Hypersmurf said:Hmm? I can already take a Swift action, a Move action, and a Standard action in a round; a Swift action allowing a third action in a round seems to be exactly the intent...?
-Hyp.
Artoomis said:Rules say no, common sense says yes.
Hypersmurf said:Common sense quite happily says to me that letting someone cast a spell with a casting time of a swift action as a swift action, and a spell with a casting time of a standard action as a standard action, works just fine.
I'm not sure how common sense says "Casting two spells which each require a swift action in one round, when only one swift action per round is allowed, is just fine"... but as they say, common sense isn't...
-Hyp.
airwalkrr said:Are you really going to tell me it is unbalancing for a 9th level wizard to forfeit his standard action to cast an additional quickened magic missile, or quickened ray of enfeeblement, or any other quickened 1st level spell? He is already capable of casting a two 1st level spells per round and that is hardly overpowering.
RigaMortus2 said:But why a Standard Action? I mean, if your rationale is "swapping a standart action for an action taking minor time" you might as well make it a Move Action. That also takes more time than a swift action. Why is swapping a Standard for a Swift okay, but not a Move for a Swift???
ThirdWizard said:Reason also says a Swift Action takes no longer than pulling out an arrow during a full attack or dropping your sword or the myriad of other Free Actions that exist. Swift Actions take almost no time at all. Reason tells me that if I can drop two weapons and draw two more with Quickdraw and still take a Full Attack, there's absolutely no way a Swift spell can take the place of a Standard Action.
The thing I don't understand about your position, is the question of how can casting a swift action spell (which takes almost no time to cast) prevent someone from taking a standard action?
Pbartender said:It would be much easier and simpler to houserule, "Swift action no longer exist. Everything that was a swift action is now a free action, but I reserve the right as a DM to enforce a limit on the reasonable number of free actions you can take in a round."
But what is really being 'explained' multiple times has nothing to do with game balance. People advocating allowing this are doing it on two notes:Justin Bacon said:This isn't difficult to understand and has been explained to you multiple times now.