Particle_Man
Explorer
A character so wrong that even the rules of the game must recoil in terror (allowing him to exceed level 20)
Darth Jar Jar CL 21
Medium Gungan jedi 1/noble 1/scoundrel 1/scout 3/soldier 1/ace pilot 1/bounty hunter 1/crime lord 1/elite trooper 1/force adept 3/force disciple 1/gunslinger 1/jedi knight 1/jedi master 1/officer 1/sith apprentice 1/sith lord 1
Destiny (Corruption) 22 Force Points 17 Dark Side 10
Init +13; Senses Low-light vision, Perception +15
Languages Basic, Binary (understand only), Gungan, Shyriiwook (understand only), Ewokese, High Galactic, Jawa Trade Language.
Defenses Ref 41 (flat-footed 37), Fort 40, Will 37
hp 216; Threshold 40
Immune: Fear or Mind-affecting effects, disease, poison, radiation
Speed 6 squares
Melee light saber +16 (2d8+11)
Ranged heavy blaster pistol +19 (3d8+10)
Base Atk +14; Grp +15
Atk Options: Draw fire
Special Actions: Serenity, temptation
Force Power Known: Farseeing
Force Technique: Improved Force Trance
Abilities Str 13, Dex 16, Con 20, Int 15, Wis 10, Cha 6
SQ Hold breath, expert swimmer, delay damage, indomitable, fearless, prophet, serenity, temptation.
Talents: Acute Senses, Channel Aggression, Damage Reduction 10, Dark Healing, Dark Scourge, Debilitating Shot, Disruptive, Draw Fire, Equilibrium, Force Cloak, Force Cloak Mastery, Force Fortification, Force Recovery, Fortified Body, Improved Initiative, Improved Stealth, Inspire Fear I, Notorious, One for the Team.
Feats Armor Proficiency (light, medium), Force Sensitivity, Force Training (1 power), Linguist (3 languages), Martial Arts I, Point Blank Shot, Precise Shot, Quick Draw, Shake It Off, Skill Training (Endurance), Skill Training (Use the Force), Vehicular Combat, Weapon Proficiency (atlatl, cesta, light saber, pistols, simple weapons).
Skills Deception +13, Endurance +20, Knowledge (tactics) +17, Perception +15, Persuasion +13, Pilot +18, Survival +15, Use the Force +18. Can reroll Initiative, Perception, Stealth and Swim, but must take 2nd result even if it is worse. Can take 10 on swim even when distracted or threatened.
Possessions heavy blaster pistol, lightsaber (attuned), various personal belongings.
[edit: Meesa forget base 10 defenses!]
[edit 2: Meesa make more improvements!]
Darth Jar Jar CL 21
Medium Gungan jedi 1/noble 1/scoundrel 1/scout 3/soldier 1/ace pilot 1/bounty hunter 1/crime lord 1/elite trooper 1/force adept 3/force disciple 1/gunslinger 1/jedi knight 1/jedi master 1/officer 1/sith apprentice 1/sith lord 1
Destiny (Corruption) 22 Force Points 17 Dark Side 10
Init +13; Senses Low-light vision, Perception +15
Languages Basic, Binary (understand only), Gungan, Shyriiwook (understand only), Ewokese, High Galactic, Jawa Trade Language.
Defenses Ref 41 (flat-footed 37), Fort 40, Will 37
hp 216; Threshold 40
Immune: Fear or Mind-affecting effects, disease, poison, radiation
Speed 6 squares
Melee light saber +16 (2d8+11)
Ranged heavy blaster pistol +19 (3d8+10)
Base Atk +14; Grp +15
Atk Options: Draw fire
Special Actions: Serenity, temptation
Force Power Known: Farseeing
Force Technique: Improved Force Trance
Abilities Str 13, Dex 16, Con 20, Int 15, Wis 10, Cha 6
SQ Hold breath, expert swimmer, delay damage, indomitable, fearless, prophet, serenity, temptation.
Talents: Acute Senses, Channel Aggression, Damage Reduction 10, Dark Healing, Dark Scourge, Debilitating Shot, Disruptive, Draw Fire, Equilibrium, Force Cloak, Force Cloak Mastery, Force Fortification, Force Recovery, Fortified Body, Improved Initiative, Improved Stealth, Inspire Fear I, Notorious, One for the Team.
Feats Armor Proficiency (light, medium), Force Sensitivity, Force Training (1 power), Linguist (3 languages), Martial Arts I, Point Blank Shot, Precise Shot, Quick Draw, Shake It Off, Skill Training (Endurance), Skill Training (Use the Force), Vehicular Combat, Weapon Proficiency (atlatl, cesta, light saber, pistols, simple weapons).
Skills Deception +13, Endurance +20, Knowledge (tactics) +17, Perception +15, Persuasion +13, Pilot +18, Survival +15, Use the Force +18. Can reroll Initiative, Perception, Stealth and Swim, but must take 2nd result even if it is worse. Can take 10 on swim even when distracted or threatened.
Possessions heavy blaster pistol, lightsaber (attuned), various personal belongings.
[edit: Meesa forget base 10 defenses!]
[edit 2: Meesa make more improvements!]
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