aboyd
Explorer
My cleric typically used summon monster & spiritual weapon & cloud of knives & dark fire as a usual battle combo. That meant that on my turn I might need to do upwards of 6 or 7 attack rolls, depending upon how many critters I was controlling. My problem at the moment is that those strategies are failing, and the people around the table are less appreciative of the wait, as it doesn't have spectacular results anymore.
I would like my cleric (level 7) to adapt to more buffing-type spells. I want to increase the damage output of the other players, or prevent them from going down/getting blinded/etcetera. I think if I do it well, our damage output can remain as high as it was when I had 6 summoned "things" adding in their attacks.
However, so far I only like Blessing of the Righteous, as it adds 1d6 to every melee & ranged attack by every PC. That's a lot of extra HP worth of damage over the course of a 10 round battle. What else can I do? What are good strategies or spell combos?
Allowed books are PHB, PHB2, Spell Compendium, and the Complete series.
I would like my cleric (level 7) to adapt to more buffing-type spells. I want to increase the damage output of the other players, or prevent them from going down/getting blinded/etcetera. I think if I do it well, our damage output can remain as high as it was when I had 6 summoned "things" adding in their attacks.
However, so far I only like Blessing of the Righteous, as it adds 1d6 to every melee & ranged attack by every PC. That's a lot of extra HP worth of damage over the course of a 10 round battle. What else can I do? What are good strategies or spell combos?
Allowed books are PHB, PHB2, Spell Compendium, and the Complete series.