[SW Saga] The most horrible character EVAR!!!

Particle_Man

Explorer
A character so wrong that even the rules of the game must recoil in terror (allowing him to exceed level 20)

Darth Jar Jar CL 21

Medium Gungan jedi 1/noble 1/scoundrel 1/scout 3/soldier 1/ace pilot 1/bounty hunter 1/crime lord 1/elite trooper 1/force adept 3/force disciple 1/gunslinger 1/jedi knight 1/jedi master 1/officer 1/sith apprentice 1/sith lord 1
Destiny (Corruption) 22 Force Points 17 Dark Side 10
Init +13; Senses Low-light vision, Perception +15
Languages Basic, Binary (understand only), Gungan, Shyriiwook (understand only), Ewokese, High Galactic, Jawa Trade Language.

Defenses Ref 41 (flat-footed 37), Fort 40, Will 37
hp 216; Threshold 40
Immune: Fear or Mind-affecting effects, disease, poison, radiation

Speed 6 squares
Melee light saber +16 (2d8+11)
Ranged heavy blaster pistol +19 (3d8+10)
Base Atk +14; Grp +15
Atk Options: Draw fire
Special Actions: Serenity, temptation
Force Power Known: Farseeing
Force Technique: Improved Force Trance

Abilities Str 13, Dex 16, Con 20, Int 15, Wis 10, Cha 6
SQ Hold breath, expert swimmer, delay damage, indomitable, fearless, prophet, serenity, temptation.

Talents: Acute Senses, Channel Aggression, Damage Reduction 10, Dark Healing, Dark Scourge, Debilitating Shot, Disruptive, Draw Fire, Equilibrium, Force Cloak, Force Cloak Mastery, Force Fortification, Force Recovery, Fortified Body, Improved Initiative, Improved Stealth, Inspire Fear I, Notorious, One for the Team.

Feats Armor Proficiency (light, medium), Force Sensitivity, Force Training (1 power), Linguist (3 languages), Martial Arts I, Point Blank Shot, Precise Shot, Quick Draw, Shake It Off, Skill Training (Endurance), Skill Training (Use the Force), Vehicular Combat, Weapon Proficiency (atlatl, cesta, light saber, pistols, simple weapons).

Skills Deception +13, Endurance +20, Knowledge (tactics) +17, Perception +15, Persuasion +13, Pilot +18, Survival +15, Use the Force +18. Can reroll Initiative, Perception, Stealth and Swim, but must take 2nd result even if it is worse. Can take 10 on swim even when distracted or threatened.

Possessions heavy blaster pistol, lightsaber (attuned), various personal belongings.

[edit: Meesa forget base 10 defenses!]

[edit 2: Meesa make more improvements!]
 
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Particle_Man said:
A character so wrong that even the rules of the game must recoil in terror (allowing him to exceed level 20)

Darth Jar Jar CL 21

Medium Gungan jedi 1/noble 1/scoundrel 1/scout 3/soldier 1/ace pilot 1/bounty hunter 1/crime lord 1/elite trooper 1/force adept 1/force disciple 3/gunslinger 1/jedi knight 1/jedi master 1/officer 1/sith apprentice 1/sith lord 1
...
Defenses Ref 31 (flat-footed 27), Fort 30, Will 27
...
Abilities Str 13, Dex 16, Con 20, Int 15, Wis 10, Cha 6
...
Feats Armor Proficiency (light, medium), Force Sensitivity, Force Training (1), Improved Damage Threshold (x2), Linguist (2), Martial Arts I, Point Blank Shot, Precise Shot, Quick Draw, Shake It Off, Vehicular Combat, Weapon Proficiency (atlatl, cesta, light saber, pistols, simple weapons).

Something in me can't stop me from nitpicking a 21st-level joke character, but his defenses are way too low; the base is 31 (10 + 21 for being level 21). Should be Ref 39 (flat-footed 35) [+ 4 (gunslinger) + 3 (dex) + 1 (Martial Arts I)], Fort 40 [+ 4 (elite trooper) + 5 (con)], Will 37 [+6 (force disciple)].
 


drothgery said:
Something in me can't stop me from nitpicking a 21st-level joke character, but his defenses are way too low; the base is 31 (10 + 21 for being level 21). Should be Ref 39 (flat-footed 35) [+ 4 (gunslinger) + 3 (dex) + 1 (Martial Arts I)], Fort 40 [+ 4 (elite trooper) + 5 (con)], Will 37 [+6 (force disciple)].

D'oh! I forgot the 10 base to each defense! But don't forget, Gungans get +2 to Reflex Defense as a species bonus.
 

The above character has one class on its list that serves no real function except to have me take every heroic class -- it could have been replaced by a level in almost any other heroic class (if there were any other heroic class that had not been taken) and still done its job, which was to provide a third Force talent to meet the prerequisites for Force Adept. This shows that multi-classing is a different beast in the SAGA system.

Can anyone spot the class I mean?

As for a Backstory...hmmm...this version of Jar Jar is smarter than the movie version, so he was always a bad seed, faking clumsiness to cause "accidents" to people he disliked. Darth Sidious realized his potential and nurtured it, and here's the awful result! On this interpretation, Jar Jar knew exactly what he was doing when he proposed to the Senate that Palpatine be given emergency powers.

Something is wrong. This interpretation of Jar Jar is making more sense to me than the canonical version. :eek:
 
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No-shoot-um eesa lie; theysa only passion.
Tru passion, meesa gain strength.
Tru stength, meesa gain power.
Tru power, meesa gain victree.
Tru victree, meesa chains go bye-bye.
Theysa Force shall be freein' me...
 

Particle_Man said:
A character so wrong that even the rules of the game must recoil in terror (allowing him to exceed level 20)

Darth Jar Jar CL 21

Unfortunately, it was difficult for Jar-Jar to strike fear in the hearts of his enemies, since the Emporer named him Darth Ridiculous.
 

Henry said:
No-shoot-um eesa lie; theysa only passion.
Tru passion, meesa gain strength.
Tru stength, meesa gain power.
Tru power, meesa gain victree.
Tru victree, meesa chains go bye-bye.
Theysa Force shall be freein' me...

It burns! It burns!
 

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