Michael Tree
First Post
A spoiler thread on the Wizards board had the following feat:Kunimatyu said:Wow...
Grapple has apparently been completely redone - it's now a "grab attack" - the grabber take penalties on their attack roll(or bonuses, in the case of Boba Fett's whipcord?) and if they hit, they grab the target. Normal (non-Improved Unarmed Strike) folks can now do grabs without an AoO, though it looks like they rarely hit. Also, when you're "grabbed", your attack rolls are at -2 - it doesn't stop you from using a ranged weapon, even.
I must know those rules, because if there's any one rule that just doesn't work well in D&D, it's Grapple.
Pin
Prereq: base attack bonus +1
Benefit: If you succeed on a grappling attack and your opponent fails the opposed grapple check, your opponent is automatically pinned until the start of your next turn. A pinned creature can't move or take any actions while pinned, and it loses its Dexterity bonus (if any) to Reflex Defense.
Special: You can't use the feats Pin and Trip during the same round. You can use Pin and Crush feats in the same round, however.