One thing I've noticed about my RPG hobby is that it's very cyclical. I get very invested in a particular system and collect and play only that game for a long time. Usually this is an edition of D&D or "adjacent" system (like Pathfinder). Then I get burned out, want to try something new, etc. I then flip-around various systems for around a year or so, with no campaign lasting more than 2-3 sessions. Then I go back to D&D (which, by then, is usually starting a new edition).
Right now I'm in the "flip-around" season. I'm tired of 5e, PF2 didn't stick, and now I'm trying out systems like Monster of the Week, Forbidden Lands, WFRP 4e, and looking at others (Soulbound, Savage Worlds Adventure Edition, etc). My "flip-around" games of seasons past include GURPS, Savage Worlds, 13th Age, Hollow Earth Expedition, Star Wars (Fantasy Flight).
Do you do something similar? Or do you predominantly stick with one game for its entire print run? Do your "flip-around" games last more than 2-3 sessions?
Right now I'm in the "flip-around" season. I'm tired of 5e, PF2 didn't stick, and now I'm trying out systems like Monster of the Week, Forbidden Lands, WFRP 4e, and looking at others (Soulbound, Savage Worlds Adventure Edition, etc). My "flip-around" games of seasons past include GURPS, Savage Worlds, 13th Age, Hollow Earth Expedition, Star Wars (Fantasy Flight).
Do you do something similar? Or do you predominantly stick with one game for its entire print run? Do your "flip-around" games last more than 2-3 sessions?