Michael Tree
First Post
A spoiler thread on the Wizards board had the following feat:Kunimatyu said:Wow...
Grapple has apparently been completely redone - it's now a "grab attack" - the grabber take penalties on their attack roll(or bonuses, in the case of Boba Fett's whipcord?) and if they hit, they grab the target. Normal (non-Improved Unarmed Strike) folks can now do grabs without an AoO, though it looks like they rarely hit. Also, when you're "grabbed", your attack rolls are at -2 - it doesn't stop you from using a ranged weapon, even.
I must know those rules, because if there's any one rule that just doesn't work well in D&D, it's Grapple.
Pin
Prereq: base attack bonus +1
Benefit: If you succeed on a grappling attack and your opponent fails the opposed grapple check, your opponent is automatically pinned until the start of your next turn. A pinned creature can't move or take any actions while pinned, and it loses its Dexterity bonus (if any) to Reflex Defense.
Special: You can't use the feats Pin and Trip during the same round. You can use Pin and Crush feats in the same round, however.
Besides, jinx would have been creating threads at exactly the same time instead a few minutes apart.