dalzim's Horrid Wilting 12
Drawmij's Instant Summons 21
Feign Death 31
Find Traps 32
Friends 19 [-]
Mordenkainen's Sword 22
True Strike 34 [+]
Weird 19
 

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Abi-Dalzim's Horrid Wilting 12-2=10
Drawmij's Instant Summons 21
Feign Death 31
Find Traps 32+1=33
Friends 19
Mordenkainen's Sword 22
True Strike 34
Weird 19

You work 16 tons, and whaddaya get?
 

No, they were right. Lowkey had it at 34 before Ivy gave it +1.

Wilting though... yeah.

Edit: In facy, it can all be tied back to Lowkey...

So here's the adjusted scores:
Abi-Dalzim's Horrid Wilting 12
Drawmij's Instant Summons 21
Feign Death 31
Find Traps 32
Friends 21
Mordenkainen's Sword 22
True Strike 33
Weird 19

Um, I'm lost. The following two are 'consecutive' posts (only comments intervening). It looked to me like Find Traps needed to be adjusted down by 1. But you adjusted it down by additional 3 (?) Maybe I'm not seeing some posts?

Abi-Dalzim's Horrid Wilting 16
Drawmij's Instant Summons 24
Feign Death 29
Find Traps 29
Friends 31
Mordenkainen's Sword 24
Ray of Enfeeblement 2
True Strike 32
Weird 21

Abi-Dalzim's Horrid Wilting 16
Drawmij's Instant Summons 24
Feign Death 29
Find Traps 31 - Does NOT tell you where the trap is.
Friends 29 - Still really powerful for the wrong reasons.
Mordenkainen's Sword 24
Ray of Enfeeblement 2
True Strike 32
Weird 21
 

Here's the three consecutive I see.

Abi-Dalzim's Horrid Wilting 13
Drawmij's Instant Summons 23
Feign Death 31
Find Traps 30
Friends 23
Mordenkainen's Sword 22
True Strike 36
Weird 19




Abi-Dalzim's Horrid Wilting 19
Blade Ward 2
Drawmij's Instant Summons 22
Feign Death 27
Find Traps 34
Friends 31
Mordenkainen's Sword 24
Ray of Enfeeblement 8
True Strike 30
Weird 22

Real adventurers combine Feign Death and Find Traps into Find Death.

Just saying.


Abi-Dalzim's Horrid Wilting 19
Blade Ward 2
Drawmij's Instant Summons 22
Feign Death 27
Find Traps 35
Friends 29
Mordenkainen's Sword 24
Ray of Enfeeblement 8
True Strike 34
Weird 22

Real adventurers Find Death on their own. Frequently. :angel:
 

Abi-Dalzim's Horrid Wilting 8 - not great, but Necromancy!
Drawmij's Instant Summons 21
Feign Death 31
Find Traps 33
Friends 20
Mordenkainen's Sword 22
True Strike 34
Weird 19
 

Abi-Dalzim's Horrid Wilting 6 -- Necromancy rules!
Drawmij's Instant Summons 21
Feign Death 31
Find Traps 33
Friends 20
Mordenkainen's Sword 22
True Strike 35 -- This is actually a Divination spell ?
Weird 19
 


Abi-Dalzim's Horrid Wilting 6
Drawmij's Instant Summons 21
Feign Death 31 - this would be a great spell if it were a reaction with only material components
Find Traps 31 only semi-worthwhile and non-high level spell left on the list
Friends 20 - Disguise Self saves this cantrip
Mordenkainen's Sword 22
True Strike 36 -- It was a tough call between this and Friends, but this won out because concentration is dropped before concentration on the next spell starts, so it does nothing for concentration spells
Weird 19 - who gets to 17 level so that they can actually use this crappy spell, it doesn't show up in most games
 

Abi-Dalzim's Horrid Wilting 6
Drawmij's Instant Summons 19
Feign Death 32
Find Traps 31
Friends 20
Mordenkainen's Sword 22
True Strike 36
Weird 19
 

Abi-Dalzim's Horrid Wilting 6
Drawmij's Instant Summons 19
Feign Death 32
Find Traps 31
Friends 18
Mordenkainen's Sword 22
True Strike 37
Weird 19
 

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