Mercurius
Legend
I know these types of threads get regurgitated every so often, but I thought it would be interesting to take a survey of how people feel - both for specific editions and across editions, with the hopes of coming up with a single number - a "magic level" - that is the most common sweet-spot for all editions? Or at least, more likely, a relatively tight range.
I grew up on AD&D but haven't played it in, oh I don't know, certainly over 15 years. But thinking back in my mind I remember 5th level being a kind of threshold that was passed into the "funner" levels and it was symbolized by magic-users being able to cast lightning and fireball. It was at this point that players could really start having a blast (OK, bad pun intended). Anyhow, things got a bit better from there. I remember 5th through about 12th being all very good, with perhaps a tight range being 7th-9th. I can't remember high level play, but think it was pretty good. I suppose 18th level was another "magical threshold" in that the entire spell range became available, including iconic meteor swarm and wish spells.
This held true for 3E, if I remember (but even that I haven't played in almost ten years, so its hard to remember). Of course things started breaking down at higher levels as characters became enormously complex.
4E seemed to manage a wider sweet-spot. Low levels were more interesting, and power levels rose more gradually. I think the sweet-spot was a bit later, though - with late Heroic and early Paragon standing out in my mind (say, 9-12 level). The campaign I was running dwindled away at around 17th level, although that entirely had to do with complex adult lives and not the level we were at. But it seemed to me that 4E handled higher levels very well, but the problem was that they didn't stand out - and the game played similarly pretty much throughout the range (I can't speak for Epic levels). So by the same you got deep into Paragon, it didn't really feel special anymore.
As I suspected, its probably impossible to find a "Magic level." But if I had to pick one, it would be 7. 5 is great and would be a second choice, but when you get to 7th level in any game you'll a fully established heroic character - you are probably in the upper 90-95th percentile of adventurers in your typical campaign world, but you still have things to look forward to.
What say you all?
I grew up on AD&D but haven't played it in, oh I don't know, certainly over 15 years. But thinking back in my mind I remember 5th level being a kind of threshold that was passed into the "funner" levels and it was symbolized by magic-users being able to cast lightning and fireball. It was at this point that players could really start having a blast (OK, bad pun intended). Anyhow, things got a bit better from there. I remember 5th through about 12th being all very good, with perhaps a tight range being 7th-9th. I can't remember high level play, but think it was pretty good. I suppose 18th level was another "magical threshold" in that the entire spell range became available, including iconic meteor swarm and wish spells.
This held true for 3E, if I remember (but even that I haven't played in almost ten years, so its hard to remember). Of course things started breaking down at higher levels as characters became enormously complex.
4E seemed to manage a wider sweet-spot. Low levels were more interesting, and power levels rose more gradually. I think the sweet-spot was a bit later, though - with late Heroic and early Paragon standing out in my mind (say, 9-12 level). The campaign I was running dwindled away at around 17th level, although that entirely had to do with complex adult lives and not the level we were at. But it seemed to me that 4E handled higher levels very well, but the problem was that they didn't stand out - and the game played similarly pretty much throughout the range (I can't speak for Epic levels). So by the same you got deep into Paragon, it didn't really feel special anymore.
As I suspected, its probably impossible to find a "Magic level." But if I had to pick one, it would be 7. 5 is great and would be a second choice, but when you get to 7th level in any game you'll a fully established heroic character - you are probably in the upper 90-95th percentile of adventurers in your typical campaign world, but you still have things to look forward to.
What say you all?
Last edited: